我希望得分能够在画布上展示但到目前为止无济于事。我以为我可以使用:
self.canvas.create_text(200, 60, fill="darkblue", font="Times 15 italic bold", text="Your score is:",self.score)
不幸的是没有工作,所以如何在画布上显示分数?还想知道如何让一个消息框弹出说“你赢了!”当得分= 10时。最后,如何让弹出一个消息框说“如果得分<10并且画布上没有偶数,你就输了。”
目前使用python 3.3的代码:
def click(self, event):
if self.canvas.find_withtag(CURRENT):
item_uid = event.widget.find_closest(event.x, event.y)[0]
is_even = False
try: # clicked oval
self.bubbles[item_uid]
except KeyError: # clicked the text
for key, value in self.bubbles.iteritems():
if item_uid == value[5]: # comparing to text_id
if value[4] % 2 == 0:
is_even = True
self.canvas.delete(key) # deleting oval
self.canvas.delete(item_uid) # deleting text
else:
if self.bubbles[item_uid][4] % 2 == 0:
is_even = True
self.canvas.delete(item_uid) # deleting oval
self.canvas.delete(self.bubbles[item_uid][5]) # deleting text
if is_even:
self.score += 1
else:
self.score -= 1
if self.score == 10:
print ("You won")
print (self.score)
答案 0 :(得分:1)
这是一款有趣的游戏!我在下面给出的脚本向您展示了如何做你想做的一切(显示当前分数和显示消息)。其上方有##
的行是我添加的:
from tkinter import *
import random
##
from tkinter.messagebox import showinfo
class BubbleFrame:
def __init__(self, root):
root.title("Math Bubbles")
self.bubbles = {}
self.score = 0
Button(root, text="Start", width=8, command=self.initialize_bubbles).pack() # This button starts the game, making the bubbles move across the screen
Button(root, text="Quit", width=8, command=quit).pack()
self.canvas = Canvas(root, width=800, height=650, bg='#afeeee')
self.canvas.create_text(400, 30, fill="darkblue", font="Times 20 italic bold", text="Click the bubbles that are multiples of two.")
##
self.current_score = self.canvas.create_text(200, 60, fill="darkblue", font="Times 15 italic bold", text="Your score is:")
self.canvas.pack()
def initialize_bubbles(self):
for each_no in range(1, 21):
xval = random.randint(5, 765)
yval = random.randint(5, 615)
oval_id = self.canvas.create_oval(xval, yval, xval + 30, yval + 30,fill="#00ffff", outline="#00bfff", width=5, tags="bubble")
text_id = self.canvas.create_text(xval + 15, yval + 15, text=each_no, tags="bubble")
self.canvas.tag_bind("bubble", "<Button-1>", lambda x: self.click(x))
self.bubbles[oval_id] = (xval, yval, 0, 0, each_no, text_id)
def click(self, event):
if self.canvas.find_withtag(CURRENT):
item_uid = event.widget.find_closest(event.x, event.y)[0]
is_even = False
try:
self.bubbles[item_uid]
except KeyError:
for key, value in self.bubbles.iteritems():
if item_uid == value[5]:
if value[4] % 2 == 0:
is_even = True
self.canvas.delete(key)
self.canvas.delete(item_uid)
else:
if self.bubbles[item_uid][4] % 2 == 0:
is_even = True
self.canvas.delete(item_uid)
self.canvas.delete(self.bubbles[item_uid][5])
if is_even:
self.score += 1
else:
self.score -= 1
if self.score == 10:
##
showinfo("Winner", "You won!")
##
self.canvas.delete(self.current_score)
##
self.current_score = self.canvas.create_text(200, 60, fill="darkblue", font="Times 15 italic bold", text="Your score is: %s"%self.score)
def loop(self, root):
for oval_id, (x, y, dx, dy, each_no, text_id) in self.bubbles.items():
dx += random.randint(-1, 1)
dy += random.randint(-1, 1)
dx, dy = max(-5, min(dx, 5)), max(-5, min(dy, 5))
if not 0 < x < 770:
dx = -dx
if not 0 < y < 620:
dy = -dy
self.canvas.move(oval_id, dx, dy)
self.canvas.move(text_id, dx, dy)
self.bubbles[oval_id] = (x + dx, y + dy, dx, dy, each_no, text_id)
root.after(100, self.loop, root)
if __name__ == "__main__":
root = Tk()
frame = BubbleFrame(root)
frame.loop(root)
root.mainloop()
答案 1 :(得分:0)
来自http://www.tutorialspoint.com/python/tk_messagebox.htm
import tkMessageBox
tkMessageBox.showinfo("Winner", "You won!")
您可以使用place而不是pack将画布上方的元素放在同一个Frame或Tk中。
Label(root, text="Quit").place()
<强>地方()强>
relx,depend:水平和垂直偏移为0.0到1.0之间的浮点数,作为父窗口小部件高度和宽度的一部分。
x,y:水平和垂直偏移(以像素为单位)。