创建一个基本绘图程序

时间:2013-10-17 20:22:58

标签: java bufferedimage

我正在尝试创建一个简单的绘图程序,在按钮点击时保存基本图形。我从我的教科书中复制了绘制方法,我只是在玩弄。这是我创建的缓冲图像:

private static BufferedImage bi = new BufferedImage(500, 500,
        BufferedImage.TYPE_INT_RGB);

这会创建绘图面板:

public PaintPanel() {

    addMouseMotionListener(

    new MouseMotionAdapter() {
        public void mouseDragged(MouseEvent event) {
            if (pointCount < points.length) {
                points[pointCount] = event.getPoint();
                ++pointCount;
                repaint();
            }
        }
    });
}

public void paintComponent(Graphics g) {

    super.paintComponent(g);

    for (int i = 0; i < pointCount; i++)
        g.fillOval(points[i].x, points[i].y, 4, 4);
}

点击按钮:

save.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent arg0) {
            PaintPanel.saveImage();
            System.exit(0);
        }

我称这种方法为:

public static void saveImage() {

    try {
        ImageIO.write(bi, "png", new File("test.png"));
    } catch (IOException ioe) {
        System.out.println("Eek");
        ioe.printStackTrace();
    }

}

但我保存的png文件只是黑色。

1 个答案:

答案 0 :(得分:2)

BufferedImage和面板组件有2个不同的Graphics个对象。因此,有必要显式更新前者的Graphics对象:

Graphics graphics = bi.getGraphics();
for (int i = 0; i < pointCount; i++) {
    graphics.fillOval(points[i].x, points[i].y, 4, 4);
}