我正在为Ubuntu Touch平台制作一个时钟,并且已经获得了我需要实现的设计。所需的实现如图1所示。我做了它的基本实现,如图2所示。目前它们是两个矩形,半径相互固定,带有彩色背景。如果您需要一个起点(代码明智),请查看http://bazaar.launchpad.net/~ubuntu-clock-dev/ubuntu-clock-app/trunk/view/head:/common/AnalogFaceBase.qml
为了达到深度和阴影,我需要使用哪些Qt / QML效果?如果我知道需要哪些效果,我可以自己调整值。
注1:忽略时钟标记和2张图像之间的色差。这是我知道如何解决的问题。
注2:请提供文档链接,以便我可以阅读文档以根据需要调整以匹配所需的设计
答案 0 :(得分:21)
它不是真正的3D深度,只能轻松实现轻微的高光/阴影。这是一个简单的环的例子:
import QtQuick 2.0;
import QtGraphicalEffects 1.0;
Rectangle {
id: window;
width: 400;
height: 400;
gradient: Gradient { // UbuntuTouch-like background
GradientStop { position: 0.0; color: "#c05c7c"; }
GradientStop { position: 1.0; color: "#d56a59"; }
}
property int offset : 2;
property int size : 50;
Item { // outter circle
id: circleOutter;
width: 250;
height: width;
anchors.centerIn: parent;
Canvas { // draws the ring
opacity: 0.35;
antialiasing: true;
contextType: "2d";
anchors.fill: parent;
onPaint: {
if (context) {
context.reset ();
context.globalCompositeOperation = "source-over";
context.fillStyle = "black";
context.beginPath ();
context.ellipse (0, 0, width, height);
context.fill ();
context.globalCompositeOperation = "xor";
context.fillStyle = "black";
context.beginPath ();
context.ellipse (circleInner.x, circleInner.y, circleInner.width, circleInner.height);
context.fill ();
}
}
onWidthChanged: { requestPaint (); }
onHeightChanged: { requestPaint (); }
}
Rectangle { // draws the outter shadow/highlight
id: sourceOutter;
radius: (width / 2);
antialiasing: true;
gradient: Gradient {
GradientStop { position: 0.0; color: "black"; }
GradientStop { position: 0.5; color: "transparent"; }
GradientStop { position: 1.0; color: "white"; }
}
anchors {
fill: parent;
margins: -offset;
}
}
Rectangle { // mask for outer 3D effect
id: maskOutter;
color: "transparent";
radius: (width / 2);
antialiasing: true;
border {
width: offset;
color: "black";
}
anchors.fill: sourceOutter;
}
OpacityMask { // outter effect
opacity: 0.65;
source: ShaderEffectSource {
sourceItem: sourceOutter;
hideSource: true;
}
maskSource: ShaderEffectSource {
sourceItem: maskOutter;
hideSource: true;
}
anchors.fill: sourceOutter;
}
Item { // inner circle
id: circleInner;
anchors {
fill: parent;
margins: size;
}
Rectangle { // draws the inner highlight / shadow
id: sourceInner;
radius: (width / 2);
antialiasing: true;
gradient: Gradient {
GradientStop { position: 0.0; color: "white"; }
GradientStop { position: 0.5; color: "transparent"; }
GradientStop { position: 1.0; color: "black"; }
}
anchors {
fill: parent;
margins: -offset;
}
}
Rectangle { // mask for inner 3D effect
id: maskInner;
color: "transparent";
radius: (width / 2);
antialiasing: true;
border {
width: offset;
color: "black";
}
anchors.fill: sourceInner;
}
OpacityMask { // inner effect
opacity: 0.65;
source: ShaderEffectSource {
sourceItem: sourceInner;
hideSource: true;
}
maskSource: ShaderEffectSource {
sourceItem: maskInner;
hideSource: true;
}
anchors.fill: sourceInner;
}
}
}
}
诀窍是绘制黑色透明白色渐变并遮盖它们以仅在圆圈周围显示细线。
答案 1 :(得分:1)