我正在尝试使用STAGING使用创建D3D纹理2d。
总是,它失败并出现错误:“参数不正确”(代码0x80070057)......
我不明白,我可以创建除了上演没有问题,但是不能用这个来成功...请在我的电脑飞过窗户之前帮助我...请...
以下是有问题的代码:
int w = 128;
int h = 128;
ID3D11Texture2D * tex;
D3D11_TEXTURE2D_DESC tdesc;
D3D11_SUBRESOURCE_DATA tbsd;
ZeroMemory(&tdesc, sizeof(D3D10_TEXTURE2D_DESC));
WORD *buf = new WORD[128*128];
for (int i = 0; i < h; i++)
for (int j = 0; j < w; j++)
{
buf[i*128 + j] = (WORD) 0xffffffff;
}
tbsd.pSysMem = (void *)buf;
tbsd.SysMemPitch = w * 4;
tbsd.SysMemSlicePitch = w * h * 4;
tdesc.Width = w;
tdesc.Height = h;
tdesc.MipLevels = 1;
tdesc.ArraySize = 1;
tdesc.SampleDesc.Count = 1;
tdesc.SampleDesc.Quality = 0;
tdesc.Usage = D3D11_USAGE_STAGING;
tdesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
tdesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
tdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
// tdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; // Does'nt work either...
tdesc.MiscFlags = 0;
HRESULT eblah = 0; char tmpstr[128];
eblah = device->CreateTexture2D(&tdesc, &tbsd, &tex);
if (FAILED(eblah))
{
wsprintfA(tmpstr, "Error code : %lX", eblah); OutputDebugStringA(tmpstr);
ErrorMessage(eblah);
}
我已将此作为设备,在代码中较早,以防: ID3D11Device * device = nullptr; D3D_FEATURE_LEVEL级别; ID3D11DeviceContext * context = nullptr;
HRESULT hr = D3D11CreateDevice(
nullptr,
D3D_DRIVER_TYPE::D3D_DRIVER_TYPE_NULL, // Tried D3D_DRIVER_TYPE_HARDWARE too
nullptr,
0,
nullptr,
0,
D3D11_SDK_VERSION,
&device,
&level,
&context
);
答案 0 :(得分:8)
找到它:
_我在创建设备时使用了D3D11_CREATE_DEVICE_FLAG :: D3D11_CREATE_DEVICE_DEBUG标志,这给了我非常有用的调试信息。每个初学者都必须拥有!!!
创建ID3D11Texture2D进行分段时,_我的电脑没有飞过窗户!!!
大家度过美好的一天:)