我回答了一个问题。经过大量的代码重写,我的tic tac toe看起来很好,除了一个明显的问题。当我尝试玩时,胜利条件似乎随机激活 - 我将x-o-x排成一行并说“玩家X赢了!”但是当我有o - o - o时它不会检测到赢得。尽管画得好。
赢取条件代码:
// win conditions. if true, set win==true; else set win==false
if (square[0].getText().equals(square[1].getText())
&& square[1].getText().equals(square[2].getText())
!= square[0].getText().isEmpty()) {
win = true;}
if (square[3].getText().equals(square[4].getText())
&& square[4].getText().equals(square[5].getText())
!= square[3].getText().isEmpty()) {
win = true;}
if (square[6].getText().equals(square[7].getText())
&& square[7].getText().equals(square[8].getText())
!= square[6].getText().isEmpty()) {
win = true;}
if (square[0].getText().equals(square[3].getText())
&& square[3].getText().equals(square[6].getText())
!= square[0].getText().isEmpty()) {
win = true;}
if (square[1].getText().equals(square[4].getText())
&& square[4].getText().equals(square[7].getText())
!= square[1].getText().isEmpty()) {
win = true;}
if (square[2].getText().equals(square[5].getText())
&& square[5].getText().equals(square[8].getText())
!= square[2].getText().isEmpty()) {
win = true;}
if (square[0].getText().equals(square[4].getText())
&& square[4].getText().equals(square[8].getText())
!= square[0].getText().isEmpty()) {
win = true;}
if (square[6].getText().equals(square[4].getText())
&& square[4].getText().equals(square[2].getText())
!= square[6].getText().isEmpty()) {
win = true;}
else{win = false;
}
动作代码:
public void actionPerformed (ActionEvent e) {
//one more move has gone by, calculate player turn + player letter
move++;
if (move % 2 == 0) {
player = 1; letter = "X";
}else{
player = 2; letter = "O";
}
playergo.setText("It is player " + player + "'s go!");
//set square letter to player's letter, disable square so no further moves can be made there
for (int i=0; i<=8; i++){
if (e.getSource() == square[i]){
square[i].setText(letter);
square[i].setEnabled(false);
}
}
完整的粘贴代码here。提前谢谢大家!!!
答案 0 :(得分:4)
由于您未在胜利条件下使用if / else,因此您将始终检查上一个if
,如果该结算为false
,则会设置win = false
答案 1 :(得分:0)
你可以这样做(在伪代码中)
int winPositions[][] = { {0,1,2}, {3,4,5}, {6,7,8}, //horizontal
{0,3,6}, {1,4,7}, {2,5,8}, //vertical
{0,4,8}, {2,4,6} }; //diagnol
for i = 0 to winPosition.size
int positions[] = winPosition[i]; //know its size is 3
bool hasWon = board[ positions[i] ] == board[ positions[i+1] ] && board[positions[i+1]] == board[positions[i+2]];
if(hasWon) return true;