经过多次修补后,我想我已经找到了我的问题的根源,因为我的球员在球场上没有正确移动:
for (t = 1; t <= ROUNDS; t++){
if (t % 10 == 0) {
print_game (field);
}
if (teamsize > 1){
for (m = 0; m < SIZE_TEAM; m++){
if (team [m].presence == 1){
if (team [m].direction == East){
if (team [m].y == 24){
if (field [team [m].x][team [m].y - 1] != 0){
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y + 1] != 0) {
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == West){
if (team [m].y == 0){
if (field [team [m].x][team [m].y + 1] != 0){
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y - 1] != 0) {
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == North){
if (team [m].x == 0){
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == South){
if (team [m].x == 24){
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
}
}
}
}
}
}
print_game (field);
return 0;
}
我怎么知道这个?好吧,我测试了部分代码,结果很好。只有当我加入这个巨大的循环时,事情变得复杂起来。 无论如何,如果你看到任何怪癖,请告诉我。
另外,这是我的rem功能:
int rem (int id, int teamsize){
int k;
for (k = 0; k < teamsize; k++){
if (team [k].id == id){
team [k].presence = 0;
}
}
}
我的枚举:
enum move_direction {East = 1, West = 2, North = 3, South = 4};
答案 0 :(得分:0)
通过查看在完成以下操作后如何在for循环外声明变量k:
for(int k=0;k < teamsize; ++k)
我猜你是像我这样的C语言的中间用户。
由于您尚未在此处链接之前发布的问题,因此我仅在此处严格按此帖发布。
我的理解是你在返回结构数据的两个数组team
和field
时遇到了问题。
两个结构是否可能不相容,甚至更糟糕的非标量数据?
当您将团队数组编码到二维字段数组中时,线性团队数组本质上是一个表达式,其结果必须通过求值获得。尽管您具有int返回类型的各个struct数据成员,但是team数组必须具有team的struct返回类型,以便这些实例成为team数组的元素。
您可能已经知道,C的数组本质上是一个指向数组中第一个元素的指针。 C语言的这种实现表明这两个数组位于两个不同的内存地址空间中。因此,为了检索字段数组中的数据,编译器必须遍历团队数组以检索必要的int数据。
仅通过思考过程,可以合理地假设应将int值返回到数组位置括号,以便可以访问正确的字段数组元素。但并非一切都符合逻辑。
由于这些非标量数据点非常复杂,代码很可能无法编译。