我在使用新数据更新JPanel时遇到问题。我正在做一个游戏,我正在尝试做的基本概念是加载一个玩家并在JPanel中显示他所持有的项目(在框布局中展示)我正在使用一个线程和循环来更新玩家物品。这适用于一个玩家,但我的游戏允许用户可以切换的其他玩家。当我切换到下一个播放器时,我想要加载和更新它们的详细信息。这不起作用。
这只是代码片段,但我希望有人能够看到我的问题。
private JFrame frame;
private JPanel mainPanel;
private Box Item1 Item2, Item3;
static private JPanel centerPanel;
private boolean playerLoaded;
private Player currentPlayer;
private Thread gameThread;
public void run(){
while (running){
for (Player player:allPlayers){
playerLoaded = false;
currentPlayer = player;
player.setCurrentTurn(true);
while (player.isCurrentTurn()){
if (playerLoaded != true){
loadPlayer(player);
loadItems(player);
playerLoaded = true;
}
if ((playerLoaded == true){
updateItems(player);
try {
Thread.sleep(999);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
}
public void loadPlayer(Player player){
jlCurrentPlayer.setText("Player: " + player.getName());
}
public void loadItems(Player player){
int count = 1;
centerPanel = new JPanel(new GridLayout(1,3));
for (Item Item : player.getAllItems()){
if (count == 1) {
Item1 = Box.createVerticalBox();
Item1.setBorder(BorderFactory.createLineBorder(Color.BLACK));
JLabel jlItem = new JLabel(item.getName());
Item1.add(jlItem);
centerPanel.add(Item1);
}
else if (count ==2){
Item2 = Box.createVerticalBox();
Item2.setBorder(BorderFactory.createLineBorder(Color.BLACK));
JLabel jlItem = new JLabel(item.getName());
Item2.add(jlItem);
centerPanel.add(Item2);
}
else if (count ==3){
Item3 = Box.createVerticalBox();
Item3.setBorder(BorderFactory.createLineBorder(Color.BLACK));
JLabel jlItem = new JLabel(item.getName());
Item3.add(jlItem);
centerPanel.add(Item3);
}
mainPanel.add(centerPanel,BorderLayout.CENTER);
count++;
}
}
public void updateItemstats(Player player){
int count = 1;
if (player.isCurrentTurn()){
for (Item item : player.getAllItems()){
if ((count == 1) && (player.isCurrentTurn())) {
Item1.add(Box.createVerticalGlue());
Item1.add(new JLabel("Value: " + item.getstats().getValue()));
Item1.add(new JLabel("Quality: " + item.getStats().getQuality()));
}
else if (count ==2){
Item2.add(Box.createVerticalGlue());
Item2.add(new JLabel("Value: " + item.getstats().getValue()));
Item2.add(new JLabel("Quality: " + item.getStats().getQuality()));
}
else if (count ==3){
Item3.add(Box.createVerticalGlue());
Item3.add(new JLabel("Value: " + item.getstats().getValue()));
Item3.add(new JLabel("Quality: " + item.getStats().getQuality()));
}
count++;
}
}
}
JButton jbNext = new JButton("Next Player");
jbNext.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
currentPlayer.setCurrentTurn(false);
}
});
对于我的主框架,我正在使用边框布局。当我切换玩家时发生的事情基本上是更新的信息有时是玩家1和2的混合。
值25 质量60
值50 质量20.
此外,如果玩家1有1个项目且玩家2有3个项目并且我从玩家2切换到1,有时玩家1将拥有所有玩家2个项目而不是他自己的项目。
我认为这可能是Item1 2和3面板的一个问题所以我试图在下一个播放器btn点击时删除它们但这只是引起了异常。这可能仍然是问题,我可能没有正确删除它们。
有人可以帮我解决这个问题吗?
答案 0 :(得分:1)
你应该在下一个玩家动作听众中为下一个玩家调用setCurrentTurn(true)
。
您是否已将currentPlayer
中的Player
变量设置为volatile
?重要提示:private Player currentPlayer
中的private boolean currentPlayer
和Player.java
都必须为volatile
。 (看看http://javamex.com/tutorials/synchronization_volatile.shtml)
此外,使用监视器和wait()
代替Thread.sleep
,您可以使用notify()
唤醒等待的Thread
。
以下是您的代码的一些建议,但请注意,您必须执行更多操作(例如Player.java
课程中未展示的内容。)
volatile List<Player> players = ...; // load your list of Player
volatile int currentPlayerIndex = 0;
volatile Player currentPlayer = null;
private final Object WAIT_MONITOR = new Object(); // yes, 'new Object()' !
[...]
public void run() throws InterruptedException {
playerLoop:
while(programRunning) { // maybe while(true)
synchronized (WAIT_MONITOR) {
loadPlayer(currentPlayer);
loadItems(currentPlayer);
updateItems(currentPlayer);
WAIT_MONITOR.wait(1000);
}
}
}
[...]
JButton jbNext = new JButton("Next Player");
jbNext.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
synchronized(WAIT_MONITOR) { // this causes that the contents of run() and this method do not run at the same time.
currentPlayer.setCurrentTurn(false);
if(players.size() > currentPlayerIndex + 1) // don't use >=
currentPlayerIndex++;
else
currentPlayerIndex = 0; // reset at the end of the list
currentPlayer = players.get(currentPlayerIndex);
currentPlayer.setCurrentTurn(true);
WAIT_MONITOR.notifyAll(); // that causes the wait() method above to be continued.
}
}
});