我正在为两名球员制作一场比赛。他们都有一个按钮,他们可以按下按钮为仪表充电,然后释放以执行动作,具体取决于他们为仪表充电的时间。
我正在使用左移和右移作为两个玩家按钮。
问题是,如果他们同时收费,当其中一个人释放按钮时,Input.GetButtonUp
事件直到半秒后才被触发。
如果只有一名玩家正在收费,那么该事件会在他释放后立即触发。
任何想法为什么以及如何解决它? 它发生在两台不同的PC上。
编辑:一些代码
using UnityEngine;
using System.Collections;
public class ObjectScript : MonoBehaviour {
void Update () {
for (int i = 0; i < 2; i++) {
if (isButtonDown(i)) // button first pressed
buttonDown(i);
if (isButtonUp(i)) // button released
buttonUp(i);
if (isButtonPressed(i)) // while button held pressed
buttonIsPressed(i);
}
}
// checks whether button has just been pressed down for given player
private bool isButtonDown(int player) {
return Input.GetButtonDown(getPlayerKeyName(player));
}
// checks whether button is held pressed down for given player
private bool isButtonPressed(int player) {
return Input.GetButton(getPlayerKeyName(player));
}
// checks whether has just been released for given player
private bool isButtonUp(int player) {
return Input.GetButtonUp(getPlayerKeyName(player));
}
// get the name of the key per player
private string getPlayerKeyName(int player) {
return "Player" + (player+1).ToString() + "Key";
}
// when button is first pressed
private void buttonDown(int player) {
Debug.Log("Button pressed: " + player.ToString());
}
// while button is pressed
private void buttonIsPressed(int player) {
}
// when button is first released
private void buttonUp(int player) {
Debug.Log("Button released: " + player.ToString());
}
}