我需要显示两个点发射信号。表示信号的方式是我们在Macs中常见的wifi信号强度指示器。
但是,有一些变化:
我可以通过覆盖View类的drawRect来获取附加的图像:
CGContext context = UIGraphics.GetCurrentContext();
context.SetLineWidth(2.0f);
UIColor color = UIColor.FromRGB(65, 137, 77);
context.SetStrokeColorWithColor(color.CGColor);
float maxRadius = rect.Height;
const float delta = 15;
float Y = center.Y;
for (float currentRadius = maxRadius; currentRadius > 0; currentRadius -= delta) {
context.AddArc(center.X, Y, currentRadius, -ToRadians(startAngle), -ToRadians(endAngle), true);
context.StrokePath();
}
我不在这里。 如果有人能指出我正确的方向,那将是非常棒的!
答案 0 :(得分:5)
我使用Core Animation拍摄了这张照片。我只需为每个波形添加一个圆形的形状图层,然后动态调整它们的strokeStart
和strokeEnd
属性,以使其改变每个波形的宽度。所以输出是这样的:
这是初始化代码:
- (void)addWavesToView
{
CGRect rect = CGRectMake(0.0f, 0.0f, 300.0f, 300.0f);
UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:rect];
for (NSInteger i = 0; i < 10; ++i) {
CAShapeLayer *waveLayer = [CAShapeLayer layer];
waveLayer.bounds = rect;
waveLayer.position = CGPointMake(300.0f, 100.0f);
waveLayer.strokeColor = [[UIColor lightGrayColor] CGColor];
waveLayer.fillColor = [[UIColor clearColor] CGColor];
waveLayer.lineWidth = 5.0f;
waveLayer.path = circlePath.CGPath;
// Translate on the y axis to shift all the layers down while
// we're creating them. Could do this with the position value as well
// but this is a little cleaner.
waveLayer.transform = CATransform3DMakeTranslation(0.0f, i*25, 0.0f);
// strokeStart begins at 3:00. You would need to transform (rotate)
// the layer 90 deg CCW to have it start at 12:00
waveLayer.strokeStart = 0.25 - ((i+1) * 0.01f);
waveLayer.strokeEnd = 0.25 + ((i+1) * 0.01f);
[self.view.layer addSublayer:waveLayer];
}
}
然后在这里我为每一层添加动画:
- (void)addAnimationsToLayers
{
NSInteger timeOffset = 10;
for (CALayer *layer in self.view.layer.sublayers) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeColor"];
animation.duration = 10.0f;
// Stagger the animations so they don't begin until the
// desired time in each
animation.timeOffset = timeOffset--;
animation.toValue = (id)[[UIColor lightGrayColor] CGColor];
animation.fromValue = (id)[[UIColor darkGrayColor] CGColor];
// Repeat forever
animation.repeatCount = HUGE_VALF;
// Run it at 10x. You can adjust this to taste.
animation.speed = 10;
// Add to the layer to start the animation
[layer addAnimation:animation forKey:@"strokeColor"];
}
}
我将其发布到github。不确定它是否正是您正在寻找的,但希望它指出您正确的方向。