我目前正在尝试编写自己的小2D游戏。这是一架直升机躲避火箭弹。 这些火箭从右向左飞舞。如果他们不在小组范围内,则应将其删除。
这就是它的样子:
private void doLogic() {
Vector<Sprite> trash = new Vector<Sprite>();
for (Movable mov : actors) {
mov.doLogic(delta);
Sprite check = (Sprite) mov;
if (check.remove) {
trash.add(check);
}
}
if (trash.size() > 0) {
for (Sprite s : trash) {
actors.remove(s);
}
}
for (int i = 0; i < actors.size(); i++) {
for (int n = i + 1; n < actors.size(); n++) {
Sprite s1 = actors.elementAt(i);
Sprite s2 = actors.elementAt(n);
s1.collidedWith(s2);
}
}
}
和我的打印:
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (!isStarted()) {
return;
}
if (actors != null) {
for (Drawable draw : actors) {
draw.drawObjects(g);
}
}
}
这是每次火箭离开Panelarea时得到的错误:
Exception in thread "AWT-EventQueue-0" java.util.ConcurrentModificationException
at java.util.Vector$Itr``.checkForComodification(Vector.java:1156)
at java.util.Vector$Itr.next(Vector.java:1133)
at GamePanel.paintComponent(GamePanel.java:339)
at javax.swing.JComponent.paint(JComponent.java:1045)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:295)
at javax.swing.RepaintManager.paint(RepaintManager.java:1249)
at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
at javax.swing.RepaintManager$3.run(RepaintManager.java:808)
at javax.swing.RepaintManager$3.run(RepaintManager.java:796)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:769)
at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:718)
at javax.swing.RepaintManager.access$1100(RepaintManager.java:62)
at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1677)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
我希望你能帮助我:)。
答案 0 :(得分:2)
使用foreach循环迭代时,你不能从集合中remove()
。您可以使用Iterator的remove()方法使用常规Iterator
来完成此操作。
答案 1 :(得分:1)
在paintComponent()中,您可以使用Collections.public static <T> List<T> unmodifiableList(List<? extends T> list)
。只需传递演员列表并获取列表的副本。