我是Cocos2d的初学者,我想在离开屏幕5秒延迟时显示硬币精灵。所以这就是我在主游戏层中写的连续添加7个硬币的内容:
- (void)coinSidewaysRowOne {
if (coinSide1 == FALSE)
{
coinSide1 = TRUE;
NSLog(@"coinSide1 = TRUE");
int originalX = 500;
for(int i = 0; i < 8; i++)
{
CCSprite *coinHorizontal = [CCSprite spriteWithFile:@"bubble.png"];
coinHorizontal.position = ccp(originalX, 150);
originalX += 20;
[self addChild:coinHorizontal];
[coinArray addObject:coinHorizontal];
}
}
}
然后,在我的updateRunning方法中,我添加了这个,所以当硬币在屏幕外产生时,它们向左移动并消失:
for (CCSprite *coin in coinArray)
{
// apply background scroll speed
float backgroundScrollSpeedX = [[GameMechanics sharedGameMechanics] backGroundScrollSpeedX];
float xSpeed = 1.09 * backgroundScrollSpeedX;
// move the coin until it leaves the left edge of the screen
if (coin.position.x > (coin.contentSize.width * (-1)))
{
coin.position = ccp(coin.position.x - (xSpeed*delta), coin.position.y);
}
**// This is where I am trying to make the CCSprite coin reappear**
else
{
[self performSelector:@selector(showSpriteAgain:) withObject:coin afterDelay:5.0f];
}
}
然后我添加了这个方法:
-(void) showSpriteAgain:(CCSprite *)coin{
CGSize screenSize = [[CCDirector sharedDirector] winSize];
coin.position = ccp(coin.position.x-screenSize.width,coin.position.y);
}
但是5秒后硬币仍然不会再出现。难道我做错了什么?感谢。
答案 0 :(得分:1)
showSpriteAgain函数的更改:
-(void) showSpriteAgain:(CCSprite *)coin{
CGSize screenSize = [[CCDirector sharedDirector] winSize];
coin.position = ccp(coin.position.x + screenSize.width,coin.position.y);
}
我做了什么,是从右向左移动所以我们必须将它放回到右边,所以我们必须添加screennSize.width,