我正在使用鼠标制作一个矩形选择器,我周围有一个普通的drawRect
矩形。当宽度或高度变为负值时,填充矩形。有没有什么办法解决这一问题?
这是我的代码:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class Pie extends JPanel{
public boolean running = true;
public Rectangle mouseRect;
public Rectangle rectBounds;
public int x1,y1,x2,y2;
public boolean showRect = false;
public Pie(){
setFocusable(true);
MAdapter mama = new MAdapter();
setDoubleBuffered(true);
this.addMouseListener(new MAdapter());
this.addMouseMotionListener(mama);
setBackground(Color.black);
Thread update = new Thread(){
public void run(){
while(running){
repaint();
try{Thread.sleep(2);}catch(InterruptedException e){}
}
}
};
update.start();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
//if(y2 < y1) y2 = y1;
if(showRect){
g.setColor(new Color(0,250,0,50));
g.fillRect(x1,y1,x2 - x1,y2 - y1);
g.setColor(new Color(0,255,0));
g.drawRect(x1 - 1,y1 - 1,x2 - x1 + 1,y2 - y1 + 1);
}
}
class MAdapter extends MouseAdapter{
public void mousePressed(MouseEvent e){
showRect = true;
x1 = e.getX();
y1 = e.getY();
x2 = e.getX();
y2 = e.getY();
}
public void mouseDragged(MouseEvent e){
x2 = e.getX();
y2 = e.getY();
rectBounds = new Rectangle(x1,y1,x2 - x1, y2 - y1);
}
public void mouseReleased(MouseEvent e){
showRect = false;
rectBounds = new Rectangle(x1,y1,x2 - x1, y2 - y1);
x1 = 0;
y1 = 0;
x2 = 0;
y2 = 0;
}
}
public static void main(String[] args){
JFrame f = new JFrame("Aber");
f.setSize(500,500);
f.setResizable(true);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLocationRelativeTo(null);
f.add(new Pie());
}
}
我有什么问题吗?
答案 0 :(得分:3)
你使用的是一个线程,重绘是错误的,没有必要。请删除代码中的那部分,而只需在MouseListener中调用repaint。使用Math.abs(...)
,Math.min(...)
和Math.max(...)
来帮助您绘制效果更好的矩形。例如,
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Rectangle2D;
import javax.swing.*;
public class Pie2 extends JPanel {
private static final int PREF_W = 500;
private static final int PREF_H = 500;
private static final Color BACKGROUND = Color.black;
private static final Color RECT_COLOR = Color.green;
private static final Color RECT_FILL_COLOR = new Color(0,250,0,50);
private Rectangle2D rect = null;
public Pie2() {
setBackground(BACKGROUND);
MyMouseAdapater mouseAdapater = new MyMouseAdapater();
addMouseListener(mouseAdapater);
addMouseMotionListener(mouseAdapater);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public void setRect(Rectangle2D rect) {
this.rect = rect;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (rect != null) {
Graphics2D g2 = (Graphics2D) g;
g2.setColor(RECT_FILL_COLOR);
g2.fill(rect);
g2.setColor(RECT_COLOR);
g2.draw(rect);
}
}
private class MyMouseAdapater extends MouseAdapter {
private Point p1;
@Override
public void mousePressed(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
p1 = e.getPoint();
drawRect(p1);
}
@Override
public void mouseDragged(MouseEvent e) {
if (p1 == null) {
return;
}
drawRect(e.getPoint());
}
private void drawRect(Point p2) {
int x = Math.min(p1.x, p2.x);
int y = Math.min(p1.y, p2.y);
int w = Math.abs(p1.x - p2.x);
int h = Math.abs(p1.y - p2.y);
Rectangle2D rect = new Rectangle2D.Double(x, y, w, h);
Pie2.this.setRect(rect);
Pie2.this.repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
}
drawRect(e.getPoint());
}
}
private static void createAndShowGui() {
Pie2 mainPanel = new Pie2();
JFrame frame = new JFrame("Pie2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
密钥代码在这里:
private void drawRect(Point p2) {
int x = Math.min(p1.x, p2.x);
int y = Math.min(p1.y, p2.y);
int w = Math.abs(p1.x - p2.x);
int h = Math.abs(p1.y - p2.y);
Rectangle2D rect = new Rectangle2D.Double(x, y, w, h);
Pie2.this.setRect(rect);
Pie2.this.repaint();
}
请注意使用数学库方法进行计算,无论第一个点与第二个点的位置如何。
答案 1 :(得分:0)
每个人都感谢您的回答,但我决定以这种方式简单地用线条制作边框:
public void paintComponent(Graphics g){
super.paintComponent(g);
if(showRect){
g.setColor(new Color(0,250,0,50));
g.fillRect(x1,y1,x2 - x1,y2 - y1);
g.setColor(new Color(0,255,0));
g.drawLine(x1, y1, x2, y1);
g.drawLine(x1, y2, x2, y2);
g.drawLine(x1, y1, x1, y2);
g.drawLine(x2, y1, x2, y2);
}
}