Unity3d - 一次输入两个按钮 - 事件触发延迟

时间:2013-05-13 13:01:08

标签: unity3d unityscript

我正在为两名球员制作一场比赛。他们都有一个按钮,他们可以按下按钮为仪表充电,然后释放以执行动作,具体取决于他们为仪表充电的时间。

我正在使用左移和右移作为两个玩家按钮。

问题是,如果他们同时收费,当其中一个人释放按钮时,Input.GetButtonUp事件直到半秒后才被触发。 如果只有一名玩家正在收费,那么该事件会在他释放后立即触发。

任何想法为什么以及如何解决它? 它发生在两台不同的PC上。

编辑:一些代码

using UnityEngine;
using System.Collections;

public class ObjectScript : MonoBehaviour {
    void Update () {            
        for (int i = 0; i < 2; i++) {
            if (isButtonDown(i))        // button first pressed
                buttonDown(i);
            if (isButtonUp(i))          // button released
                buttonUp(i);
            if (isButtonPressed(i))     // while button held pressed
                buttonIsPressed(i);
        }
    }

    // checks whether button has just been pressed down for given player
    private bool isButtonDown(int player) {
        return Input.GetButtonDown(getPlayerKeyName(player));
    }

    // checks whether button is held pressed down for given player
    private bool isButtonPressed(int player) {
        return Input.GetButton(getPlayerKeyName(player));
    }

    // checks whether has just been released for given player
    private bool isButtonUp(int player) {
        return Input.GetButtonUp(getPlayerKeyName(player));
    }

    // get the name of the key per player
    private string getPlayerKeyName(int player) {
        return "Player" + (player+1).ToString() + "Key";
    }

    // when button is first pressed
    private void buttonDown(int player) {
        Debug.Log("Button pressed: " + player.ToString());
    }


    // while button is pressed
    private void buttonIsPressed(int player) {
    }

    // when button is first released
    private void buttonUp(int player) {
        Debug.Log("Button released: " + player.ToString());
    }
}

0 个答案:

没有答案