我正在尝试在HelixViewport3D中加载并显示一个3d模型。
我可以加载模型(OBJ),但我无法理解如何将模型放入视口。
以下是我的WPF表单的屏幕截图...
viewprot被命名为'myView' - 我想我可以用它来添加我的模型,但我没有看到任何明显可用的东西。
这是我的XAML形式:
<Window x:Class="HelixTrial.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid HorizontalAlignment="Left" Height="250" Margin="241,37,0,0" VerticalAlignment="Top" Width="250">
<HelixToolkit:HelixViewport3D x:Name="myView" ZoomExtentsWhenLoaded="True">
<!-- Remember to add light to the scene -->
<HelixToolkit:SunLight/>
<!-- You can also add elements here in the xaml -->
<HelixToolkit:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
</HelixToolkit:HelixViewport3D>
</Grid>
</Grid>
这是我表单的代码。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using HelixToolkit.Wpf;
namespace HelixTrial
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
ObjReader CurrentHelixObjReader = new ObjReader();
Model3DGroup MyModel = CurrentHelixObjReader.Read("C:/Users/Roger/Desktop/cube/cube.obj");
// Now how to load it into the viewport... ?
}
}
}
你可以看到我被困在哪里。有人可以让我帮助我走上正轨。
答案 0 :(得分:7)
经过一些实验,我找到了解决方案。
我在XAML中添加了以下内容:
<ModelVisual3D x:Name="foo"/>
诀窍是给它一个名字,例如'foo'。 XAML现在看起来像这样:
<Window x:Class="HelixTrial.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid HorizontalAlignment="Left" Height="250" Margin="241,37,0,0" VerticalAlignment="Top" Width="250">
<HelixToolkit:HelixViewport3D x:Name="myView" ZoomExtentsWhenLoaded="True">
<!-- Remember to add light to the scene -->
<HelixToolkit:SunLight/>
<ModelVisual3D x:Name="foo"/>
<!-- You can also add elements here in the xaml -->
<HelixToolkit:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
</HelixToolkit:HelixViewport3D>
</Grid>
</Grid>
然后在代码中(根据我在上面的原始问题中发布的内容)你可以这样做:
ObjReader CurrentHelixObjReader = new ObjReader();
Model3DGroup MyModel = CurrentHelixObjReader.Read("C:/Users/Roger/Desktop/cube/cube.obj");
// Display the model
foo.Content = MyModel;
当你发现如何时很容易;)
答案 1 :(得分:-2)
#这是我的代码,工作正常#
<Window x:Class="Helix_Car_Demo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Helix_Car_Demo"
xmlns:helix="http://helix-toolkit.org/wpf"
mc:Ignorable="d"
Background="Black"
WindowState="Maximized" WindowStyle="None"
Title="MainWindow" Height="350" Width="525">
<Grid>
<helix:HelixViewport3D Name="viewport3D" ZoomExtentsWhenLoaded="True" MouseDoubleClick="viewport3D_MouseDoubleClick">
<helix:SunLight/>
</helix:HelixViewport3D>
</Grid>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
ModelVisual3D device = new ModelVisual3D();
device.Content = getModel("hearse.3ds");
viewport3D.Children.Add(device);
}
public Model3D getModel(string path)
{
Model3D device = null;
try
{
viewport3D.RotateGesture = new MouseGesture(MouseAction.LeftClick);
ModelImporter import = new ModelImporter();
device = import.Load(path);
}
catch (Exception e)
{ }
return device;
}
} }