我试图找出如何在C ++ VS中创建位图文件。目前我已经接受了文件名并添加了“.bmp”扩展名来创建文件。我想知道如何通过将文件变成不同的颜色或图案来改变文件的像素(例如像棋盘一样)这是我的功能,我相信我必须一次发送3个不同的字节为了确定像素的颜色。
void makeCheckerboardBMP(string fileName, int squaresize, int n) {
ofstream ofs;
ofs.open(fileName + ".bmp");
writeHeader(ofs, n, n);
for(int row = 0; row < n; row++) {
for(int col = 0; col < n; col++) {
if(col % 2 == 0) {
ofs << 0;
ofs << 0;
ofs << 0;
} else {
ofs << 255;
ofs << 255;
ofs << 255;
}
}
}
}
void writeHeader(ostream& out, int width, int height){
if (width % 4 != 0) {
cerr << "ERROR: There is a windows-imposed requirement on BMP that the width be a
multiple of 4.\n";
cerr << "Your width does not meet this requirement, hence this will fail. You can fix
this\n";
cerr << "by increasing the width to a multiple of 4." << endl;
exit(1);
}
BITMAPFILEHEADER tWBFH;
tWBFH.bfType = 0x4d42;
tWBFH.bfSize = 14 + 40 + (width*height*3);
tWBFH.bfReserved1 = 0;
tWBFH.bfReserved2 = 0;
tWBFH.bfOffBits = 14 + 40;
BITMAPINFOHEADER tW2BH;
memset(&tW2BH,0,40);
tW2BH.biSize = 40;
tW2BH.biWidth = width;
tW2BH.biHeight = height;
tW2BH.biPlanes = 1;
tW2BH.biBitCount = 24;
tW2BH.biCompression = 0;
out.write((char*)(&tWBFH),14);
out.write((char*)(&tW2BH),40);
}
答案 0 :(得分:6)
这些是我用于代码的两个功能(灰度,RGB保存)。
可能会提示你出了什么问题。 注意:它们完成了工作,而不是效率。
void SaveBitmapToFile( BYTE* pBitmapBits, LONG lWidth, LONG lHeight,WORD wBitsPerPixel, LPCTSTR lpszFileName )
{
RGBQUAD palette[256];
for(int i = 0; i < 256; ++i)
{
palette[i].rgbBlue = (byte)i;
palette[i].rgbGreen = (byte)i;
palette[i].rgbRed = (byte)i;
}
BITMAPINFOHEADER bmpInfoHeader = {0};
// Set the size
bmpInfoHeader.biSize = sizeof(BITMAPINFOHEADER);
// Bit count
bmpInfoHeader.biBitCount = wBitsPerPixel;
// Use all colors
bmpInfoHeader.biClrImportant = 0;
// Use as many colors according to bits per pixel
bmpInfoHeader.biClrUsed = 0;
// Store as un Compressed
bmpInfoHeader.biCompression = BI_RGB;
// Set the height in pixels
bmpInfoHeader.biHeight = lHeight;
// Width of the Image in pixels
bmpInfoHeader.biWidth = lWidth;
// Default number of planes
bmpInfoHeader.biPlanes = 1;
// Calculate the image size in bytes
bmpInfoHeader.biSizeImage = lWidth* lHeight * (wBitsPerPixel/8);
BITMAPFILEHEADER bfh = {0};
// This value should be values of BM letters i.e 0x4D42
// 0x4D = M 0×42 = B storing in reverse order to match with endian
bfh.bfType = 'B'+('M' << 8);
// <<8 used to shift ‘M’ to end
// Offset to the RGBQUAD
bfh.bfOffBits = sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER) + sizeof(RGBQUAD) * 256;
// Total size of image including size of headers
bfh.bfSize = bfh.bfOffBits + bmpInfoHeader.biSizeImage;
// Create the file in disk to write
HANDLE hFile = CreateFile( lpszFileName,GENERIC_WRITE, 0,NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL,NULL);
if( !hFile ) // return if error opening file
{
return;
}
DWORD dwWritten = 0;
// Write the File header
WriteFile( hFile, &bfh, sizeof(bfh), &dwWritten , NULL );
// Write the bitmap info header
WriteFile( hFile, &bmpInfoHeader, sizeof(bmpInfoHeader), &dwWritten, NULL );
// Write the palette
WriteFile( hFile, &palette[0], sizeof(RGBQUAD) * 256, &dwWritten, NULL );
// Write the RGB Data
if(lWidth%4 == 0)
{
WriteFile( hFile, pBitmapBits, bmpInfoHeader.biSizeImage, &dwWritten, NULL );
}
else
{
char* empty = new char[ 4 - lWidth % 4];
for(int i = 0; i < lHeight; ++i)
{
WriteFile( hFile, &pBitmapBits[i * lWidth], lWidth, &dwWritten, NULL );
WriteFile( hFile, empty, 4 - lWidth % 4, &dwWritten, NULL );
}
}
// Close the file handle
CloseHandle( hFile );
}
void SaveBitmapToFileColor( BYTE* pBitmapBits, LONG lWidth, LONG lHeight,WORD wBitsPerPixel, LPCTSTR lpszFileName )
{
BITMAPINFOHEADER bmpInfoHeader = {0};
// Set the size
bmpInfoHeader.biSize = sizeof(BITMAPINFOHEADER);
// Bit count
bmpInfoHeader.biBitCount = wBitsPerPixel;
// Use all colors
bmpInfoHeader.biClrImportant = 0;
// Use as many colors according to bits per pixel
bmpInfoHeader.biClrUsed = 0;
// Store as un Compressed
bmpInfoHeader.biCompression = BI_RGB;
// Set the height in pixels
bmpInfoHeader.biHeight = lHeight;
// Width of the Image in pixels
bmpInfoHeader.biWidth = lWidth;
// Default number of planes
bmpInfoHeader.biPlanes = 1;
// Calculate the image size in bytes
bmpInfoHeader.biSizeImage = lWidth* lHeight * (wBitsPerPixel/8);
BITMAPFILEHEADER bfh = {0};
// This value should be values of BM letters i.e 0x4D42
// 0x4D = M 0×42 = B storing in reverse order to match with endian
bfh.bfType = 'B'+('M' << 8);
// <<8 used to shift ‘M’ to end
// Offset to the RGBQUAD
bfh.bfOffBits = sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER);
// Total size of image including size of headers
bfh.bfSize = bfh.bfOffBits + bmpInfoHeader.biSizeImage;
// Create the file in disk to write
HANDLE hFile = CreateFile( lpszFileName,GENERIC_WRITE, 0,NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL,NULL);
if( !hFile ) // return if error opening file
{
return;
}
DWORD dwWritten = 0;
// Write the File header
WriteFile( hFile, &bfh, sizeof(bfh), &dwWritten , NULL );
// Write the bitmap info header
WriteFile( hFile, &bmpInfoHeader, sizeof(bmpInfoHeader), &dwWritten, NULL );
// Write the palette
//WriteFile( hFile, &palette[0], sizeof(RGBQUAD) * 256, &dwWritten, NULL );
// Write the RGB Data
if(lWidth%4 == 0)
{
WriteFile( hFile, pBitmapBits, bmpInfoHeader.biSizeImage, &dwWritten, NULL );
}
else
{
char* empty = new char[ 4 - lWidth % 4];
for(int i = 0; i < lHeight; ++i)
{
WriteFile( hFile, &pBitmapBits[i * lWidth], lWidth, &dwWritten, NULL );
WriteFile( hFile, empty, 4 - lWidth % 4, &dwWritten, NULL );
}
}
// Close the file handle
CloseHandle( hFile );
}
答案 1 :(得分:3)
鉴于您的writeHeader
已正确实施,这几乎是正确的。您需要修复2个问题:
int
。这应该是一个字节。您需要将文字转换为unsigned char
。DWORD
- 对齐。在内部循环col
之后,您需要编写额外的字节来解释此问题,除非行的字节大小是4的倍数。答案 2 :(得分:1)
您需要强制输出以二进制格式写入,而不是文本,当您打开文件/创建流并将所有值输出为字节而不是整数时,会选择此选项这可以通过多种方式完成,最简单的方法是写chr(0)
或chr(255)
- 您还需要使用标题部分启动文件 - 有许多格式会导致在这里进行回答 - 其中一些与任何事情一样偏好。 Wikipedia中有一个很好的摘要。
基本上,您必须通知接收应用程序您使用的格式,行数,列数以及颜色的存储方式。