我想开发一个Android应用程序,我想用接近传感器或ACCELEROMETER传感器接听电话。在来电的情况下,当我获得传感器的某个值时,将自动接收呼叫。例如,当我从左到右移动接近传感器前面的手时,将从右到左接收呼叫,然后呼叫将被拒绝。对于Accelerometer,当我用耳朵触摸我的手机时,传感器将收到一定的x,y,z值,然后接收电话。我尝试了一些东西但是,当手机接到来自号码的电话时,我无法读取传感器值。当手机接到电话时,是否可以在BroadCastReceiver内获取传感器值或读取传感器?我在Play商店测试过这样一个名为“Wave Control Pro”的应用程序 https://play.google.com/store/apps/details?id=com.MarksThinkTank.WaveControlPro&feature=search_result
答案 0 :(得分:1)
使用就像在这里我得到传感器水平和垂直
public class SensorActivity extends Activity implements SensorEventListener{
private static final String TAG="SensorActivity";
private Context context=null;
private float mLastX, mLastY, mLastZ;
private boolean mInitialized;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private final float NOISE = (float) 5.0;
ArrayList<String> arraylist=null;
private SharedPreferences seedPrefs = null;
private String prefname = "shakingvideo";
VideoBean vbean= new VideoBean();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.video);
context=this;
mInitialized = false;
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer , SensorManager.SENSOR_DELAY_NORMAL);
arraylist= new ArrayList<String>();
}
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onPause() {
super.onPause();
mSensorManager.unregisterListener(this);
}
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
if (!mInitialized) {
mLastX = x;
mLastY = y;
mLastZ = z;
mInitialized = true;
} else {
float deltaX = Math.abs(mLastX - x);
float deltaY = Math.abs(mLastY - y);
float deltaZ = Math.abs(mLastZ - z);
if (deltaX < NOISE) deltaX = (float)0.0;
if (deltaY < NOISE) deltaY = (float)0.0;
if (deltaZ < NOISE) deltaZ = (float)0.0;
mLastX = x;
mLastY = y;
mLastZ = z;
if (deltaX > deltaY) {
// horizontal shaking receive here your call
} else if (deltaY > deltaX) {
//Reject here your call
} else {
// no shaking
}
}
}
}