我从互联网上获得了这个功能,它将图像切成像瓷砖一样的部分并将它们放在一个数组中(线性或多维)。
--- ---实施例
var sliceClips:Array = sliceMovieClip({source:sourceMovieClip, target:tilesContainer, cols:7, rows:5}).linear;
所以这就是功能:
private function sliceMovieClip(o:Object):Object
{
var returnArray:Array = new Array();
var arrayLinear:Array = new Array();
var array2D:Array = new Array();
var cols:uint = o.cols;
var rows:uint = o.rows;
var tileWidth:uint = o.source.width / cols;
var tileHeight:uint = o.source.height / rows;
var rect:Rectangle = new Rectangle(0,0,tileWidth,tileHeight);
var pnt:Point = new Point();
var imageBMPD:BitmapData = new BitmapData(o.source.width,o.source.height,true,0x000000);
var imageBMP:Bitmap = new Bitmap(imageBMPD);
imageBMPD.draw(o.source);
for (var tY:uint = 0; tY < rows; tY++)
{
var arrayRow:Array = new Array();
for (var tX:uint = 0; tX < cols; tX++)
{
var sourceRect:Rectangle = new Rectangle(tX * tileWidth,tY * tileHeight,tileWidth,tileHeight);
var destPoint:Point = new Point(0,0);
var tileBMPD:BitmapData = new BitmapData(tileWidth,tileHeight,true,0x000000);
var tileBMP:Bitmap = new Bitmap(tileBMPD);
var tileMCL:MovieClip = new MovieClip();
tileMCL.addChild(tileBMP);
tileBMPD.copyPixels(imageBMPD, sourceRect, destPoint);
tileMCL.x = tX * tileWidth;
tileMCL.y = tY * tileHeight;
o.target.addChild(tileMCL);
returnArray.push(tileMCL);
arrayRow.push(tileMCL);
}
array2D.push(arrayRow);
}
return {linear:arrayLinear, multi:array2D};
}
我正在尝试使用这样的函数将这些部分图像切换到不同的位置(请查看最后的if):
private function buildMap(e:Event):void
{
for (var i:int=0; i<visAreaY; i++)
{
for (var u:int=0; u<visAreaX; u++)
{
if ((MapID[i][u]) == 0)
{
var cell:MovieClip = new tile();
cell.gotoAndStop(MapID[i][u]+1);
cell.x = tileSide * u;
cell.y = tileSide * i;
addChild(cell);
}
if ((MapID[i][u]) == 1)
{
var cell2:MovieClip = new blacksquare();
cell2.gotoAndStop(MapID[i][u]+1);
cell2.x = tileSide * u;
cell2.y = tileSide * i;
addChild(cell2);
}
if ((MapID[i][u]) == 2)
{
var cell3:MovieClip = sliceClips[2][0];
cell3.gotoAndStop(MapID[i][u]+1);
cell3.x = tileSide * u;
cell3.y = tileSide * i;
trace("Obj: " + cell3 + " w:" + cell3.width + " h:" + cell3.height + " pos:" + cell3.x + " " + cell3.y);
addChild(cell3);
}
}
}
}
cell3(使用切片图像)存在问题,因为它似乎使用相同的图像并且不会在我的舞台上复制它,所以如果我在地图上有4次它只会显示图像最后一块瓷砖。
我试图这样做:
var cell3:MovieClip = new sliceClips[2][0];
但它不会接受我的“新”因为它不是一个类。
知道如何解决这个问题吗?如何将我的movieclip数组设置为类或其他东西..我是as3的初学者
答案 0 :(得分:0)
鉴于您的切片图像使用单个Bitmap
对象,您可以做的最好的事情就是将位图克隆到新的MC中。
if ((MapID[i][u]) == 2)
{
var cell3:MovieClip = new MovieClip();
cell3.addChild(new Bitmap((sliceClips[2][0].getChildAt(0) as Bitmap).bitmapData));
// main magic happens here ^ we get the bitmapdata of source MC
// then make a new bitmap AND a new MC with it
cell3.x = tileSide * u;
cell3.y = tileSide * i;
trace("Obj: " + cell3 + " w:" + cell3.width + " h:" + cell3.height + " pos:" + cell3.x + " " + cell3.y);
addChild(cell3);
}