我安装了GLFW 3(包括将文件夹包含到VS \ C \ include,lib到VS \ C \ lib和dll到SySWOW54)。现在,当我尝试编译文档
中的第一个例子时#include <GLFW/glfw3.h>
#include <stdlib.h>
#include <stdio.h>
static void error_callback(int error, const char* description)
{
fputs(description, stderr);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
int main(void)
{
GLFWwindow* window;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
显示此编译错误
1>------ Build started: Project: GLFW3_test, Configuration: Debug Win32 ------
1>Source.obj : error LNK2019: unresolved external symbol __imp__glBegin@4 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glColor3f@12 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glEnd@0 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glOrtho@48 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glRotatef@16 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glVertex3f@12 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol __imp__glViewport@16 referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwInit referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwSetErrorCallback referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwCreateWindow referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwDestroyWindow referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwWindowShouldClose referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwSetWindowShouldClose referenced in function "void __cdecl key_callback(struct GLFWwindow *,int,int,int,int)" (?key_callback@@YAXPAUGLFWwindow@@HHHH@Z)
1>Source.obj : error LNK2019: unresolved external symbol _glfwGetFramebufferSize referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwPollEvents referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwSetKeyCallback referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwGetTime referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwMakeContextCurrent referenced in function _main
1>Source.obj : error LNK2019: unresolved external symbol _glfwSwapBuffers referenced in function _main
1>E:\!MyProjects\GLFW3_test\Debug\GLFW3_test.exe : fatal error LNK1120: 23 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
我该如何解决?
答案 0 :(得分:5)
我在Visual C ++ 2010中遇到了同样的问题。通过在#define GLFW_DLL
之前添加#include
,这允许VS中的编译器/链接器成功构建程序,以及链接到{{1 }},glfw3.lib
和opengl32.lib
。
答案 1 :(得分:1)
确保链接到glfw3.lib
和opengl32.lib
。
您可能需要调整/LIBPATH:
以指向您安装GLFW的位置。