我需要能够在单击鼠标左键时创建的圆形对象上启动raphael“拖动”事件。
详细信息:
我正在研究一段操纵封闭路径的代码。我需要这些功能:
1.通过鼠标拖动来移动现有点
2.通过右键单击中删除点
3.通过在路径上单击鼠标左键来添加点,从而导致在该位置分割路径
4.如果通过左键单击创建点,则允许用户在释放鼠标并将其删除之前将其拖动到另一个位置
这是我的函数,它在给定的raphael“path”对象上创建一个新的圆圈:
// create a new circle wrapped around the given point reference
function make_circle(point, path) {
var c = paper.circle(point[1], point[2], 6)
.attr({fill: "#DDD", stroke: "black"});
// record the point and path reference in the circle to allow updates
c.data("point", point).data("path", path);
// set event handlers
c.drag(dragmove,dragstart);
c.update = update_coordinates_circle;
c.mousemove(handle_mousemove_circle);
c.mouseup(handle_mouseup_circle);
c.mousedown(handle_mousedown_circle);
return c;
}
然后我可以这样做:
var pt1 = ["M", 0, 0],
pt2 = ["L", 10, 0],
pt3 = ["L", 10, 10],
pt4 = ["L", 0, 10],
point_set = [pt1, pt2, pt3, pt4, ["Z"]],
path = paper.path(point_set),
c1 = make_circle(pt1, path),
c2 = make_circle(pt2, path),
c3 = make_circle(pt3, path),
c4 = make_circle(pt4, path);
通过点击路径创建新点时,我这样做:
make_circle(new_point, this).data("just_created", true);
...此圈子的mousemove处理程序检查:
if (this.data("just_created")) { ... // follow mouse
我的完整代码:http://jsfiddle.net/T7XS3/
问题是因为圆半径很小,在释放新点之前快速移动鼠标会破坏mousemove处理程序,因为它附加到圆上。
通过“拖动”事件移动现有圆圈时,一切正常。无论鼠标移动得多快,圆圈都会随之移动。
再次,是否可以在按下鼠标左键时创建的对象上启动raphael“拖动”事件,但尚未发布?
解决方案(http://jsfiddle.net/A27NZ/3/):
var width = 300,
height = 300,
paper_offset = 50,
maxX = width,
maxY = height,
paper = Raphael(paper_offset, paper_offset, 300, 300),
dragging;
make_path([100, 100], [200, 100], [200, 200], [100, 200], "green");
// reset 'dragging' to avoid initial drag
dragging = null;
// some math to determine if a point is between two other points, within some threshold
// based on: http://stackoverflow.com/questions/328107/how-can-you-determine-a-point-is-between-two-other-points-on-a-line-segment
function isBetween(a, b, c) {
var x1 = a[1],
x2 = b[1],
x3 = c[1],
y1 = a[2],
y2 = b[2],
y3 = c[2],
THRESHOLD = 1000;
var dotproduct = (x3 - x1) * (x2 - x1) + (y3 - y1) * (y2 - y1);
if (dotproduct < 0) return false; // early return if possible
var squaredlengthba = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
if (dotproduct > squaredlengthba) return false; // early return if possible
var crossproduct = (y3 - y1) * (x2 - x1) - (x3 - x1) * (y2 - y1);
if (Math.abs(crossproduct) <= THRESHOLD) return true;
else return false;
}
function global_mousemove(e) {
if (dragging) {
handle_mousemove_circle.call(dragging, e);
}
}
function global_mouseup(e) {
dragging = null;
}
if (document.addEventListener) {
document.addEventListener("mousemove", global_mousemove, false);
document.addEventListener("mouseup", global_mouseup, false);
} else {
document.attachEvent('onmousemove', global_mousemove);
document.attachEvent('onmouseup', global_mouseup);
}
// move circle to given coordinates
function update_circle_xy(new_x, new_y) {
var point = this.data("point"),
path = this.data("path");
// don't follow the mouse outside the canvas, we don't want to lose the point
if (new_x <= 0) {
new_x = 0;
} else if (new_x >= maxX) {
new_x = maxX;
}
if (new_y < 0) {
new_y = 0;
} else if (new_y > maxY) {
new_y = maxY;
}
// update circle coords
this.attr({
cx: new_x,
cy: new_y
});
// update the referenced point
point[1] = new_x;
point[2] = new_y;
// redraw the path
path.attr({
path: path.data("point_set")
});
}
// move circle based on mouse event
function handle_mousemove_circle(e) {
var new_x = e.clientX - paper_offset,
new_y = e.clientY - paper_offset;
update_circle_xy.call(this, new_x, new_y);
}
// handle mouse down on circle
// e.which 1 = left click
// e.which 3 = right click
function handle_mousedown_circle(e) {
// remove the target point on right-click
if (e.which === 3) {
var path = this.data("path"),
point_set = path.data("point_set"),
point = this.data("point"),
index = point_set.indexOf(point);
// don't do anything if we only have 2 points left
// (checking if < 4 because last element is not a point ("Z"))
if (point_set.length < 4) return false;
// remove the target point
point_set.splice(index, 1);
// if removed point was head of set, make the following point the new head
if (index === 0) point_set[0][0] = "M";
// redraw the path
path.attr({
path: point_set
});
// finally, remove the circle
this.remove();
} else if (e.which === 1) {
dragging = this;
}
}
// handle mouse click on path
function handle_mousedown_path(e) {
// split on left-click
if (e.which === 1) {
var X = e.clientX - paper_offset,
Y = e.clientY - paper_offset,
new_point = ["L", X, Y],
point_set = this.data("point_set"),
index;
// "open" the path by removing the end ("Z")
point_set.pop();
for (var i = 0; i < point_set.length; i += 1) {
// cur point
var pt1 = point_set[i], // cur point
pt2; // next point
// circular wrap for next point
if (i === point_set.length - 1) {
pt2 = point_set[0];
} else {
pt2 = point_set[i + 1];
}
// check if these are the two points we want to split between
if (isBetween(pt1, pt2, new_point)) {
index = i + 1;
break;
}
}
// we should have found a place to insert the point, put it there
if (index) {
point_set.splice(index, 0, new_point);
} else {
return; // we didn't find a place to put the new point
}
// "close" the path with a ("Z")
point_set.push("Z");
// redraw the path
this.attr({
path: point_set
});
// create new circle to represent the new point
c = make_circle(new_point, this);
}
}
// create a new circle wrapped around the given point reference
function make_circle(point, path) {
var c = paper.circle(point[1], point[2], 6).attr({
fill: "#DDD",
stroke: "black"
});
// record the point and path reference in the circle to allow updates
c.data("point", point).data("path", path);
// set event handlers
c.mousedown(handle_mousedown_circle);
// start dragging the new circle
dragging = c;
return c;
}
// create a new colored path from four point coordinate pairs
function make_path(p1, p2, p3, p4, color) {
// starting points
var pt1 = ["M", p1[0], p1[1]],
pt2 = ["L", p2[0], p2[1]],
pt3 = ["L", p3[0], p3[1]],
pt4 = ["L", p4[0], p4[1]],
point_set = [pt1, pt2, pt3, pt4, ["Z"]],
path = paper.path(point_set).attr({
stroke: color,
"stroke-width": 5,
"stroke-linecap": "round"
});
// keep a reference to the set of points
path.data("point_set", point_set);
// add listener to the path to allow path-splitting
path.mousedown(handle_mousedown_path);
// create the circles that represent the points
make_circle(pt1, path);
make_circle(pt2, path);
make_circle(pt3, path);
make_circle(pt4, path);
}
答案 0 :(得分:1)
我原以为你可以在这个答案“Raphaël Object: Simulate click”中使用该技术的一些变体来将事件传递给圆圈,但这不起作用。
我的另一个想法是基于Raphael源的工作原理,当你使一个元素可拖动时,为mousedown事件添加了一个处理程序。它应该可以在正确的上下文中直接调用该处理函数,并将它已经存在的mousedown事件传递给它(在handle_mousedown_path
内)。但它非常hacky,我无法让它工作,万一其他人可以在这里,我试图做的事情:
c = make_circle(new_point, this).data("just_created", true);
c.events[0].f.call(c, e); // This is very specific to this scenario
我能想到的另一种方法是将mousemove / mouseup处理程序添加到整个文档中。因此,创建一个全局变量dragging
,当您创建一个圆集dragging
作为元素时,在全局mouseup处理程序中,您可以清除变量:
function global_mouseup(e) {
dragging = null;
}
你已经有了移动的处理程序,所以使用它,我们只需要确保this
对于函数是正确的(参见这个答案:Javascript: how to set "this" variable easily?)
function global_mousemove(e) {
if (dragging) {
handle_mousemove_circle.call(dragging, e);
}
}
现在,将它们绑定到文档(并删除圆圈本身的各个处理程序):
if (document.addEventListener) {
document.addEventListener("mousemove", global_mousemove, false);
document.addEventListener("mouseup", global_mouseup, false);
} else {
document.attachEvent('onmousemove', global_mousemove);
document.attachEvent('onmouseup', global_mouseup);
}
(请参阅此答案:Add event handler to HTML element using javascript了解我们使用该语法的原因,但如果您使用的是框架,则可以使用它的命令)。
然后你去,working fiddle。
由于Raphael拖动处理程序更智能并且知道将对象保留在画布内,因此它不太完美,您需要更改handle_mousemove_circle
函数来修复它。
答案 1 :(得分:0)
SpaceDog提供的解决方案对我来说非常有用。但是有一个小问题:如果通过单击路径连续添加两个新圆圈而不是在某处拖动新圆圈,则每秒“拖动”都是错误的,因为路径上的mousedown事件会触发标准拖动功能html元素(see this fiddle by mikhail)
要防止出现此行为,只需在文档中添加另一个EventListener,如果使用“自定义”拖动功能,则会检查每个mousedown。如果是,则阻止默认行为:
if (document.addEventListener) {
document.addEventListener("mousemove", global_mousemove, false);
document.addEventListener("mouseup", global_mouseup, false);
document.addEventListener("mousedown", global_mousedown, false);
} else {
document.attachEvent('onmousemove', global_mousemove);
document.attachEvent('onmouseup', global_mouseup);
document.attachEvent('onmousedown', global_mousedown);
}
function global_mousedown(e) {
if(dragging){
e.preventDefault();
}
}