Facebook和Google Play游戏插件都要求我在Android Manifest中使用android.intent.action.MAIN和android.intent.action.LAUNCHER。但是一个人取消了另一个。 我是移动开发的新手。有没有解决方法?我能做错什么?
清单:
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:name="com.soomla.store.SoomlaApp">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<activity android:name="com.bfsgooglegames.GoogleGamesUnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.bfsgooglegames.GoogleGamesUnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.facebook.LoginActivity" android:screenOrientation="landscape" android:configChanges="keyboardHidden|orientation">
</activity>
<service android:name="com.soomla.billing.BillingService" />
<receiver android:name="com.soomla.billing.BillingReceiver">
<intent-filter>
<action android:name="com.android.vending.billing.IN_APP_NOTIFY" />
<action android:name="com.android.vending.billing.RESPONSE_CODE" />
<action android:name="com.android.vending.billing.PURCHASE_STATE_CHANGED" />
</intent-filter>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 209458325882127" />
<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id_games" />
答案 0 :(得分:3)
是的,有一个解决方法!在java的主活动类中,您可以将其添加到onActivityResult()
方法:
Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
如果您无权访问正在使用的主要活动com.bfsgooglegames.GoogleGamesUnityPlayerActivity
的来源,则可以创建另一个扩展该活动的类。例如:
import android.content.Intent;
import android.os.Bundle;
import com.facebook.Session;
public class MyMainUnityPlayerActivity extends com.bfsgooglegames.GoogleGamesUnityPlayerActivity {
@Override
protected void onCreate(Bundle arg0) {
super.onCreate(arg0);
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
}
}
然后在AndroidManifest.xml中,将其用作主要活动。
答案 1 :(得分:0)
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
**if( null != Session.getActiveSession() )**
{
Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
**}**
}
如果您不这样做,您必须首先以更完整的方式登录Facebook。
初始值为空值,因为会话因为它是。