我首先使用EF代码,使用以下模型:
public class Root
{
public ChildA A { get; set; }
public ChildB B { get; set; }
public ChildC C { get; set; }
}
假设您有一个控制器
public class RecordController
{
...
public void Save(Root root)
{
...
}
...
}
并且您的Root
控制器已从客户端收到一个包含以下更改的模型:属性A
是全新的,尚未添加到数据库并且需要创建,属性{{1数据库中已存在,需要更新,属性B
未更改。
操作C
不知道属性更改是什么,只需要正确更新Save
并创建缺失或更新现有子模型,也可能有些Record
}类也可能有自己的嵌套更改,所以我需要一个方法,以某种方式通过模型递归比较新模型与现有模型,并将应用适当的更改。那我该怎么做呢?
答案 0 :(得分:0)
我最终将每个模型和ViewModel类与EntityState
属性连接起来,所以现在当我更改某个属性时,我将EntityState
设置为changed
状态,当我创建一个我将属性设置为状态Added
,最初模型初始化为Unchanged
状态,基本上它看起来如下所示:
[Table("City")]
[KnownType(typeof(Country))]
public class City
{
public City()
{
Airports = new List<Airport>();
LastUpdate = DateTime.Now;
}
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public Int32 Id { get; set; }
public Int32? CountryId { get; set; }
[StringLength(50)]
public String Name { get; set; }
[Range(-12, 13)]
public Int32? TimeZone { get; set; }
public Boolean? SummerTime { get; set; }
public DateTime? LastUpdate { get; set; }
[ForeignKey("CountryId")]
public virtual Country Country { get; set; }
[NotMapped]
public EntityState? EntityState { get; set; } // <----------- Here it is
}
然后在服务器上执行以下操作
[HttpPost, HttpGet]
public HttpResponseMessage SaveRecord(RecordViewModel record)
{
var model = Mapper.Map<Record>(record);
if (!ModelState.IsValid)
{
return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);
}
db.Attach(model);
try
{
db.SaveChanges();
}
catch (DbUpdateConcurrencyException ex)
{
return Request.CreateErrorResponse(HttpStatusCode.NotFound, ex);
}
return Request.CreateResponse(HttpStatusCode.OK);
}
这是Attach方法的实现:
public void Attach(City entity)
{
if (entity != null)
{
Attach(entity.Country);
AttachAndMarkAs(entity, entity.EntityState ?? EntityState.Added, instance => instance.Id);
}
}
public void Attach(Country entity)
{
if (entity != null)
{
AttachAndMarkAs(entity, entity.EntityState ?? EntityState.Added, instance => instance.Id);
}
}
AttachAndMarkAs具有以下实现:
public void AttachAndMarkAs<T>(T entity, EntityState state, Func<T, object> id) where T : class
{
var entry = Entry(entity);
if (entry.State == EntityState.Detached)
{
var set = Set<T>();
T attachedEntity = set.Find(id(entity));
if (attachedEntity != null)
{
var attachedEntry = Entry(attachedEntity);
attachedEntry.CurrentValues.SetValues(entity);
}
else
{
entry.State = state;
}
}
}