我有一个服务器 - 客户端环境,客户端每隔5秒就会连接并与服务器同步数据。
对于同步我在客户端上使用后台线程工作正常,但在一个特定的硬件上GetNetworkAvailable方法偶尔会抛出内存异常。错误发生在逻辑上,所以我猜这些硬件并不好。无论如何,我想对我的背景 - 民意调查功能有所了解。
private void SynchronizedWorker()
{
bool initialization = true;
int initializationTries = 0;
// Sync loop
while (!_shouldStop)
{
// Initialize locals
int syncInterval = _syncInterval; // Reset Sync Interval to default
SyncStatus syncStatus = SyncStatus; // Get current Status
bool hasNetworkConnection = true; // Has Network connection
try
{
//*******************************************
// Check Network connection
//*******************************************
if (!NetworkInterface.GetIsNetworkAvailable())
{
hasNetworkConnection = false;
_syncResetEvent.Set();
syncStatus = SyncStatus.Offline;
}
else if (syncStatus == SyncStatus.Offline) // Is in offline - State, but Network available again recognize going online
{
_syncResetEvent.Set();
hasNetworkConnection = IsServiceAvailable();
// Sync-Status stays offline
if (!hasNetworkConnection)
{
// Wait 1 minute, before retry
syncInterval = 60000;
}
}
//*******************************************
// Proceed with Syncronisation
//*******************************************
if (hasNetworkConnection)
{
syncStatus = SyncStatus.Ok;
// Try Initialization
if (initialization)
{
try
{
// Sync initialization here...
// ..............................
////////////////////////////////////
}
catch (Exception ex)
{
log.LogError(string.Format("Initialization Try {0}", initializationTries), ex);
syncStatus = SyncStatus.InitializationFailed;
}
}
// To many Init-Tries --> Stop
if (initializationTries > 1)
{
// Proceed
_syncResetEvent.Set();
_syncStatus = syncStatus;
break; // Stop Synch
}
// Debug
var sw = System.Diagnostics.Stopwatch.StartNew();
// Do Up/Download
if (!initialization)
{
try
{
// Synchronisation with service here...
// ..............................
////////////////////////////////////
// Proceed
_syncResetEvent.Set();
}
catch (Exception ex)
{
log.LogError("Download", ex);
syncStatus = SyncStatus.SynchFailed;
}
}
}
// Set Sync status
_syncStatus = syncStatus;
}
catch (Exception ex)
{
log.LogError("Sync-Worker", ex);
_syncStatus = Core.Sync.SyncStatus.SynchFailed;
// Proceed
_syncResetEvent.Set();
// Reset Force
_syncForce = false;
}
finally
{
// Set Completed
if (OnSyncCompleted != null)
{
OnSyncCompleted(downloaded, uploaded, executed);
}
// Always Wait for Interval
DateTime sleepuntil = DateTime.Now.AddMilliseconds(syncInterval);
while (sleepuntil > DateTime.Now && !_shouldStop && !_syncForce)
{
// Sleep
Thread.Sleep(100);
}
}
}
// Stop
_syncStatus = SyncStatus.Unknown;
}