我有这个孩子绘画应用程序,它使用鼠标事件在图像上绘画。但是,我需要将鼠标事件转换为触摸,以便它可以在ipad上工作。有人可以解释一下如何做到这一点。我的应用代码与此示例代码http://cool-php-tutorials.blogspot.co.uk/2011/05/simple-html5-drawing-app-with-saving.html非常相似。
P.S我对javascript的了解并不高级,所以如果你能告诉我工作代码或示例将是一个很大的帮助
执行鼠标事件的代码如下。请将此功能从鼠标转换为触摸..请在2天后我被困在这里..:|
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
// binding events to the canvas
$('#drawingCanvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true; // start painting
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
// always call redraw
redraw();
});
$('#drawingCanvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
// when mouse is released, stop painting, clear the arrays with dots
$('#drawingCanvas').mouseup(function(e){
paint = false;
clickX = new Array();
clickY = new Array();
clickDrag = new Array();
});
// stop painting when dragged out of the canvas
$('#drawARobot').mouseleave(function(e){
paint = false;
});
// The function pushes to the three dot arrays
function addClick(x, y, dragging)
{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
// this is where actual drawing happens
// we add dots to the canvas
function redraw(){
for(var i=0; i < clickX.length; i++)
{
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}
答案 0 :(得分:9)
你可以这样映射:
$('#drawingCanvas').bind("mousedown touchstart", function(e){
$('#drawingCanvas').bind("mousemove touchmove", function(e){
$('#drawingCanvas').bind("mouseup touchend", function(e){
而不是在需要时微调代码。
答案 1 :(得分:2)
试试这个:
注意:您需要jquery库。
<强> touchmouse.js 强>
(function() {
/* == GLOBAL DECLERATIONS == */
TouchMouseEvent = {
DOWN: "touchmousedown",
UP: "touchmouseup",
MOVE: "touchmousemove"
}
/* == EVENT LISTENERS == */
var onMouseEvent = function(event) {
var type;
switch (event.type) {
case "mousedown": type = TouchMouseEvent.DOWN; break;
case "mouseup": type = TouchMouseEvent.UP; break;
case "mousemove": type = TouchMouseEvent.MOVE; break;
default:
return;
}
var touchMouseEvent = normalizeEvent(type, event, event.pageX, event.pageY);
$(event.target).trigger(touchMouseEvent);
}
var onTouchEvent = function(event) {
var type;
switch (event.type) {
case "touchstart": type = TouchMouseEvent.DOWN; break;
case "touchend": type = TouchMouseEvent.UP; break;
case "touchmove": type = TouchMouseEvent.MOVE; break;
default:
return;
}
var touch = event.originalEvent.touches[0];
var touchMouseEvent;
if (type == TouchMouseEvent.UP)
touchMouseEvent = normalizeEvent(type, event, null, null);
else
touchMouseEvent = normalizeEvent(type, event, touch.pageX, touch.pageY);
$(event.target).trigger(touchMouseEvent);
}
/* == NORMALIZE == */
var normalizeEvent = function(type, original, x, y) {
return $.Event(type, {
pageX: x,
pageY: y,
originalEvent: original
});
}
/* == LISTEN TO ORIGINAL EVENT == */
var jQueryDocument = $(document);
if ("ontouchstart" in window) {
jQueryDocument.on("touchstart", onTouchEvent);
jQueryDocument.on("touchmove", onTouchEvent);
jQueryDocument.on("touchend", onTouchEvent);
} else {
jQueryDocument.on("mousedown", onMouseEvent);
jQueryDocument.on("mouseup", onMouseEvent);
jQueryDocument.on("mousemove", onMouseEvent);
}
})();
html页面(index.html)
<!DOCTYPE html>
<html>
<head>
<title>touch</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf8" />
<meta name="author" content="AUTHOR" />
<meta name="keyword" content="KEYWORD" />
<meta name="description" content="DESCRIPTION" />
<script type="text/javascript" src="jquery.min.js"></script><!-- Please Download the jquery library -->
<script type="text/javascript" src="touchmouse.js"></script>
<script type="text/javascript">
$(function(){
var startdrag= false;
$("#a").on(TouchMouseEvent.DOWN, function(){
startdrag= true;
move();
});
function move(){
$("#a").on(TouchMouseEvent.MOVE, function(e){
if(startdrag){
$(this).css('left',(e.pageX-50)) ;
$(this).css('top',(e.pageY-50));
}
});
}
$("#a").on(TouchMouseEvent.UP, function(e){
startdrag= false;
});
});
</script>
</head>
<body>
<div id ="a" style="display:block;position:absolute;width:100px;height:100px;background:red;" ></div>
</body>
</html>
在Android手机上这对我有用。
答案 2 :(得分:1)
鼠标和触摸事件的问题在于它们没有相同的api,
所以你需要规范化api以同时拥有鼠标和触摸输入。
有一些解决方案,如:
锤子代码非常易于使用:
var hamme = $("#myCanvas").hammer();
hammer.on("touch", function(e){
e.gesture.center.pageX;
// ..
});
hammer.on("drag", function(e){
e.gesture.center.pageX
//..
})
答案 3 :(得分:0)
您也可以尝试 - jQuery UI Touch Punch