我想将这样的图片放在wx.Panel
:
动物应该是“按钮”,这样如果我点击它们,它们的图像会发生变化,如果我再次点击,图像会恢复正常(因此动物可以被视为简单BitmapToggleButtons
,正如另一个问题所建议的那样SO)
如果将父wx.Panel
调整为较小的值(例如标准),则应调整此面板的大小/重新调整(所有子图像/ togglebuttons也是如此!)保持纵横比 Windows照片查看器:http://res1.windows.microsoft.com/resbox/en/windows%207/main/7eaf462a-86dd-42d2-a789-7413f5472dae_63.jpg)
我仍然有点失落:如何实现这样的可点击(带切换按钮)和可重新展开 Canvas?
编辑:我从这里开始了一些富有成效的事情Rescale image when parent is resized in wxPython,但现在我完全不知道如何继续(检测点击,使用直接DC绘画更新按钮?),这就是为什么赏金。
答案 0 :(得分:2)
你必须实施自己的命中测试,即能够确定每只动物的位置 - 这是困难的部分,wxWidgets中没有任何东西可以帮助你解决这个问题。其余的相对简单,您甚至可以使用现有的wxMouseEventsManager来避免自己编写样板代码(但如果不能,您至少可以查看它的实现,这完全在wxWidgets中完成本身,看看你需要做什么)。
答案 1 :(得分:1)
根据已编写的内容有多少,您可能需要查看FloatCanvas(它位于wxPython库中)。
如果您已完成大部分代码库,则可以使用命中测试,这非常简单。只需将[x] [y]坐标作为键,将BitmapTogglebutton作为其值。
这里有一些类似的代码(因为我使用了wxPython已经有一段时间了,所以它可能不是100%):
def onLeftDown( event ):
x,y = event.GetX(), event.GetY()
hitmap_x = hitmap.get(x,None)
if hitmap_x:
btn = hitmap_x.get(y, None)
...stuff with btn like toggles
答案 2 :(得分:1)
我最近为练习制作了一些代码。它可能以某种方式符合您的要求。 代码很难看,因为我是python的新手。
支持:
注意:
代码:
import wx
import pygame
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
BLUE = ( 0, 0, 255)
GREEN = ( 0, 255, 0)
RED = (255, 0, 0)
pygame.font.init()
try:
regular_font_file = os.path.join(os.path.dirname(__file__), "Vera.ttf")
bold_font_file = os.path.join(os.path.dirname(__file__), "VeraBd.ttf")
# Check for cx_Freeze
#
if "frozen" in sys.__dict__.keys() and sys.frozen:
regular_font_file = os.path.join(sys.path[1], "Vera.ttf")
bold_font_file = os.path.join(sys.path[1], "VeraBd.ttf")
BIG_FONT = pygame.font.Font(regular_font_file, 30)
SMALL_FONT = pygame.font.Font(regular_font_file, 12)
BOLD_FONT = pygame.font.Font(bold_font_file, 12)
except:
# TODO: log used font: pygame.font.get_default_font()
#print("Could not load {0}".format(os.path.join(os.path.dirname(__file__), "Vera.ttf")))
BIG_FONT = pygame.font.Font(None, 40)
SMALL_FONT = BOLD_FONT = pygame.font.Font(None, 20)
class PyGamePseudoImage():
def __init__(self, size, color):
self.screen = pygame.Surface(size, 0, 32)
self.screen.fill(color)
def getImage(self):
return self.screen
class __MouseMixin:
def onLeftUp(self, event):
pass
def onLeftDown(self, event):
pass
def onLeftDClick(self, event):
pass
def onRightUp(self, event):
pass
def onRightDown(self, event):
pass
def onDragging(self, event):
pass
def onMouseEnter(self, event):
pass
def OnMouseHandler(self, event):
event.Skip()
if event.LeftUp():
self.onLeftUp(event)
elif event.LeftDown():
self.onLeftDown(event)
elif event.LeftDClick():
self.onLeftDClick(event)
elif event.RightUp():
self.onRightUp(event)
elif event.RightDown():
self.onRightDown(event)
elif event.Dragging() and event.LeftIsDown():
self.onDragging(event)
pass
class DragSprite(__MouseMixin, pygame.sprite.Sprite):
SPRITE_BUTTON, SPRITE_TRANSPORTER = range(2)
def __init__(self, parent=None):
pygame.sprite.Sprite.__init__(self)
self.is_select = 0
self.lastPos = 0
self.lastUpdate = 0
self.parent = parent
def setLastPos(self, pos):
self.lastPos = pos
def move(self, pos):
dx = pos[0] - self.lastPos[0]
dy = pos[1] - self.lastPos[1]
self.lastPos = pos
center = (self.rect.center[0] + dx, self.rect.center[1] + dy)
self.rect.center = center
return
def isSelected(self):
return self.is_select
def setSelect(self, is_select):
self.is_select = is_select
return
def update(self, current_time):
return
def drawBoader(image, rect):
W,H = (rect.width, rect.height)
yellow = (255, 255, 0)
pygame.draw.rect(image, yellow, (0,0,W-2,H-2), 2)
class ButtonSprite(DragSprite):
def __init__(self, parent=None, initPos=(0,0), width=50, height=50, dicts=None):
DragSprite.__init__(self, parent)
self.type = DragSprite.SPRITE_BUTTON
self.resourceCfgDict = dicts
self.imageResource = {}
self.status = 0
self.index = 0
self.parent = parent
self.initPos = (initPos[0], initPos[1])
self.width = width
self.height = height
self.rectOnLoad = pygame.Rect(initPos, (width, height))
self.rect = self.rectOnLoad.copy()
self.operationOn = None
self.operationOff = None
self.operationDic = {"on": self.getOperationOnItem, "off": self.getOperationOffItem}
self.guiCfg = None
for dic in dicts:
self.loadImgResource(dic)
self.setCurrentResource("off")
def getOperationOnItem(self):
return self.operationOn
def getOperationOffItem(self):
return self.operationOff
def loadImgResource(self, dict):
"""
load image with pygame lib
"""
key = dict[0]
file_name = dict[1]
#image_file = pygame.image.load(file_name) #use this to load real image
image_file = PyGamePseudoImage((500,500), file_name).getImage()
imagedata = pygame.image.tostring(image_file, "RGBA")
imagesize = image_file.get_size()
imageSurface = pygame.image.fromstring(imagedata, imagesize , "RGBA")
self.imageResource[key] = (file_name, imageSurface)
def resizeResource(self, src, size):
return pygame.transform.smoothscale(src, size)
def setCurrentResource(self, status):
self.currentStatus = status
self.imageOnLoad = self.resizeResource(self.imageResource[status][1], (self.width, self.height))
self.image = pygame.transform.scale(self.imageOnLoad, (self.rect.width, self.rect.height))
def switchResource(self, index):
self.setCurrentResource(index)
def onZoomUpdate(self, zoomRatio):
parentRect = pygame.Rect(self.parent.GetRect())
dx = self.rectOnLoad.centerx - parentRect.centerx
dy = self.rectOnLoad.centery - parentRect.centery
self.rect.centerx = parentRect.centerx + dx*zoomRatio
self.rect.centery = parentRect.centery + dy*zoomRatio
self.rect.height = self.imageOnLoad.get_rect().height * zoomRatio
self.rect.width = self.imageOnLoad.get_rect().width * zoomRatio
self.image = pygame.transform.scale(self.imageOnLoad, (self.rect.width, self.rect.height))
def update(self, current_time, ratio):
if self.isSelected():
drawBoader(self.image, self.image.get_rect())
else:
pass
#self.image = self.imageOnLoad.copy()
def onRightUp(self, event):
print "onRightUp"
event.Skip(False)
pass
def onLeftDClick(self, event):
if self.currentStatus == "on":
self.setCurrentResource("off")
elif self.currentStatus == "off":
self.setCurrentResource("on")
return
def move(self, pos):
DragSprite.move(self, pos)
parentRect = pygame.Rect(self.parent.GetRect())
centerDx = self.rect.centerx - parentRect.centerx
centerDy = self.rect.centery - parentRect.centery
self.rectOnLoad.centerx = parentRect.centerx + centerDx/self.parent.zoomRatio
self.rectOnLoad.centery = parentRect.centery + centerDy/self.parent.zoomRatio
class MyHmiPanel(wx.Panel):
def __init__(self, parent, ID):
wx.Window.__init__(self, parent, ID)
self.parent = parent
self.hwnd = self.GetHandle()
self.size = self.GetSizeTuple()
self.size_dirty = True
self.rootSpriteGroup = pygame.sprite.LayeredUpdates()
self.timer = wx.Timer(self)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_TIMER, self.Update, self.timer)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.fps = 60.0
self.timespacing = 1000.0 / self.fps
self.timer.Start(self.timespacing, False)
self.previous_time = 0
self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouse)
self.selectedSprite = None
self.zoomRatio = 1
self.background = None
self.bgRect = None
self.backgroundOnUpdate = None
self.bgRetOnUpdate = None
self.loadBackground()
self.addTestSprite()
def loadBackground(self):
#self.background = pygame.image.load(image_file) #use this to load real image
self.background = PyGamePseudoImage((500,500), (255, 0, 0)).getImage()
self.bgRect = self.background.get_rect()
self.backgroundOnUpdate = self.background.copy()
self.bgRetOnUpdate = self.bgRect.copy()
def resizeUpdateBackground(self):
self.bgRect.center = self.screen.get_rect().center
self.bgRetOnUpdate = self.bgRect.copy()
def zoomUpdateBackground(self, zoomRatio):
self.bgRetOnUpdate.width = self.bgRect.width * zoomRatio
self.bgRetOnUpdate.height = self.bgRect.height * zoomRatio
self.bgRetOnUpdate.width = self.bgRect.width * zoomRatio
self.bgRetOnUpdate.center = self.screen.get_rect().center
self.backgroundOnUpdate = pygame.transform.scale(self.background, (self.bgRetOnUpdate.width, self.bgRetOnUpdate.height))
def drawBackground(self, screen):
screen.blit(self.backgroundOnUpdate, self.bgRetOnUpdate)
def addTestSprite(self):
#self.rootSpriteGroup.add(ButtonSprite(self, initPos=(100, 100), width=100, height=100, dicts= [('on', btn_red_on), ('off', btn_red_off)]))
#self.rootSpriteGroup.add(ButtonSprite(self, initPos=(200, 200), width=100, height=100, dicts= [('on', btn_red_on), ('off', btn_red_off)]))
self.rootSpriteGroup.add(ButtonSprite(self, initPos=(100, 100), width=100, height=100, dicts= [('on', GREEN), ('off', BLUE)]))
self.rootSpriteGroup.add(ButtonSprite(self, initPos=(200, 200), width=100, height=100, dicts= [('on', GREEN), ('off', BLUE)]))
def Update(self, event):
self.Redraw()
return
def Redraw(self):
if self.size[0] == 0 or self.size[1] == 0:
return
if self.size_dirty:
self.screen = pygame.Surface(self.size, 0, 32)
self.resizeUpdateBackground()
self.size_dirty = False
self.screen.fill((0,0,0))
self.drawBackground(self.screen)
w, h = self.screen.get_size()
current_time = pygame.time.get_ticks()
self.previous_time = current_time
self.rootSpriteGroup.update(current_time, self.zoomRatio)
self.rootSpriteGroup.draw(self.screen)
s = pygame.image.tostring(self.screen, 'RGB') # Convert the surface to an RGB string
#img = wx.ImageFromData(self.size[0], self.size[1], s) # Load this string into a wx image
img = wx.ImageFromData(w, h, s) # Load this string into a wx image
#if img.IsOk() is not True:
# return
bmp = wx.BitmapFromImage(img) # Get the image in bitmap form
dc = wx.ClientDC(self) # Device context for drawing the bitmap
dc = wx.BufferedDC( dc)
dc.DrawBitmap(bmp, 0, 0, 1) # Blit the bitmap image to the display
def checkCollide(self, event):
x , y = (event.GetX(),event.GetY())
mousePoint = pygame.sprite.Sprite()
mousePoint.rect = pygame.Rect(x, y, 1, 1)
copoint = pygame.sprite.spritecollide(mousePoint, self.rootSpriteGroup, None)
if copoint:
copoint = copoint[-1]
return copoint
def removeSelectedSprite(self):
if self.selectedSprite:
self.selectedSprite.setSelect(0)
self.selectedSprite = None
def setNewSelectedSprite(self, sprite):
self.removeSelectedSprite()
sprite.setSelect(1)
self.selectedSprite = sprite
def onSelectSprite(self, event, onMouseObj):
if onMouseObj:
if self.selectedSprite:
if onMouseObj != self.selectedSprite:
self.setNewSelectedSprite(onMouseObj)
else:
self.setNewSelectedSprite(onMouseObj)
self.selectedSprite.setLastPos((event.GetX(),event.GetY()))
else:
self.removeSelectedSprite()
def OnMouse(self, event):
onMouseObj = self.checkCollide(event)
event.Skip()
if onMouseObj:
onMouseObj.OnMouseHandler(event)
if not event.GetSkipped():
print "event dropped "
return
if event.LeftDown():
self.onSelectSprite(event, onMouseObj)
elif event.LeftUp():
pass
elif event.RightUp():
self.onSelectSprite(event, onMouseObj)
elif event.RightDown():
self.onSelectSprite(event, onMouseObj)
elif event.Dragging() and event.LeftIsDown():
if self.selectedSprite:
self.selectedSprite.move((event.GetX(),event.GetY()))
def OnPaint(self, event):
self.Redraw()
event.Skip() # Make sure the parent frame gets told to redraw as well
def OnSize(self, event):
self.size = self.GetSizeTuple()
self.size_dirty = True
def Kill(self, event):
self.Unbind(event=wx.EVT_PAINT, handler=self.OnPaint)
self.Unbind(event=wx.EVT_TIMER, handler=self.Update, source=self.timer)
def onZoomIn(self):
self.zoomRatio += 0.2
self.onZoomUpdate()
def onZoomReset(self):
self.zoomRatio = 1
self.onZoomUpdate()
def onZoomOut(self):
if self.zoomRatio > 0.2:
self.zoomRatio -= 0.2
self.onZoomUpdate()
def onZoomUpdate(self):
self.zoomUpdateBackground(self.zoomRatio)
for s in self.rootSpriteGroup.sprites():
s.onZoomUpdate(self.zoomRatio)
class TestFrame ( wx.Frame ):
def __init__( self, parent, fSize ):
wx.Frame.__init__ ( self, parent, id = wx.ID_ANY, title = wx.EmptyString, pos = wx.DefaultPosition, size = fSize, style = wx.DEFAULT_FRAME_STYLE|wx.TAB_TRAVERSAL )
self.SetSizeHintsSz( wx.DefaultSize, wx.DefaultSize )
fgSizer1 = wx.FlexGridSizer( 2, 1, 0, 0 )
fgSizer1.AddGrowableCol( 0 )
fgSizer1.AddGrowableRow( 0 )
fgSizer1.SetFlexibleDirection( wx.VERTICAL )
fgSizer1.SetNonFlexibleGrowMode( wx.FLEX_GROWMODE_ALL )
self.panelMain = MyHmiPanel(self, -1)
fgSizer1.Add( self.panelMain, 1, wx.EXPAND |wx.ALL, 5 )
self.m_panel4 = wx.Panel( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.TAB_TRAVERSAL )
bSizer3 = wx.BoxSizer( wx.HORIZONTAL )
self.bZoomIn = wx.Button( self.m_panel4, wx.ID_ANY, u"Zoom In", wx.DefaultPosition, wx.DefaultSize, 0 )
bSizer3.Add( self.bZoomIn, 0, wx.ALL, 5 )
self.bReset = wx.Button( self.m_panel4, wx.ID_ANY, u"Reset", wx.DefaultPosition, wx.DefaultSize, 0 )
bSizer3.Add( self.bReset, 0, wx.ALL, 5 )
self.bZoomOut = wx.Button( self.m_panel4, wx.ID_ANY, u"Zoom Out", wx.DefaultPosition, wx.DefaultSize, 0 )
bSizer3.Add( self.bZoomOut, 0, wx.ALL, 5 )
self.m_panel4.SetSizer( bSizer3 )
self.m_panel4.Layout()
bSizer3.Fit( self.m_panel4 )
fgSizer1.Add( self.m_panel4, 1, wx.EXPAND |wx.ALL, 5 )
self.SetSizer( fgSizer1 )
self.Layout()
self.Centre( wx.BOTH )
self.bZoomIn.Bind( wx.EVT_BUTTON, self.onZoomIn )
self.bReset.Bind( wx.EVT_BUTTON, self.onZoomReset )
self.bZoomOut.Bind( wx.EVT_BUTTON, self.onZoomOut )
def __del__( self ):
pass
def onZoomIn( self, event ):
self.panelMain.onZoomIn()
event.Skip()
def onZoomReset( self, event ):
self.panelMain.onZoomReset()
event.Skip()
def onZoomOut( self, event ):
self.panelMain.onZoomOut()
event.Skip()
if __name__=='__main__':
app = wx.App(redirect=False)
frame = TestFrame(None, (800, 600))
frame.SetPosition((100, 100))
frame.Show()
app.MainLoop()
答案 3 :(得分:0)
我用以下方法解决了问题:
import wx
from floatcanvas import FloatCanvas
class MyPanel(wx.Panel):
def __init__(self, parent):
super(MyPanel, self).__init__(parent)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.SetSizer(self.sizer)
# add a canvas
self.Canvas = FloatCanvas.FloatCanvas(self, BackgroundColor = "LIGHT GREY")
self.Canvas.Bind(wx.EVT_SIZE, self.OnSize)
self.sizer.Add(self.Canvas, -1, flag=wx.EXPAND)
# add a toggle button
image_dis = wx.Image('file_disabled.png')
image_ena = wx.Image('file_enabled.png')
img_dis = self.Canvas.AddScaledBitmap(image_dis, (x,-y), Height=image_dis.GetHeight(), Position = 'tl')
img_ena = self.Canvas.AddScaledBitmap(image_ena, (x,-y), Height=image_ena.GetHeight(), Position = 'tl')
img_dis.other = img_ena
img_ena.other = img_dis
img_ena.Visible = False
# bind the toggle button event
img_dis.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.OnToggle)
img_ena.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.OnToggle)
def OnToggle(self, button):
button.other.Visible = True
button.Visible = False
self.Canvas.Draw(True)
def OnSize(self, event):
event.Skip()
wx.CallLater(1, self.Canvas.ZoomToBB)
答案 4 :(得分:0)
我无法回答缩放问题,但我记得做一个老式的技巧,即进行任意图像目标点击检查(不需要按钮),如下所示:
1)创建一个与可见图像大小相同的空白不可见图像。
2)当您在主图像上绘制目标时,使用所有相同的值像素(但每个目标的唯一值)绘制一个形状相同的“阴影”到不可见的区域。一个“手柄”,如果你愿意的话。
3)当您在主图像上单击鼠标时,使用坐标从不可见的阴影图像中获取相同的像素。该值将是目标的句柄。
一旦你听到它就很简单,不是吗?