我正在创建一个游戏,我正在做一个字符选择屏幕,其中有一个用于输入用户名的JTextField,屏幕上还有一个JButton“Create Character”,当按下它时会解析JTextField并且如果有任何问题(名称中的空格,以空格开头等。)它会将一些文本放到JTextField旁边的JLabel上。
我将JButton连接到actionPerformed方法,该方法调用一个解析数据的函数。我的问题是,每次按下按钮,都会在原始JLabel的顶部放置一个新标签。
我像这样创建JLabel:
public static JLabel label;
label = new JLabel();
// some properties
我称之为解析方法:
parseCharacterSelection(nameInput, label);
其中nameInput是JTextField。 我的问题是,每次按下JButton
时,为什么会创建一个新的Labelpublic void parseCharacterCreation(JTextField input, JLabel label) {
// Variable that hold whether or not
// the User Name is acceptable
player_name = input.getText();
// Make some initial checks on the
// input string
//----------------------------------
if( player_name.isEmpty() ) {
label.setText("You need to pick a username");
} else if( player_name.startsWith(" ") ) {
label.setText("Name Cannot start with a space");
} else {
pass = true;
}
// Attempt to write to file
// Catch some errors
//----------------------------------
if(pass == true) {
try {
if( player_name.contains(" ") ) {
player_name = player_name.replaceAll("\\s", "_");
player_file = new File("src/Resources/characters/" + player_name + ".properties");
}
if(!player_file.exists()) {
player_file.createNewFile();
}
FileWriter fw = new FileWriter(player_file.getAbsoluteFile());
BufferedWriter bw = new BufferedWriter(fw);
bw.write(player_name);
bw.close();
} catch( IOException e ) {
e.printStackTrace();
} finally {
System.out.println("DONE");
}
}
}
// ScreenCharacter Class
public class ScreenCharacter extends JPanel {
public static JButton create;
public static JTextField nameInput;
public static JLabel errorLabel;
public ScreenCharacter() {
this.setLayout(null);
this.add(createUserName());
this.add(createMainArea());
}
private static JPanel createUserName() {
MatteBorder matteBorder = new MatteBorder(1, 0, 1, 0, Color.decode("#222222"));
EmptyBorder emptyBorder = new EmptyBorder(10, 75, 10, 10);
CompoundBorder border = new CompoundBorder(matteBorder, emptyBorder);
JPanel userNameArea = new JPanel();
userNameArea.setLayout(new FlowLayout(FlowLayout.LEFT, 0, 0));
userNameArea.setBounds(0, 35, Engine.screenX, 50);
userNameArea.setBorder(border);
userNameArea.setBackground(new Color(255, 255, 255, 70));
JLabel nameLabel = new JLabel();
nameLabel.setText("Enter Your Username: ");
nameInput = new JTextField();
nameInput.setForeground(Color.black);
nameInput.setBorder(BorderFactory.createEmptyBorder(0, 5, 0, 0));
nameInput.setPreferredSize(new Dimension(200, 25));
errorLabel = new JLabel();
errorLabel.setText("This is a test label");
errorLabel.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
errorLabel.setPreferredSize(new Dimension(200, 25));
errorLabel.setAlignmentX(JLabel.LEFT_ALIGNMENT);
userNameArea.add(nameLabel);
userNameArea.add(nameInput);
userNameArea.add(errorLabel);
return userNameArea;
}
private static JPanel createMainArea() {
JPanel resetCreatePanel = new JPanel(new GridLayout(1, 2));
resetCreatePanel.setPreferredSize(new Dimension(300, 30));
resetCreatePanel.setBackground(Color.black);
create = new JButton("Create Character");
create.setBorder(BorderFactory.createLineBorder(Color.decode("#171717")));
create.setFont(new Font("Dialog", 1, 11));
create.setBackground(Color.black);
create.setForeground(Color.white);
create.setFocusPainted(false);
create.setContentAreaFilled(false);
create.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
if(!errorLabel.getText().isEmpty()) {
errorLabel.setText("");
} else {
Engine.p_parser.parseCharacterCreation(nameInput, errorLabel);
}
}
});
resetCreatePanel.add(create);
}
}
//引擎
public class Engine {
public static PlayerParser p_parser;
public Engine() {
p_parser = new PlayerParser();
}
}
答案 0 :(得分:2)
感谢大家的帮助。 “问题”是组件所在的JPanel具有半透明背景。并且具有透明度的JComponents以某种方式搞砸了,这使得它看起来像是创建了多个标签。但它没有透明度就可以正常工作。