在我正在开发的一个简单的RPG游戏中,我的角色遇到了我的通用'Player()'
课程的问题。
我试图让它成为当我按下“向左”键向左移动时,角色不仅向左移动而且还将其图像更改为看起来它正在由我当前的代码向左运行(附在下方)不断崩溃有各种错误。
非常感谢任何帮助,
#######################################################
#StoD - player.py
#By James Walker (trading as Ilmiont Software).
#Copyright ©Ilmiont Software 2013. All rights reserved.
#
#This file contains the class, method and function
#definitions for the player character in the Ilmiont
#Software game 'StoD'. The player class itself is an
#instance of a Pygame sprite class.
#######################################################
import pygame
from pygame import *
class Player(pygame.sprite.Sprite): #create the player class as an instance of a Pygame sprite
image_normal = pygame.image.load('images/player/normal.png').convert()
image_left = pygame.image.load('images/player/left.png').convert()
image_right = pygame.image.load('images/player/right.png').convert()
def __init__(self):
pygame.sprite.Sprite.__init__(self) #init the Pygame sprite
self.image = image_normal #load the player image
self.rect = self.image.get_rect() #get a rect for the player
def update(self, UP, DOWN, LEFT, RIGHT, WIN_WIDTH, WIN_HEIGHT): #move the player
if UP == True: #if true and not touching screen edge...
if self.rect.y > 0:
self.rect.y -= 5
if DOWN == True:
if self.rect.bottom < WIN_HEIGHT:
self.rect.y += 5
if LEFT == True:
self.image = image_left
if self.rect.x > 0:
self.rect.x -= 5
if RIGHT == True:
self.image = image_right
if self.rect.right < WIN_WIDTH:
self.rect.x += 5
else:
self.image = image_normal
错误是:
Traceback (most recent call last): File "D:\StoD\main.py", line 11, in <module> import player File "D:\StoD\player.py",
line 15, in <module> class Player(pygame.sprite.Sprite): #create the player class as an instance of a Pygame sprite File "D:\StoD\player.py",
line 16, in Player image_normal = pygame.image.load('images/player/normal.png').convert()
pygame.error: cannot convert without pygame.display initialized
答案 0 :(得分:2)
修改强>
看起来您没有初始化pygame.display
,因为此错误告诉您
pygame.error: cannot convert without pygame.display initialized
我会像这样在Player类中加载图像:
class Player(pygame.sprite.Sprite): #create the player class as an instance of a Pygame sprite
image_normal = []
image_left = []
image_right = []
def __init__(self):
pygame.sprite.Sprite.__init__(self) #init the Pygame sprite
#load all images
self.image_normal = pygame.image.load('images/player/normal.png').convert()
self.image_left = pygame.image.load('images/player/left.png').convert()
self.image_right = pygame.image.load('images/player/right.png').convert()
self.image = self.image_normal #load the player image
self.rect = self.image.get_rect() #get a rect for the player
如果您需要不同的图像,请执行以下操作之一:
self.image = self.image_left
self.image = self.image_right
self.image = self.image_normal