这是Unity C#
//...
public static void Interupt(int Index, string Text){
try{
Change(Transforms[ Index ], Text);
}
catch{
throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count); // points me here
}
}
}
好的,这段代码指向我
throw, ...
如何让它指向调用函数的行?
像:
using UnityEngine;
using System.Collections;
public class TestScript : MonoBehaviour {
void Start(){
SomeClass.Interupt(5, ""); // I want it to point me here
}
}
我确实尝试过:
return throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count);
但我明白了:
error CS1525: Unexpected symbol `throw'
女巫是完全合乎逻辑的。
但是我无法弄清楚Unity是如何处理它指向函数而不是抛出线条的东西?
我希望你们中的任何人都了解Unity Engine
答案 0 :(得分:0)
如果你只是希望调试器跳转到调用Interrupt
的函数而不是直接跳转到Interrupt,你可以用DebuggerStepThroughAttribute
装饰中断方法,即
[DebuggerStepThrough]
public static void Interupt(int Index, string Text)
{
try
{
Change(Transforms[Index], Text);
}
catch
{
throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count); // points me here
}
}
如果要以编程方式进行分析,则必须使用调用堆栈跟踪。