与Android清单上的活动标签冲突:Unity3d中的Facebook和Google Play游戏

时间:2013-09-23 23:59:06

标签: android-intent unity3d google-play-games facebook-unity-sdk soomla

Facebook和Google Play游戏插件都要求我在Android Manifest中使用android.intent.action.MAIN和android.intent.action.LAUNCHER。但是一个人取消了另一个。 我是移动开发的新手。有没有解决方法?我能做错什么?

清单:

<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:name="com.soomla.store.SoomlaApp">

<intent-filter>

    <action android:name="android.intent.action.MAIN" />

    <category android:name="android.intent.category.LAUNCHER" />

    <action android:name="android.intent.action.MAIN" />

    <category android:name="android.intent.category.LAUNCHER" />

<activity android:name="com.bfsgooglegames.GoogleGamesUnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">

</activity>

<activity android:name="com.bfsgooglegames.GoogleGamesUnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">

  <meta-data android:name="android.app.lib_name" android:value="unity" />

  <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />

</activity>

<activity android:name="com.facebook.LoginActivity" android:screenOrientation="landscape" android:configChanges="keyboardHidden|orientation">

</activity>

<service android:name="com.soomla.billing.BillingService" />

<receiver android:name="com.soomla.billing.BillingReceiver">

  <intent-filter>

    <action android:name="com.android.vending.billing.IN_APP_NOTIFY" />

    <action android:name="com.android.vending.billing.RESPONSE_CODE" />

    <action android:name="com.android.vending.billing.PURCHASE_STATE_CHANGED" />

  </intent-filter>

<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 209458325882127" />

<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id_games" />

2 个答案:

答案 0 :(得分:3)

是的,有一个解决方法!在java的主活动类中,您可以将其添加到onActivityResult()方法:

Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);

如果您无权访问正在使用的主要活动com.bfsgooglegames.GoogleGamesUnityPlayerActivity的来源,则可以创建另一个扩展该活动的类。例如:

import android.content.Intent;
import android.os.Bundle;
import com.facebook.Session;

public class MyMainUnityPlayerActivity extends com.bfsgooglegames.GoogleGamesUnityPlayerActivity {
  @Override
  protected void onCreate(Bundle arg0) {
    super.onCreate(arg0);
  }

  @Override
  public void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);
    Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
  } 
}

然后在AndroidManifest.xml中,将其用作主要活动。

答案 1 :(得分:0)

@Override
  public void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);

    **if( null != Session.getActiveSession() )**
    {   
        Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
    **}**
  } 

如果您不这样做,您必须首先以更完整的方式登录Facebook。

初始值为空值,因为会话因为它是。