有人可以帮我用CoreGraphics绘制一个特定的渐变吗? 只是提供线索就足够了。 示例代码应该得到我最深的尊重。 我需要这个形状:
我尝试了以下代码:
-(UIImage *)imageWithGradientBorder
{
CGRect rect=CGRectMake(0, 0, self.size.width, self.size.height);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef ctx= CGBitmapContextCreate(NULL, rect.size.width, rect.size.height, 8, rect.size.width, colorSpace, kCGImageAlphaNone);
CGGradientRef glossGradient;
size_t num_locations = 4;
CGFloat locations[4] = { 0.0, 0.1, 0.9, 1.0 };
CGFloat components[16] = { 0, 0, 0, 1, 1.0, 1.0, 1.0, 1, 1.0, 1.0, 1.0, 1, 0, 0, 0, 1};
glossGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, num_locations);
CGRect currentBounds = rect;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMaxY(currentBounds));
topCenter = CGPointMake( 0.0f, CGRectGetMidY(currentBounds));
midCenter = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMidY(currentBounds));
CGContextDrawLinearGradient(ctx, glossGradient, topCenter, midCenter, 0);
CGImageRef mask = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
CGImageRef maskedImageRef = CGImageCreateWithMask([self CGImage], mask);
CGImageRelease(mask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedImageRef];
CGImageRelease(maskedImageRef);
return maskedImage;
}
但它只从左侧绘制渐变。
答案 0 :(得分:1)
topCenter = CGPointMake( 0.0f, CGRectGetMidY(currentBounds));
midCenter = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMidY(currentBounds));
这两个变量有误导性的名称,它们不是真正的中心和中间中间,它们是中左和右中。所以当你打电话时:
CGContextDrawLinearGradient(ctx, glossGradient, topCenter, midCenter, 0);
您正在从左向右绘制渐变。
您需要做什么来组织您的点并绘制梯度4次(L-> R,R-> L,T-> B,B-> T)。根据您想要的角落看起来准确,您可能需要在每个渐变绘图之间进行一些遮罩,以防止渐变一直画到角落。
答案 1 :(得分:0)
好的,我已经制作了一个解决方法。
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextRef context = currentContext;
CGContextSaveGState(currentContext);
CGFloat colStep = 255 / borderWidth / 10;
colStep = colStep / 255;
for (int i = 0; i < floor(borderWidth * 10); i++) {
CGContextSetFillColorWithColor(context, [UIColor colorWithWhite:colStep*i alpha:1].CGColor);
CGFloat delta = i / 10;
CGRect rectToDraw = CGRectMake(delta,delta,rect.size.width - delta * 2,rect.size.height - delta * 2);
CGContextFillRect(context, rectToDraw);
}
CGContextRestoreGState(currentContext);
答案 2 :(得分:0)
对于原始问题,其他答案更好,但如果您不需要使用CoreGraphics进行绘制,则可能需要考虑使用资产目录进行图像切片。您可以在图形程序中创建渐变和角点,并使其在Xcode中可调整大小。 https://developer.apple.com/library/ios/recipes/xcode_help-image_catalog-1.0/chapters/SlicinganImage.html
答案 3 :(得分:0)
class BorderView: UIView {
private var lineHeight: CGFloat = 80
var colors: [UIColor] = [UIColor.black, UIColor.white]
{
didSet {
setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
let line1 = _getLineLayer()
layer.addSublayer(line1)
let line2 = _getLineLayer()
let t = CGAffineTransform(scaleX: 1, y: -1).translatedBy(x: 0, y: -rect.maxY + lineHeight)
line2.setAffineTransform(t)
layer.addSublayer(line2)
let line3 = _getLineLayer()
let t1 = CGAffineTransform(rotationAngle: CGFloat(M_PI_2)).translatedBy(x: rect.midX - lineHeight/2, y: -rect.midY + lineHeight/2)
line3.setAffineTransform(t1)
layer.addSublayer(line3)
let line4 = _getLineLayer()
let t2 = CGAffineTransform(rotationAngle: -(CGFloat)(M_PI_2)).translatedBy(x: -rect.midX + lineHeight/2, y: -rect.midY + lineHeight/2)
line4.setAffineTransform(t2)
layer.addSublayer(line4)
}
private func _getLineLayer() -> CALayer {
let gl = CAGradientLayer()
gl.frame = CGRect(x: 0, y: 0, width: layer.bounds.width, height: lineHeight)
gl.colors = colors.map({$0.cgColor})
// Get mask layer
let p1 = CGPoint.zero
let p2 = CGPoint(x: layer.bounds.width, y: 0)
let p3 = CGPoint(x: layer.bounds.width - lineHeight, y: lineHeight)
let p4 = CGPoint(x: lineHeight, y: lineHeight)
let path = UIBezierPath()
path.move(to: p1)
path.addLine(to: p2)
path.addLine(to: p3)
path.addLine(to: p4)
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.frame = gl.frame
shapeLayer.path = path.cgPath
gl.mask = shapeLayer
return gl
}
}
Usage
let frame = CGRect(x: 0, y: 0, width: 500, height: 500)
let view = BorderView(frame: frame)
view.backgroundColor = .white
PlaygroundPage.current.liveView = view
view.colors = [.black, .white]
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