我试图通过显示逐个添加的标记在谷歌地图中实施一些“强制动画”。
为此,我使用了以下代码。
function Marker(i) {
if(i > locations.length) return;
var populationOptions = {
strokeColor: '#FF0000',
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: '#FF0000',
fillOpacity: 0.35,
map: map,
center: citymap[locations[i][1]].center,
radius: citymap[locations[i][1]].population
};
cityCircle = new google.maps.Circle(populationOptions);
var t = setTimeout("Marker("+(i+1)+")",2000);
}
Marker(0);
我从Here得到了这个例子,但Firebug说函数Marker没有在setTimeout()的行上定义;
有什么想法吗?
更新代码:
function Marker(city) {
alert(city);
var populationOptions = {
strokeColor: '#FF0000',
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: '#FF0000',
fillOpacity: 0.35,
map: map,
center: citymap[city].center,
radius: citymap[city].population
};
cityCircle = new google.maps.Circle(populationOptions);
}
for (city in citymap) {
var t = setTimeout(function(){Marker(city);},2000);
}
我认为每次调用Marker时都会有2秒的延迟,但事实并非如此。等待2秒,然后一次性运行。此外,“城市”没有更新,添加相同的标记x乘以城市地图中的城市数量。
for循环不等待超时结束?
答案 0 :(得分:2)
如果您希望每2秒钟添加一个新城市,并且在完成处理城市地图中的所有项目之后不再重复调用您的Marker功能,您可以执行以下操作(也可以删除全局计数器变量)
function Marker(count) {
city = Object.keys(citymap)[count];
console.log(city);
var populationOptions = {
strokeColor: '#FF0000',
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: '#FF0000',
fillOpacity: 0.35,
map: map,
center: citymap[city].center,
radius: citymap[city].population
};
cityCircle = new google.maps.Circle(populationOptions);
count++;
if(count<citymap.length){
setTimeout(function(){Marker(count);},2000);
}
}
Marker(0);
答案 1 :(得分:1)
使用类似的东西
var count = 0;
function Marker() {
city = Object.keys(citymap)[count];
alert(city);
var populationOptions = {
strokeColor: '#FF0000',
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: '#FF0000',
fillOpacity: 0.35,
map: map,
center: citymap[city].center,
radius: citymap[city].population
};
cityCircle = new google.maps.Circle(populationOptions);
count++;
}
var i =1;
for (var city in citymap) {
var t = setTimeout(function(){Marker();},i*2000);
i++;
}
您已将城市地图声明为var citymap = {}
。在第38行将其修改为var citymap = [];