使用计时器进行调试

时间:2013-08-05 15:22:08

标签: vb.net debugging visual-studio-2012 timer console

我正在制作一个控制台游戏,其中一个移动的角色必须左右移动以拦截掉落的'果实'/ ASCII字符,只有我遇到麻烦。我正在使用一个间隔为1秒的计时器,每次经过时,它应该检查已经在板上的水果列表并将每个水果向下移动一个,然后随机将新水果插入板上。水果都是作为课堂上的对象。

这是计时器代码:

Sub FruitTick() Handles FruitTimer.Elapsed
    Dim RandomNumber As Integer
    Dim Fruit As Fruit

    For i = 0 To FruitList.Count - 1
        If FruitList(i).Position.Y < FruitBoard.Height - 1 Then
            FruitList(i).LowerFruitByOne()
        End If
    Next

    PeriodUntilFruitAppears -= 1
    If PeriodUntilFruitAppears <= 0 Then
        PeriodUntilFruitAppears = FruitFrequency
        RandomNumber = New Random().Next(1, 5)
        If RandomNumber = 1 Then
            Fruit = New Fruit()
            Fruit.AddToList()
            Fruit.PlaceOnBoard()
        End If
    End If
End Sub

这是Fruit的课程:

Public Class Fruit
    Private FruitIcons() As Char = {"#", "ð", "ó", "ç", "%", "$"}
    Public Icon As Char
    Public Position As Location
    Public Colour As ConsoleColor
    Sub New()
        Me.Icon = FruitIcons(New Random().Next(FruitIcons.Length))
        Me.Position = New Location(New Random().Next(FruitBoard.Width), 0)
        Me.Colour = New Random().Next(1, 16)
    End Sub
    Sub New(_Icon As Char, _
            _Position As Location, _
            _Colour As ConsoleColor)

        Me.Icon = _Icon
        Me.Position = New Location(_Position.X, 0)
        Me.Colour = _Colour
    End Sub
    Sub PlaceOnBoard()
        Console.SetCursorPosition(FruitBoard.Position.X + Me.Position.X, FruitBoard.Position.Y + Me.Position.Y)
        Console.ForegroundColor = Me.Colour
        Console.BackgroundColor = FruitBoard.BackColour
        Console.Write(Me.Icon)
    End Sub
    Sub AddToList()
        FruitList.Add(Me)
    End Sub
    Sub LowerFruitByOne()
        Dim DrawInstruction As Instruction
        DrawInstruction = New Instruction(" ", _
                                          New Location(FruitBoard.Position.X + Me.Position.X, _
                                                       FruitBoard.Position.Y + Me.Position.Y), _
                                          FruitBoard.BackColour, _
                                          FruitBoard.BackColour)
        DrawInstruction.Execute()
        Me.Position.Y += 1
        DrawInstruction = New Instruction(Me.Icon, _
                                          New Location(FruitBoard.Position.X + Me.Position.X, _
                                                       FruitBoard.Position.Y + Me.Position.Y), _
                                          Me.Colour, _
                                          FruitBoard.BackColour)
        DrawInstruction.Execute()
    End Sub
End Class

所引用的指令类仅用于在控制台中重绘字符。

我遇到了一些奇怪的问题,例如尾随字符应该被空白区域覆盖,水果掉落两个字符而不是一个,水果产生在前一个水果的左边然后停止等等。 ..但我在调试它时遇到了问题。当我放入一个断点并进入代码时,调试器似乎不规则地从一个地方到另一个地方,好像计时器在它暂停时仍在运行而且我太慢了。

有没有办法正确地,逐行地调试它,或者我将不得不对正在发生的事情做出明智的猜测?

1 个答案:

答案 0 :(得分:1)

您应该在经过时间的方法中停止计时器。尝试在beggning上停止计时器并在最后一行启用它。

Sub FruitTick() Handles FruitTimer.Elapsed
    FruitTimer.Enabled = False

    ' Your actual code

    FruitTimer.Enabled = True
End Sub

可能,您的代码持续时间超过一秒,代码在上次执行完成之前再次启动。调试时哪个更明显。它可能会产生所有问题,最终会导致内存问题。