我已经实现了一个封装了与外部设备交互的驱动程序的对象。当驱动程序接收数据时,它会发出一个事件。
当我开始时,我加载了所有已定义驱动程序的列表。然后我遍历定义以执行以下操作:
作为发出事件的侦听器的一部分,我定义了一个函数,该函数传递了设备所代表的内容的一些细节。
但是我的代码似乎有问题。当驱动程序发出事件时,触发的函数仅显示一组详细信息。这些细节是for循环中定义的最后一个,我创建驱动程序并监听事件。
我创建了一个测试示例,通过使用几个简单对象和一个计时器来重现我的问题。这将需要在node.js中运行以查看问题。
var EventEmitter = require('events').EventEmitter;
var util = require('util');
// define vehicle object
function Vehicle(options) {
options = options || {};
this.id = ((options.id != null) ? options.id : -1);
this.name = ((options.name != null) ? options.name : 'unknown');
}
util.inherits(Driver, EventEmitter);
// define driver object
function Driver(options) {
options = options || {};
this.id = ((options.id != null) ? options.id : -1);
this.name = ((options.name != null) ? options.name : 'unknown');
}
Driver.prototype.startTimer = function(delay) {
self = this;
console.log('starting timer for ' + self.name + ' with a delay of ' + delay);
setTimeout(function() {
console.log('firing timer for ' + self.name);
self.emit('timer', 'some data');
}, delay);
}
// function to create listener
function makeOnTimerFunction(driver, vehicle) {
console.log("creating function for d name : " + driver.name + ' d id: ' + driver.id + ' v id: ' + vehicle.id + ' v name: ' + vehicle.name);
return function(d) {
console.log(" d name: " + driver.name + ' d id: ' + driver.id + ' v id: ' + vehicle.id + ' v name: ' + vehicle.name + ' d: ' + d);
}
}
var vehicles = new Array();
vehicles.push(new Vehicle({id: 1001, name: 'Max'}));
vehicles.push(new Vehicle({id: 1002, name: 'Cheif'}));
vehicles.push(new Vehicle({id: 1003, name: 'Seigfreid'}));
var driver = null;
for (var i = 0; i < 3; i++) {
driver = new Driver({
id: vehicles[i].id,
name: vehicles[i].name,
});
driver.on('timer', makeOnTimerFunction(driver, vehicles[i]));
driver.startTimer(1000 * i);
}
```
我得到的输出如下:
creating function for d name : Max d id: 1001 v id: 1001 v name: Max
starting timer for Max with a delay of 0
creating function for d name : Cheif d id: 1002 v id: 1002 v name: Cheif
starting timer for Cheif with a delay of 1000
creating function for d name : Seigfreid d id: 1003 v id: 1003 v name: Seigfreid
starting timer for Seigfreid with a delay of 2000
firing timer for Seigfreid
d name: Seigfreid d id: 1003 v id: 1003 v name: Seigfreid d: some data
firing timer for Seigfreid
d name: Seigfreid d id: 1003 v id: 1003 v name: Seigfreid d: some data
firing timer for Seigfreid
d name: Seigfreid d id: 1003 v id: 1003 v name: Seigfreid d: some data
我期望看到的内容如下:
creating function for d name : Max d id: 1001 v id: 1001 v name: Max
starting timer for Max with a delay of 0
creating function for d name : Cheif d id: 1002 v id: 1002 v name: Cheif
starting timer for Cheif with a delay of 1000
creating function for d name : Seigfreid d id: 1003 v id: 1003 v name: Seigfreid
starting timer for Seigfreid with a delay of 2000
firing timer for Max
d name: Max d id: 1001 v id: 1001 v name: Max d: some data
firing timer for Chief
d name: Chief d id: 1002 v id: 1002 v name: Chief d: some data
firing timer for Seigfried
d name: Seigfreid d id: 1003 v id: 1003 v name: Seigfreid d: some data
问题是计时器始终引用最后一个名为Seigfreid的对象。
----编辑----
为了解决问题,问题似乎与makeOnTimerFunction
功能有关。它返回的函数是事件发生时触发的函数。调用makeOnTimerFunction
时,变量都有意义。但是,当事件触发并且makeOnTimerFunction
返回的函数被调用时,变量总是相同的。它们不会反映首次调用makeOnTimerFunction
时的值。
答案 0 :(得分:2)
这是你的问题:
Driver.prototype.startTimer = function(delay) {
self = this; <----
您正在有效地创建一个全局变量self
,每次运行startTimer
方法时都会被覆盖。最后,它将被覆盖,因此它指向最后一个驱动程序实例,因此意外结果。
解决方案:使用var
创建一个范围为方法的新变量:
Driver.prototype.startTimer = function(delay) {
var self = this;