我感觉这是一个愚蠢的错误,但我正在建立一个echo服务器来识别数据包,并输出数据,然后重新发送回来。它适用于某些数据包,但我试图回应的是打破并说有一个堆已损坏。
Vector类,现在只用作容器:
class vec2
{
public:
vec2(){};
float x, y;
};
PlayerData struct:
struct PlayerData
{
vec2 pos;
int health;
float rotation;
char moveflags;
short playerID;
};
我正试图发送数据包:
struct ServerPacket_SyncGame //5
{
short packetID;
PlayerData data[8];
};
下一部分是凌乱的,但我会评论它试图理解。
ServerPacket_SyncGame* SP_SG = new ServerPacket_SyncGame; //creates packet pointer
for(int i = 0; i < 8; i++) //assigns the eight playerdata structs in the packet array
{
SP_SG->data[i].playerID = i;
SP_SG->data[i].health = rand() % 30;
SP_SG->data[i].moveflags = 'D';
SP_SG->data[i].pos.x = rand() % 1000;
SP_SG->data[i].pos.y = rand() % 1000;
SP_SG->data[i].rotation = rand() % 360;
}
SP_SG->packetID = 5; //assigns the packet id
cout << "\n\nSent data: \n"; ////Outputting the data to be sent
for(int i = 0; i < 8; i++)
cout << "\nPlayer ID: " << SP_SG->data[i].playerID << "\nPosition: ("
<< SP_SG->data[i].pos.x << ", " << SP_SG->data[i].pos.y
<< ")\nHealth: " << SP_SG->data[i].health << "\nRotation: "
<<SP_SG->data[i].rotation << "\nMove Flags: "
<< SP_SG->data[i].moveflags << endl;
void* SP_SG_DAT = (void*)SP_SG; //casting the packet into a void*
char* SP_SG_BUFF = (char*)SP_SG_DAT; //casting from a void* to a char*
send(Socket, SP_SG_BUFF, sizeof(ServerPacket_SyncGame), 0); //sends the char*
char* SP_SG_RCVBUFF = new char; //new buffer for recv
recv(Socket, SP_SG_RCVBUFF, sizeof(ServerPacket_SyncGame), 0); //recv new buffer
void* SP_SG_RCVDAT = (void*) SP_SG_RCVBUFF; //casts char* to void* again
ServerPacket_SyncGame* RCVSP_SG = (ServerPacket_SyncGame*) SP_SG_RCVDAT;
//casts from void* to packet*
cout << "\n\nRecieved Data:\n\n"; //outputs converted received information
for(int i = 0; i < 8; i++)
cout << "\nPlayer ID: " << SP_SG->data[i].playerID << "\nPosition: ("
<< SP_SG->data[i].pos.x << ", " << SP_SG->data[i].pos.y
<< ")\nHealth: " << SP_SG->data[i].health << "\nRotation: "
<<SP_SG->data[i].rotation << "\nMove Flags: "
<< SP_SG->data[i].moveflags << endl;
我已经将这种方法与其他数据包一起使用,并且它运行得很好,服务器端就是这样的回声:
for(;;)
{
char* buffer = new char;
char* temp = new char;
int size = recv(Socket, buffer, sizeof(ServerPacket_SyncGame), 0);
memcpy(temp, buffer, size);
send(Socket, (char*)InterpretInfo((void*)temp), size, 0);
};
InterpretInfo接受你从你收到的char *中删除的void *,它会像这样处理它:
void* InterpretInfo(void* data)
{
short* tempsht = static_cast<short*>(data);
cout << "\n\nRecieved packet ID: " << *tempsht;
switch(*tempsht)
{
这个特定数据包的ID是5,这是它的情况:
case 5:
//ServerPacket_SyncGame
{
cout << " which is ServerPacket_SyncGame\n";
ServerPacket_SyncGame* decoded = (ServerPacket_SyncGame*)data;
for(int i = 0; i < 8; i++)
{
cout << "Player ID: " << decoded->data[i].playerID ;
cout << "\nPosition: (" << decoded->data[i].pos.x << ", "
<< decoded->data[i].pos.y << ")\n";
cout << "Health: " << decoded->data[i].health
<< "\nRotation: " << decoded->data[i].rotation
<< "\nMove Flags: " << decoded->data[i].moveflags << endl;
}
return(void*)decoded;
}
它只对这个数据包执行它,并且当我尝试从数据包访问任何内容时它会断开并说堆已损坏,但在调试模式下我可以清楚地读取数据包中的所有信息。
我需要至少10个代表来发布图片,所以这里是我正在运行的代码中所说的链接: http://i.imgur.com/Dbyi0c3.png
感谢先进的帮助或见解帮助我完成这项任务,我仍然是C ++的新手并且喜欢学习。
答案 0 :(得分:0)
您只为recv()
缓冲区分配1个字节,但是您尝试将sizeof(ServerPacket_SyncGame)
个字节读入其中。你需要改变这个:
char* SP_SG_RCVBUFF = new char; //new buffer for recv
对此:
char* SP_SG_RCVBUFF = new char[sizeof(ServerPacket_SyncGame)];
与您的for
循环相同:
for(;;)
{
//char* buffer = new char;
char* buffer = new char[sizeof(ServerPacket_SyncGame)];
//char* temp = new char;
char* temp = new char[sizeof(ServerPacket_SyncGame)];
...
};
我建议你清理你的代码:
ServerPacket_SyncGame* SP_SG = new ServerPacket_SyncGame; //creates packet pointer
for(int i = 0; i < 8; i++) //assigns the eight playerdata structs in the packet array
{
SP_SG->data[i].playerID = i;
SP_SG->data[i].health = rand() % 30;
SP_SG->data[i].moveflags = 'D';
SP_SG->data[i].pos.x = rand() % 1000;
SP_SG->data[i].pos.y = rand() % 1000;
SP_SG->data[i].rotation = rand() % 360;
}
SP_SG->packetID = 5; //assigns the packet id
...
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually sent the entire struct or not...
send(Socket, (char*)SP_SG, sizeof(ServerPacket_SyncGame), 0);
delete SP_SG;
SP_SG = new ServerPacket_SyncGame;
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually received the entire struct or not...
recv(Socket, (char*)SP_SG, sizeof(ServerPacket_SyncGame), 0); //recv new buffer
...
delete SP_SG;
ServerPacket_SyncGame buffer;
for(;;)
{
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually received the entire struct or not...
int size = recv(Socket, &buffer, sizeof(ServerPacket_SyncGame), 0);
if (size > 0)
{
// don't forget to do error handling on this, and pay attention to the
// return value so you know if you actually sent the entire struct or not...
send(Socket, (char*)InterpretInfo(&buffer), size, 0);
}
};