以下是我的代码:
var myWheel = Physics.body('wheel',{
x: 400,
y: 300,
radius: 140,
mass: 100000,
});
var amount = 0.00005;
var redraw = world.subscribe('step',function(){
world.render();
myWheel.spin(amount);
});
似乎旋转值不依赖于angularVelocity,就像物理一样。有人可以帮帮我吗?我非常感谢任何帮助!