我是cocos2d-x的新手,我正在尝试在其中绘制带有颜色的圆圈。 我在网上搜索,我发现了一些代码。我尝试下面的代码,但它只绘制带有彩色边框的圆圈。我的cocos2d-x版本是2.1.5,我用它来安装android。 我还尝试使用此方法更改边框的宽度: glLineWidth(2); 但在我的cocos2d-x中找不到此方法。如何在圆圈中添加颜色以及如何更改圆圈边框的宽度。
cocos2d::ccDrawColor4B(0, 255, 255, 255);
cocos2d::ccDrawColor4F(0, 255, 255, 255);
cocos2d::ccDrawCircle( ccp(100/2, 100/2), 50, CC_DEGREES_TO_RADIANS(90), 50, false);
答案 0 :(得分:2)
在CCDrawNode课程中,您可以绘制圆形,线条和多边形。
void drawDot(const CCPoint & pos,float radius, const ccColor4F & color)
在一个具有给定半径和颜色的位置绘制一个填充圆
答案 1 :(得分:1)
不确定哪个cocos2d-x
版本可用,但您应该有一个特定的方法来绘制实心圆圈.-
void drawSolidCircle( const Point& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY);
看看夜间CCDrawingPrimitives.cpp课程。
答案 2 :(得分:1)
只需在CCDrawingPrimitives中添加一个新方法。除ccDrawCircle
使用glDrawArrays
代替GL_TRIANGLE_FAN
GL_LINE_STRIP
相同
在标题中,添加:
void CC_DLL ccDrawSolidCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);
在.cpp文件中,添加:
void ccDrawSolidCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter)
{
lazy_init();
float scaleX = 1;
float scaleY = 1;
int additionalSegment = 1;
if (drawLineToCenter)
additionalSegment++;
const float coef = 2.0f * (float)M_PI/segments;
GLfloat *vertices = (GLfloat*)calloc( sizeof(GLfloat)*2*(segments+2), 1);
if( ! vertices )
return;
for(unsigned int i = 0;i <= segments; i++) {
float rads = i*coef;
GLfloat j = radius * cosf(rads + angle) * scaleX + center.x;
GLfloat k = radius * sinf(rads + angle) * scaleY + center.y;
vertices[i*2] = j;
vertices[i*2+1] = k;
}
vertices[(segments+1)*2] = center.x;
vertices[(segments+1)*2+1] = center.y;
s_pShader->use();
s_pShader->setUniformsForBuiltins();
s_pShader->setUniformLocationWith4fv(s_nColorLocation, (GLfloat*) &s_tColor.r, 1);
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) segments+additionalSegment);
free( vertices );
CC_INCREMENT_GL_DRAWS(1);
}