我正在制作一个游戏,其中我想要一个“玩家”object
,我想在一个函数中执行此操作,但我还想将对象绑定到显示为{{的图像1}}。我想要这个,因为我后来创建了怪物,我希望悬停在悬停时具有类似的效果,但是基于player
的属性(即显示它们的健康状况)。我当前的方法不使用object
,并使用向后编码,虽然它适用于我现在的工作,我不能用这个代码扩展我的游戏,所以我想修复它。
这是我的尝试
.data()
这是我的function Player() {
this.currentLocation = 0;
printPlayer(this);
}
function printPlayer(p) {
$("#" + p.currentLocation).html( "<img src = 'http://3.bp.blogspot.com/-kAhN0HX-MBk/T_5bApfhbJI/AAAAAAAAAuI/lUww8xT9yV8/s1600/smileys_001_01.png'" +
"class='onTop displayCurrentHealth' alt='you' border='0' />" +
"<div class = 'healthLost hide'></div>");
}
var player = new Player();
console.log($("#" + player.currentLocation).data("inFight", "false"));
console.log($("#" + player.currentLocation).data("inFight"));
console.log($("#" + player.currentLocation).data(!"inFight"));
结果
console.log()
这是我的旧代码
Object[]
adventure.js (line 62)
null
adventure.js (line 63)
null
adventure.js (line 64)
如何在函数中动态创建jquery function Player(id) {
this.id = id;
this.healthid = this.id + "health";
this.displayText = "<img src = 'http://3.bp.blogspot.com/-kAhN0HX-MBk/T_5bApfhbJI/AAAAAAAAAuI/lUww8xT9yV8/s1600/smileys_001_01.png'" +
"class='onTop displayCurrentHealth' id='" + this.id + "' alt='you' border='0' />" +
"<div id = '" + this.healthid + "' class = 'healthLost hide'></div>";
this.inFight = false;
this.currentLocation = 0;
this.xp = 0;
this.level = 1;
}
Object.defineProperty(player,"health",{
set: function() {
return 100 + ( this.level * 150 );
},
get: function() {
return 100 + ( this.level * 150 );
},
enumerable: true
} );
player.currentHealth = player.health;
Object.defineProperty(player,"strength",{
set: function() {
return ( this.level * 5 );
},
get: function() {
return ( this.level * 5 );
},
enumerable: true
} );
Object.defineProperty(player,"hitRating",{
set: function() {
return 3 + ( this.level );
},
get: function() {
return 3 + ( this.level );
},
enumerable: true
} );
到可以改变位置的图像 ?
- 更新 -
我在此添加了
data()
也返回$("#" + player.currentLocation).data("foo");
console.log($("#" + player.currentLocation).data());
。
- 更新 -
好吧所以我认为我需要某种mvc,有没有办法在javascript / jquery中做到这一点?如果是的话怎么样?请提供完整的解释和/或链接。
答案 0 :(得分:1)
不要将data()
附加到任何DOM节点。你应该有一个知道它的DOM节点的对象,以及Model
。你的怪物也可以访问Model
,这样他们就知道玩家的健康状况。
您很少需要使用data()
来传递信息。这会使您的应用更新变得更加困难,特别是如果您想稍后调整DOM。
尽可能使您的DOM和业务逻辑保持独立,以保持灵活性。
var Model = Function( id ) {
this.health = 100;
this.id = id;
};
// This object is showing examples of different ways an object can know about the image
var Monster = Function( hero_model, monster_model ) {
this.sprite = $('#element').tmpl({}); // using jQuery template
this.sprite = $('<img src="">'); // if you are making image based on model data
this.sprite = $('#img-' + hero_model.id ); // if you wanted to look on DOM then, based on data passed in
this.sprite = document.getElementById( 'img-' + hero_model.id ); // to get element without jquery
};
var Player = Function( model ) {
this.model = model;
}
// Passing 1 as ID, but you can have a number that increments
var hero_model = new Model( 1 );
hero_model.damage = 50;
var monster_model = new Model( 1 );
monster_model.damage = 10;
var hero = new Player( hero_model );
var monster = new Monster( hero_model, monster_model );
答案 1 :(得分:1)
正如评论中所指出的,保持数据的关键是保持它附加的DOM节点。
一种开始的方式可能是这样的(从你的代码开始,做出尽可能小的改变):
function Player() {
var self = this;
self.location = 0;
self.level = 1;
self.xp = 0;
self.inFight = false;
// add methods that calculate XP and so on
}
function Game() {
var self = this,
player = new Player(),
$playerSprite = $("<img>", {
"class": "onTop displayCurrentHealth",
"src": "http://3.bp.blogspot.com/-kAhN0HX-MBk/T_5bApfhbJI/AAAAAAAAAuI/lUww8xT9yV8/s1600/smileys_001_01.png",
"alt": "you"
}).data("model", player);
self.printPlayer = function () {
$("#" + player.location).append($playerSprite);
};
// init
self.printPlayer();
}