当我使用此线路进行连接时,我的Kryonet服务器在5000ms后断开连接
client.connect(5000, host, Network.port);
我认为5000是连接超时,但是当我运行连接时,它能够连接并且它接收我发送的类,但它在5000ms后断开与服务器的连接。
我正在修改Kryonet提供的基本ChatClient.java。这就是我想出来的。
import java.awt.EventQueue;
import java.io.IOException;
import com.badlogic.gdx.ApplicationListener;
import com.esotericsoftware.kryonet.Client;
import com.esotericsoftware.kryonet.Connection;
import com.esotericsoftware.kryonet.Listener;
import com.me.mygdxgame.Network.Obstacles;
public class GameClient implements ApplicationListener{
Client client;
String name;
public GameClient () {
client = new Client();
client.start();
// For consistency, the classes to be sent over the network are
// registered by the same method for both the client and server.
Network.register(client);
client.addListener(new Listener() {
public void connected (Connection connection) {
System.out.println("connected");
}
public void received (Connection connection, Object object) {
if (object instanceof Obstacles) {
Obstacles obs = (Obstacles)object;
System.out.println("Obstacle recieved on client - " + obs.obstacles.size());
return;
}else {
System.out.println("invalid packet");
}
}
public void disconnected (Connection connection) {
EventQueue.invokeLater(new Runnable() {
public void run () {
client.close();
// Closing the frame calls the close listener which will stop the client's update thread.
}
});
}
});
final String host = "localhost";
// We'll do the connect on a new thread so the ChatFrame can show a progress bar.
// Connecting to localhost is usually so fast you won't see the progress bar.
new Thread("Connect") {
public void run () {
try {
client.connect(5000, host, Network.port);
// Server communication after connection can go here, or in Listener#connected().
} catch (IOException ex) {
ex.printStackTrace();
System.exit(1);
}
}
}.start();
}
@Override
public void create() {
// TODO Auto-generated method stub
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void render() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
答案 0 :(得分:1)
尝试使用client.SetKeepAliveTCP(int smallerthendisconnecttime);
答案 1 :(得分:0)
如果您将服务器配置为TCP 和 UDP,然后让客户端 通过TCP连接,则可能会出现您所描述的问题。
如果您想要利用主机发现但之后只需要TCP连接,那么建议您"run a separate server for UDP discovery"。
基本上,您需要确保客户端和服务器协议使用情况匹配(服务器和客户端都只为TCP设置,或者服务器和客户端都设置为TCP和UDP)。