如何创建可点击的位图? 下面是我用于使用canvas创建位图的代码。
public class DrawView extends View implements OnClickListener
{
public DrawView(Context context)
{
super(context);
paint = new Paint();
image = BitmapFactory.decodeResource(getResources(), R.drawable.andmrktsmall);
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
int canWidth = canvas.getWidth();
int canHeight = canvas.getHeight();
int width = (canWidth - 200) / 2;
int height = (canHeight - 100) / 2;
Bitmap indexcanvas = Bitmap.createScaledBitmap(image, 200, 100, true);
canvas.drawBitmap(indexcanvas, width, height, paint);
this.setBackgroundColor(Color.YELLOW);
}
@Override
public void onClick(View v)
{
Toast.makeText(context, "View is clicked", 1).show();
}
}
答案 0 :(得分:21)
通过在此视图上设置OnClickListener,所有这些都是可点击的(但不限于您的位图)。要检查用户是否仅单击位图本身,您必须覆盖onTouchEvent(MotionEvent事件)并检查触摸坐标是否与位图相同。
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN:
//Check if the x and y position of the touch is inside the bitmap
if( x > bitmapXPosition && x < bitmapXPosition + bitmapWidth && y > bitmapYPosition && y < bitmapYPosition + bitmapHeight )
{
//Bitmap touched
}
return true;
}
return false;
}
只需将bitmapXPosition和bitmapYPosition替换为用于绘制位图的坐标,将bitmapWidth和bitmapHeight替换为用于绘制位图的宽度和高度。
另外,尽量不要在任何视图的onDraw()方法内分配内存(创建对象)。这对于性能来说是不好的。
修改
private Rect r;
private Paint paint;
Bitmap bitmap;
public TestRect(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
public TestRect(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
public TestRect(Context context) {
super(context);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
@Override
public void onDraw(Canvas c)
{
r.set(getWidth()/2, getHeight()/2, getWidth()/2 + 200, getHeight()/2 + 200);
//c.drawRect(r, paint);
c.drawBitmap(bitmap, null, r, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN:
//Check if the x and y position of the touch is inside the bitmap
if( x > getWidth()/2 && x < getWidth()/2 + 200 && y > getHeight()/2 && y < getHeight()/2 + 200 )
{
Log.e("TOUCHED", "X: " + x + " Y: " + y);
//Bitmap touched
}
return true;
}
return false;
}
通过使用Rect作为坐标绘制位图,您可以检查触摸是否在位图内部。 此外,您可以使用
代替那个大而丑陋的“if”语句if(r.contains(x, y))
{
//BITMAP TOUCHED
}
答案 1 :(得分:3)
@Override
public boolean onTouchEvent(MotionEvent event)
{
int x=(int)event.getX();
int y=(int)event.getY();
if (drawable.getBounds().contains(x,y) &&
event.getAction()==MotionEvent.ACTION_DOWN)
{
Log.e(TAG, "onTouchEvent: drawable touched ");
return true;
}
return false;
}