我一直在编写一些代码来执行窗口的屏幕抓取(在Windows中)。代码工作正常,但是在屏幕抓取之前我必须将窗口移到我想捕获的前面并强制重绘。
我强制使用InvalidateRect重绘,然后我必须从消息循环中抽取一些消息,以便处理WM_PAINT。这显然有点蹩脚,因为我不知道要输出多少消息。
我尝试将RedrawWindow与RDW_ALLCHILDREN一起使用,但是我从中抓取屏幕的应用程序是一个MDI应用程序,并且似乎不会重绘其所有的孩子。
所以我的问题是,是否有更好的方法在屏幕抓取之前重绘窗口?
干杯 富
答案 0 :(得分:4)
由于您没有提到您正在使用的语言,我希望C ++中的以下代码可以帮助您!
void getScreenShot( int texWidth, int texHeight, unsigned char* pBuffer, HWND handle )
{
/* Local variables */
HDC screenDC;
RECT screenRect;
int extraBytesPerRow;
BITMAPINFO bitmapInfo;
HDC bitmapDC;
void* bitmapDataPtr;
HBITMAP hBitmap;
HBITMAP hPrevBitmap;
unsigned char* pIn;
unsigned char* pOut;
int rowIndex;
int colIndex;
/* Get a DC from the desktop window */
screenDC = GetDC(handle);
GetClientRect(handle, &screenRect );
/* Determine the extra bytes we need per row (each row of bitmap data must end on a 32bit boundary) */
extraBytesPerRow = ( texWidth * 3 ) % 4;
extraBytesPerRow = extraBytesPerRow ? 4 - extraBytesPerRow : 0;
/* Setup the bitmap info structure */
memset( &bitmapInfo, 0, sizeof( bitmapInfo ) );
bitmapInfo.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
bitmapInfo.bmiHeader.biWidth = texWidth;
bitmapInfo.bmiHeader.biHeight = texHeight;
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 24;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
/* Create a bitmap device context (bitmapDataPtr will be a pointer to the bits in the bitmap) */
bitmapDC = CreateCompatibleDC( NULL );
hBitmap = CreateDIBSection( bitmapDC, ( BITMAPINFO* )&bitmapInfo.bmiHeader, DIB_RGB_COLORS, &bitmapDataPtr, NULL, 0 );
hPrevBitmap = ( HBITMAP )SelectObject( bitmapDC, hBitmap );
/* BitBlt or StretchBlt the image from the input DC into our bitmap DC */
if ( ( texWidth != screenRect.right ) || ( texHeight != screenRect.bottom ) )
{
SetStretchBltMode( bitmapDC, HALFTONE );
StretchBlt( bitmapDC, 0, 0, texWidth, texHeight, screenDC, 0, 0, screenRect.right, screenRect.bottom, SRCCOPY );
}
else
{
BitBlt( bitmapDC, 0, 0, texWidth, texHeight, screenDC, 0, 0, SRCCOPY);
}
/* Copy the data from the bitmap to the user's buffer (bitmap data is BGR and 4 byte aligned on each row, we want tightly-packed RGB) */
pIn = ( unsigned char* )bitmapDataPtr;
pOut = pBuffer;
for ( rowIndex = 0; rowIndex < texHeight; rowIndex++ )
{
for ( colIndex = 0; colIndex < texWidth; colIndex++ )
{
pOut[ 0 ] = pIn[2];
pOut[ 1 ] = pIn[1];
pOut[ 2 ] = pIn[0];
pOut += 3;
pIn += 3;
}
pIn += extraBytesPerRow;
}
/* Free memory used by the bitmap */
SelectObject( bitmapDC, hPrevBitmap );
DeleteObject( hBitmap );
DeleteDC( bitmapDC );
/* Release the screen DC */
ReleaseDC(handle, screenDC );
}
你实际上并不需要强制重绘..但是在窗口最小化的情况下,你可能需要启动它,然后用窗口句柄调用函数..! texWidth和texHeight是您要捕获的窗口的尺寸;要获得此功能,您可以使用,GetWindowRect(..)或查看此处的链接:link