我正在尝试在我的谷歌地图上绘制一个可调整大小的圆圈,用户可以使用触摸手势扩展或缩小(例如缩小圆圈,用户将在屏幕上捏圆圈,我希望它像地图中的放大/缩小选项一样工作,只有圆圈才会在地图上变得更大/更小)。 这有可能实现吗?如果是这样,我将如何实现这一目标。
我搜索了Google和Stackoverflow,据我所知,我需要在我的地图片段顶部添加一个自定义视图,并将OnTouchListener实现到此视图(这只是开始)。有人可以建议做什么或如何进行? 我可以在地图上画一个圆圈,但我不知道如何让它响应触摸事件。
提前致谢。
答案 0 :(得分:5)
根据您的问题,您想要叠加一个“捏听”视图,该视图根据捏合绘制椭圆形状。我为此目的制作了一些测试不佳的代码,根据需要进行调整:
MainLayout:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<!-- Replace the ImageView with your MapView or whatever you are
overlaying with the oval shape -->
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#F00" />
<com.example.testapp.CircleTouchView
android:id="@+id/circle_drawer_view"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</FrameLayout>
CircleTouchView:
public class CircleTouchView extends View {
private static final int MODE_PINCH = 0;
private static final int MODE_DONT_CARE = 1;
ShapeDrawable mCircleDrawable;
int mTouchMode = MODE_DONT_CARE;
public CircleTouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mCircleDrawable = new ShapeDrawable(new OvalShape());
mCircleDrawable.getPaint().setColor(0x66FFFFFF);
}
public CircleTouchView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleTouchView(Context context) {
this(context, null, 0);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
mCircleDrawable.setBounds(0, 0, 0, 0);
invalidate();
break;
case MotionEvent.ACTION_POINTER_DOWN:
prepareCircleDrawing(event);
break;
case MotionEvent.ACTION_MOVE:
if (mTouchMode == MODE_PINCH) {
prepareCircleDrawing(event);
}
break;
case MotionEvent.ACTION_POINTER_UP:
if (event.getActionIndex() <= 1) {
mTouchMode = MODE_DONT_CARE;
}
break;
default:
super.onTouchEvent(event);
}
return true;
}
private void prepareCircleDrawing(MotionEvent event) {
int top, right, bottom, left;
int index = event.getActionIndex();
if (index > 1) {
return;
}
mTouchMode = MODE_PINCH;
if (event.getX(0) < event.getX(1)) {
left = (int) event.getX(0);
right = (int) event.getX(1);
} else {
left = (int) event.getX(1);
right = (int) event.getX(0);
}
if (event.getY(0) < event.getY(1)) {
top = (int) event.getY(0);
bottom = (int) event.getY(1);
} else {
top = (int) event.getY(1);
bottom = (int) event.getY(0);
}
mCircleDrawable.setBounds(left, top, right, bottom);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
mCircleDrawable.draw(canvas);
}
}
如果您想要一个完美的圆形而不是椭圆形,请更改prepareCircleDrawing()方法,使其在事件0和1之间获取X和Y的最小值。
修改:您可以在调用mCircleDrawable.setBounds(left, top, right, bottom);
之前添加下面的代码段以绘制完美的圆圈。还有其他绘制圆圈的方法,这取决于你想要它的表现方式。
int height = bottom - top;
int width = right - left;
if (height > width) {
int delta = height - width;
top += delta / 2;
bottom -= delta / 2;
} else {
int delta = width - height;
left += delta / 2;
right -= delta / 2;
}
希望我明确表达自己的意见。
答案 1 :(得分:2)
自问题被问到已经有一段时间了,但我在过去使用过此功能,然后才转换为不同于圆形的内容。
它并不完美,但也许会对某人有所帮助。
public class CircleView extends View {
private static final String TAG = "CircleView";
private static final double MOVE_SENSITIVITY = 1.25;
private Paint circlePaint;
private boolean isPinchMode;
private int lastCircleX;
private int lastCircleY;
public Circle circle;
private boolean isDoneResizing = true;
public CircleView(Context context) {
super(context);
setCirclePaint(0x220000ff);
}
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
setCirclePaint(0x220000ff);
}
public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setCirclePaint(0x220000ff);
}
private void setCirclePaint(int color) {
circle = new Circle();
circlePaint = new Paint();
circlePaint.setColor(color);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawCircle(circle.centerX, circle.centerY, circle.radius, circlePaint);
}
@Override
public boolean onTouchEvent(final MotionEvent event) {
int historySize;
double lastDistance;
double oneBeforeLastDistance;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
lastCircleX = circle.centerX;
lastCircleY = circle.centerY;
break;
case MotionEvent.ACTION_POINTER_DOWN:
isPinchMode = true;
isDoneResizing = false;
break;
case MotionEvent.ACTION_MOVE:
circle.centerX = lastCircleX;
circle.centerY = lastCircleY;;
if (getTouchedCircle((int) event.getX(), (int) event.getY()) && !isPinchMode && isDoneResizing) {
historySize = event.getHistorySize();
if (historySize > 0) {
oneBeforeLastDistance = Math.sqrt((event.getX() - event.getHistoricalX(0, historySize - 1)) *
(event.getX() - event.getHistoricalX(0, historySize - 1)) +
(event.getY() - event.getHistoricalY(0, historySize - 1)) *
(event.getY() - event.getHistoricalY(0, historySize - 1)));
if (oneBeforeLastDistance > MOVE_SENSITIVITY) {
circle.centerX = (int) event.getX();
circle.centerY = (int) event.getY();
lastCircleX = circle.centerX;
lastCircleY = circle.centerY;
}
}
}
if (isPinchMode) {
circle.centerX = lastCircleX;
circle.centerY = lastCircleY;
historySize = event.getHistorySize();
if (historySize > 0) {
lastDistance = Math.sqrt((event.getX(0) - event.getX(1)) * (event.getX(0) - event.getX(1)) +
(event.getY(0) - event.getY(1)) * (event.getY(0) - event.getY(1)));
oneBeforeLastDistance = Math.sqrt((event.getHistoricalX(0, historySize - 1) - event.getHistoricalX(1, historySize - 1)) *
(event.getHistoricalX(0, historySize - 1) - event.getHistoricalX(1, historySize - 1)) +
(event.getHistoricalY(0, historySize - 1) - event.getHistoricalY(1, historySize - 1)) *
(event.getHistoricalY(0, historySize - 1) - event.getHistoricalY(1, historySize - 1)));
if (lastDistance < oneBeforeLastDistance) {
circle.radius -= Math.abs(lastDistance - oneBeforeLastDistance);
} else {
circle.radius += Math.abs(lastDistance - oneBeforeLastDistance);
}
}
}
lastCircleX = circle.centerX;
lastCircleY = circle.centerY;
invalidate();
break;
case MotionEvent.ACTION_POINTER_UP:
circle.centerX = lastCircleX;
circle.centerY = lastCircleY;
isPinchMode = false;
break;
case MotionEvent.ACTION_UP:
circle.centerX = lastCircleX;
circle.centerY = lastCircleY;
isPinchMode = false;
isDoneResizing = true;
break;
case MotionEvent.ACTION_CANCEL:
break;
case MotionEvent.ACTION_HOVER_MOVE:
break;
default:
super.onTouchEvent(event);
break;
}
return true;
}
private Boolean getTouchedCircle(final int xTouch, final int yTouch) {
if ((circle.centerX - xTouch) * (circle.centerX - xTouch) +
(circle.centerY - yTouch) * (circle.centerY - yTouch) <= circle.radius * circle.radius) {
return true;
} else {
return false;
}
}
static class Circle {
int radius;
int centerX;
int centerY;
Circle() {
this.radius = 150;
this.centerX = 378;
this.centerY = 478;
}
}
}
答案 2 :(得分:0)
自问这个问题以来已经有一段时间了,但我想介绍另一种方法。我创建了自己的库来处理可拖动的可调整大小的地图区域(圆圈)。 https://github.com/ac-opensource/MarkerBuilder
只需初始化MarkerBuilderManager
即可实现markerBuilderManager = new MarkerBuilderManagerV2.Builder(this)
.map(mMap) // required
.build();