“类型'objc_object *'和'float'的无效操作数”错误?

时间:2013-05-26 12:35:54

标签: xcode testing device

当我尝试在xcode模拟器中测试我的游戏时,我会在下面看到这些错误。任何人都知道什么是错的。顺便说一句,如果演员与一个物体发生碰撞,那么行为就是解锁新的等级:

  

第49行出错:类型无效的操作数' objc_object *'并且'漂浮'   二进制

     

第58行出错:类型无效的操作数' objc_object *'并且'漂浮'   二进制

     

第73行出错:iso c ++禁止指针和。之间的比较   整数

这是IOS代码: 第49行:

 if(([mActor touchedActor] && ([self getGameAttribute:@"Highest Level Completed"] >= [self asNumber:[NSNumber numberWithFloat:_levelnumber]])))

第58行:

if(([self getGameAttribute:@"Highest Level Completed"] >= [self asNumber:[NSNumber numberWithFloat:_levelnumber]]))

第73行:

 if(([mActor touchedActor] && (([self getGameAttribute:@"Highest Level Completed"] <= 5) && [[Game game] purchasedProduct:@"MyID"])))

行为的所有代码:

#import <Box2D/Box2D.h>
#import <AudioToolbox/AudioServices.h>
#import <Foundation/Foundation.h>
#import "ActorScript.h"

#import "Script.h"

#import "Actor.h"
#import "ActorType.h"
#import "Assets.h"
#import "Behavior.h"
#import "Collision.h"
#import "CollisionPoint.h"
#import "Game.h"
#import "GameModel.h"
#import "GroupDef.h"
#import "FadeInTransition.h"
#import "FadeOutTransition.h"
#import "Region.h"
#import "Runnable.h"
#import "Scene.h"
#import "SHThumbstick.h"
#import "Sparrow.h"
#import "Transition.h"



@interface Design_190_190_Clicktoplaylevel : ActorScript 
{
    @public
        NSString* tempHolder;

Scene* _Scenetoplay;

NSString* _Levellabel;

float _levelnumber;

}
@end

@implementation Design_190_190_Clicktoplaylevel

-(void)load
{
        [self addWhenUpdatedListener:nil func:^(NSMutableArray* list, Script* theScript){
Design_190_190_Clicktoplaylevel* self = (Design_190_190_Clicktoplaylevel*) theScript;

                    if(([mActor touchedActor] && ([self getGameAttribute:[self asNumber:[NSNumber numberWithFloat:[[self getGameAttribute:@"Highest Level Completed"] floatValue]]]] >= [self asNumber:[NSNumber numberWithFloat:_levelnumber]])))
{
                [self setGameAttribute:[[self getGameAttribute:@"Current Level"] floatValue] value:[NSNumber numberWithFloat:[self asNumber:[NSNumber numberWithFloat:_levelnumber]]]];
                [self switchScene:_Scenetoplay.ID leave:[self createFadeOut:((1000*1)) color:0] enter:[self createFadeIn:((1000*1)) color:0]];
}

}];
    [self addWhenDrawingListener:nil func:^(SPRenderSupport* g, int x, int y, BOOL screen, NSMutableArray* list, Script* theScript){
Design_190_190_Clicktoplaylevel* self = (Design_190_190_Clicktoplaylevel*) theScript;
        if(([self getGameAttribute:[self asNumber:[NSNumber numberWithFloat:[[self getGameAttribute:@"Highest Level Completed"] floatValue]]]] >= [self asNumber:[NSNumber numberWithFloat:_levelnumber]]))
{
            [mActor setAnimation:@"Animation 1"];
            [[Game game] setFont:[ self getFont:52] size:1];
            [[Game game] drawString:_Levellabel x:(([mActor getWidth] - [[Game game] getWidthForString:[ self getFont:52] string:_Levellabel]) / 2) y:30];
}

        else
{
            [mActor setAnimation:@"Animation 0"];
}

}];
    [self addWhenUpdatedListener:nil func:^(NSMutableArray* list, Script* theScript){
Design_190_190_Clicktoplaylevel* self = (Design_190_190_Clicktoplaylevel*) theScript;
                    if(([mActor touchedActor] && (([self getGameAttribute:[self asNumber:[NSNumber numberWithFloat:[[self getGameAttribute:@"Highest Level Completed"] floatValue]]]] <= [self asNumber:[NSNumber numberWithFloat:5]]) && [[Game game] purchasedProduct:@"MyID"])))
{
                [self setGameAttribute:[[self getGameAttribute:@"Current Level"] floatValue] value:[NSNumber numberWithFloat:[self asNumber:[NSNumber numberWithFloat:_levelnumber]]]];
                [self switchScene:_Scenetoplay.ID leave:[self createFadeOut:((1000*1)) color:0] enter:[self createFadeIn:((1000*1)) color:0]];
}

            else if((([mActor touchedActor] && [self sameAs:[self getGameAttribute:[self asNumber:[NSNumber numberWithFloat:[[self getGameAttribute:@"Highest Level Completed"] floatValue]]]] two:[NSNumber numberWithFloat:[self asNumber:[NSNumber numberWithFloat:5]]]]) && !([[Game game] purchasedProduct:@"MyID"])))
{
                return;
}


}];

} 




-(void)forwardMessage:(NSString*)msg
{

1 个答案:

答案 0 :(得分:0)

在所有三种情况下,问题都是相同的 - 您正在尝试比较NSNumber个对象。比较运算符(在您的情况下为<=&amp; >=)不会超载以接受NSNumber

NSNumber本身有三种方法:isEqualToNumber:isEqual:compare:;这将比较两个NSNumber实例。

您还可以使用NSNumberfloatValue来比较inValue的值。例如,您的上一次比较可能是:

[self getGameAttribute:@"Highest Level Completed"].intValue <= 5

或使用方法,而不是属性,语法:

[[self getGameAttribute:@"Highest Level Completed"] intValue] <= 5

BTW您似乎将您的游戏关卡存储为浮点数。我显然不知道你的应用程序,但将它存储为整数似乎更合乎逻辑并避免了浮点舍入的问题(取决于你对它们执行的操作)。