我正在使用SDWebImage来使用iCarossel。一切都很好,但是当图像尺寸太大时,它就会离开屏幕。
以下是生成图像视图的代码段
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[((UIImageView *)view) setImageWithURL:[NSURL URLWithString:@"http://www.pizzatower.com/img/icons/Pizza-icon.png"]];
// [((UIImageView *)view) setImageWithURL:[NSURL URLWithString:@"http://www.rivercitypizza.com/PepperoniPizza-full.jpg"]];
view.contentMode = UIViewContentModeCenter;
view.frame = CGRectMake(0, 0, 256, 256);
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.font = [label.font fontWithSize:10];
label.tag = 1;
[view addSubview:label];
我尝试了frame
属性,但没有任何变化。有人能指出我如何调整图像大小并将其保持在屏幕大小范围内吗?
答案 0 :(得分:2)
如果您使用view.contentMode = UIViewContentModeScaleAspectFit;
,您的图片将缩放以适合框架。
答案 1 :(得分:2)
设置您的UIImageView ContentMode
YourImageView.contentMode = UIViewContentModeScaleToFill;
使用此代码
在你的代码中写下这一行。
UIImage *ResizeImage=[self resizeImage:YourMainUIImage resizeSize:CGSizeMake(100,100)];
在ViewController中添加此方法
-(UIImage *) resizeImage:(UIImage *)orginalImage resizeSize:(CGSize)size
{
CGFloat actualHeight = orginalImage.size.height;
CGFloat actualWidth = orginalImage.size.width;
float oldRatio = actualWidth/actualHeight;
float newRatio = size.width/size.height;
if(oldRatio < newRatio)
{
oldRatio = size.height/actualHeight;
actualWidth = oldRatio * actualWidth;
actualHeight = size.height;
}
else
{
oldRatio = size.width/actualWidth;
actualHeight = oldRatio * actualHeight;
actualWidth = size.width;
}
CGRect rect = CGRectMake(0.0,0.0,actualWidth,actualHeight);
UIGraphicsBeginImageContext(rect.size);
[orginalImage drawInRect:rect];
orginalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return orginalImage;
}
答案 2 :(得分:1)
试试这个:
UIImage *resizedImage = [self imageWithImage:self.image scaledToSize:CGSizeMake(768, 1024)];
- (UIImage *)imageWithImage:(UIImage *)imagee scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[imagee drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}