我在中间阻止线程时遇到问题。这是我的代码的一部分,在StoplightThread
类中我在第一个if语句中遇到问题。它应该做的是等待至少10秒然后允许用户按下按钮以便他们可以改变灯光,如果按下按钮它应该停止正常运行的线程Thread.sleep(40000)
。会发生什么事情,当我按下按钮它会改变灯光但不会停止线程。如果我仍然按下20秒仍然按下按钮,它将为10秒增加20秒的黄灯,使其黄色持续30秒。
修改:如果您想知道,stoplightCanvas.x == 3
为绿色,stoplightCanvas.x == 2
为黄色,stoplightCanvas.x == 1
为红色。
class StoplightCanvas extends Canvas implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == cross) {
isPressed = true;
if (x == 3 && canCross)
x = 2;
}
repaint();
}
}
class StoplightThread extends Thread
{
StoplightCanvas stoplightCanvas;
StoplightThread(StoplightCanvas stoplightCanvas) {
this.stoplightCanvas = stoplightCanvas;
}
public void run()
{
if (stoplightCanvas.x == 3){
Thread.sleep(10000);
stoplightCanvas.canCross = true;
Thread.sleep(40000);
if(stoplightCanvas.isPressed)
StoplightThread.interrupt();
} else if (stoplightCanvas.x == 2) {
Thread.sleep(10000);
} else if (stoplightCanvas.x == 1) {
Thread.sleep(60000);
}
} catch (InterruptedException e){}
stoplightCanvas.toggleColor();
stoplightCanvas.repaint();
}
}
}
答案 0 :(得分:0)
编写代码的方式,线程正在休眠40秒;然后醒来并检查stoplightCanvas.isPressed
并设置中断标志......
如果要在线程休眠时中断线程,则需要从另一个线程中断。 EventDispatchThread是一个很好的地方,所以你可以修改你当前的ActionListener,或者创建另一个ActionListener。
public void actionPerformed(ActionEvent e)
{
...
stopLightThread.interrupt();
}
如果您不想在stopLightCanvas之外公开按钮,那么您可以在StopLightCanvas中滚动自己的侦听器支持:
class StopLightCanvas extends Canvas implements ActionEventListener {
public static interface StopLightListener extends EventListener {
public void stopLightChanged(int state);
}
// watch out, you may need this to be threadsafe depending on your usage
List<ActionEventListener> myListeners = new LinkedList<StopLightListener>();
public void addStopLightListener(StopLightListener lst) {
myListeners.add(lst);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == cross) {
isPressed = true;
if (x == 3 && canCross)
x = 2;
}
repaint();
for(StopLightListener lst: myListeners) {
lst.stopLightChanged(x);
}
}
...
}
public class StopLightThread extends Thread implements {
StoplightThread(StoplightCanvas stoplightCanvas) {
this.stoplightCanvas = stoplightCanvas;
stopLightCanvas.addStopLightListener(this);
}
...
@Override public void stopLightChanged(int state) {
this.interrupt();
}
}