我想找到一个解决方案或方法,允许我添加盐并控制迭代次数。原生Rfc2898DeriveBytes基于HMACSHA1。理想情况下,使用SHA-256或SHA-512将使系统面向未来。
这是我到目前为止找到的最好的例子:http://jmedved.com/2012/04/pbkdf2-with-sha-256-and-others/但是当我使用SHA-256运行它时实际上比使用SHA-512慢。我使用64k迭代,一个盐的guid和不同长度的密码进行比较。
我还找到了这个解决方案:http://sourceforge.net/projects/pwdtknet/,其中包含完整的源代码。它看起来更强大。
到目前为止,我无法从每个输出获得相同的输出。
答案 0 :(得分:4)
PWDTK.NET库(http://sourceforge.net/projects/pwdtknet/)似乎是我能找到的唯一实现PBKDF2 HMAC SHA-512并允许盐和迭代的实现。我无法找到用于测试的PBKDF2 HMAC SHA-512的测试向量。
我很惊讶没有更多的开发人员使用它了。
不是回答我自己的问题的忠实粉丝,但由于评论降低为关于速度的讨论而且还没有其他人回答,我不妨。
感谢所有评论的人。
答案 1 :(得分:2)
我的CryptSharp库可以使用任意HMAC进行PBKDF2。可以控制盐和迭代。查看CryptSharp.Utility命名空间。它与C#Scrypt实现以及其他一些东西一起出现。
答案 2 :(得分:2)
这是由SecurityDriven.NET的Inferno库提供的。
Install-Package Inferno
Inferno推广SHA-384,因为它被NSA Suite B用于保护绝密信息,并且"它的截断设计可以有效防御长度扩展攻击" (1)。
using SecurityDriven.Inferno;
using SecurityDriven.Inferno.Extensions;
using static SecurityDriven.Inferno.SuiteB;
using static SecurityDriven.Inferno.Utils;
using PBKDF2 = SecurityDriven.Inferno.Kdf.PBKDF2;
存储用户密码:
var sha384Factory = HmacFactory;
var random = new CryptoRandom();
byte[] derivedKey
string hashedPassword = null;
string passwordText = "foo";
byte[] passwordBytes = SafeUTF8.GetBytes(passwordText);
var salt = random.NextBytes(384/8);
using (var pbkdf2 = new PBKDF2(sha384Factory, passwordBytes, salt, 256*1000))
derivedKey= pbkdf2.GetBytes(384/8);
using (var hmac = sha384Factory())
{
hmac.Key = derivedKey;
hashedPassword = hmac.ComputeHash(passwordBytes).ToBase16();
}
坚持salt和hashedPassword。请注意,您可以将它们保存为二进制文件,也可以使用帮助程序将它们存储为字符串。请注意,盐是随机创建的。
验证用户是否登录:
var user = GetUserByUserName("bob")
var sha384Factory = HmacFactory;
byte[] derivedKey
string hashedPassword = null;
string suppliedPassword = "foo";
byte[] passwordBytes = SafeUTF8.GetBytes(suppliedPassword);
using (var pbkdf2 = new PBKDF2(sha384Factory, passwordBytes, user.UserSalt, 256*1000))
derivedKey= pbkdf2.GetBytes(384/8);
using (var hmac = sha384Factory())
{
hmac.Key = derivedKey;
hashedPassword = hmac.ComputeHash(passwordBytes).ToBase16();
}
isAuthenticated = hashedPassword == user.UserHashedPassword; //true for bob
正如您在此处所看到的,该过程几乎完全相同。关键的区别在于没有CryptoRandom
的使用,我们在创建PBKDF2
实例时使用了持久的UserSalt。
答案 3 :(得分:1)
password utilities library上的我的开源C#Google Code目前执行HMAC SHA1-160和HMAC SHA2-256,以及salt和迭代(PKDBF2)。用于密码和哈希生成的计时是内置于库中的,如随附的Windows Forms gui所示。
我的代码目前在我的机器上需要0.80秒来执行SHA2-256哈希,并且有65,536次迭代。它肯定会更有效率,因为我尚未对其进行分析。
我的SHA2-256代码产生与here所示相同的测试结果。
答案 4 :(得分:1)
另一个实现 - 从我发现其他像RoadWarrior,Zer和thasiznets之前就已经完成了。
这与Rfc2898DeriveBytes
一样,源自.NET的System.Cryptography.DeriveBytes
。换句话说,用法是相同的 - 虽然我只实现了我使用的一个构造函数。
除了该谱系之外,它根本不是基于微软的实现。这也需要免责声明 - 请参阅此答案的底部。
它允许任意伪随机函数,这意味着我们可以插入HMAC SHA256或HMAC SHA512 - 或者具有更多加密洞察力和勇气的人可以插入任何他们想要的东西 - 就像RFC允许的那样。它还使用long
而非int
进行迭代计数 - 仅适用于疯狂的计数。
/// <summary>
/// More generic version of the built-in Rfc2898DeriveBytes class. This one
/// allows an arbitrary Pseudo Random Function, meaning we can use e.g.
/// HMAC SHA256 or HMAC SHA512 rather than the hardcoded HMAC SHA-1 of the
/// built-in version.
/// </summary>
public class PBKDF2DeriveBytes : DeriveBytes
{
// Initialization:
private readonly IPseudoRandomFunction prf;
private readonly byte[] salt;
private readonly long iterationCount;
private readonly byte[] saltAndBlockNumber;
// State:
// Last result of prf.Transform - also used as buffer
// between GetBytes() calls:
private byte[] buffer;
private int bufferIndex;
private int nextBlock;
/// <param name="prf">
/// The Pseudo Random Function to use for calculating the derived key
/// </param>
/// <param name="salt">
/// The initial salt to use in calculating the derived key
/// </param>
/// <param name="iterationCount">
/// Number of iterations. RFC 2898 recommends a minimum of 1000
/// iterations (in the year 2000) ideally with number of iterations
/// adjusted on a regular basis (e.g. each year).
/// </param>
public PBKDF2DeriveBytes(
IPseudoRandomFunction prf, byte[] salt, long iterationCount)
{
if (prf == null)
{
throw new ArgumentNullException("prf");
}
if (salt == null)
{
throw new ArgumentNullException("salt");
}
this.prf = prf;
this.salt = salt;
this.iterationCount = iterationCount;
// Prepare combined salt = concat(original salt, block number)
saltAndBlockNumber = new byte[salt.Length + 4];
Buffer.BlockCopy(salt, 0, saltAndBlockNumber, 0, salt.Length);
Reset();
}
/// <summary>
/// Retrieves a derived key of the length specified.
/// Successive calls to GetBytes will return different results -
/// calling GetBytes(20) twice is equivalent to calling
/// GetBytes(40) once. Use Reset method to clear state.
/// </summary>
/// <param name="keyLength">
/// The number of bytes required. Note that for password hashing, a
/// key length greater than the output length of the underlying Pseudo
/// Random Function is redundant and does not increase security.
/// </param>
/// <returns>The derived key</returns>
public override byte[] GetBytes(int keyLength)
{
var result = new byte[keyLength];
int resultIndex = 0;
// If we have bytes in buffer from previous run, use those first:
if (buffer != null && bufferIndex > 0)
{
int bufferRemaining = prf.HashSize - bufferIndex;
// Take at most keyLength bytes from the buffer:
int bytesFromBuffer = Math.Min(bufferRemaining, keyLength);
if (bytesFromBuffer > 0)
{
Buffer.BlockCopy(buffer, bufferIndex, result, 0,
bytesFromBuffer);
bufferIndex += bytesFromBuffer;
resultIndex += bytesFromBuffer;
}
}
// If, after filling from buffer, we need more bytes to fill
// the result, they need to be computed:
if (resultIndex < keyLength)
{
ComputeBlocks(result, resultIndex);
// If we used the entire buffer, reset index:
if (bufferIndex == prf.HashSize)
{
bufferIndex = 0;
}
}
return result;
}
/// <summary>
/// Resets state. The next call to GetBytes will return the same
/// result as an initial call to GetBytes.
/// Sealed since it's called from constructor.
/// </summary>
public sealed override void Reset()
{
buffer = null;
bufferIndex = 0;
nextBlock = 1;
}
private void ComputeBlocks(byte[] result, int resultIndex)
{
int currentBlock = nextBlock;
// Keep computing blocks until we've filled the result array:
while (resultIndex < result.Length)
{
// Run iterations for block:
F(currentBlock);
// Populate result array with the block, but only as many bytes
// as are needed - keep the rest in buffer:
int bytesFromBuffer = Math.Min(
prf.HashSize,
result.Length - resultIndex
);
Buffer.BlockCopy(buffer, 0, result, resultIndex, bytesFromBuffer);
bufferIndex = bytesFromBuffer;
resultIndex += bytesFromBuffer;
currentBlock++;
}
nextBlock = currentBlock;
}
private void F(int currentBlock)
{
// First iteration:
// Populate initial salt with the current block index:
Buffer.BlockCopy(
BlockNumberToBytes(currentBlock), 0,
saltAndBlockNumber, salt.Length, 4
);
buffer = prf.Transform(saltAndBlockNumber);
// Remaining iterations:
byte[] result = buffer;
for (long iteration = 2; iteration <= iterationCount; iteration++)
{
// Note that the PRF transform takes the immediate result of the
// last iteration, not the combined result (in buffer):
result = prf.Transform(result);
for (int byteIndex = 0; byteIndex < buffer.Length; byteIndex++)
{
buffer[byteIndex] ^= result[byteIndex];
}
}
}
private static byte[] BlockNumberToBytes(int blockNumber)
{
byte[] result = BitConverter.GetBytes(blockNumber);
// Make sure the result is big endian:
if (BitConverter.IsLittleEndian)
{
Array.Reverse(result);
}
return result;
}
}
IPseudoRandomFunction
声明为:
public interface IPseudoRandomFunction : IDisposable
{
int HashSize { get; }
byte[] Transform(byte[] input);
}
示例HMAC-SHA512 IPseudoRandomFunction(为简洁起见 - 我使用允许任何.NET的HMAC类的泛型类):
public class HMACSHA512PseudoRandomFunction : IPseudoRandomFunction
{
private HMAC hmac;
private bool disposed;
public HmacPseudoRandomFunction(byte[] input)
{
hmac = new HMACSHA512(input);
}
public int HashSize
{
// Might as well return a constant 64
get { return hmac.HashSize / 8; }
}
public byte[] Transform(byte[] input)
{
return hmac.ComputeHash(input);
}
public void Dispose()
{
if (!disposed)
{
hmac.Dispose();
hmac = null;
disposed = true;
}
}
}
结果......这:
using (var prf = new HMACSHA512PseudoRandomFunction(input))
{
using (var hash = new PBKDF2DeriveBytes(prf, salt, 1000))
{
hash.GetBytes(32);
}
}
... HMAC-SHA512相当于:
using (var hash = new Rfc2898DeriveBytes(input, salt, 1000))
{
hash.GetBytes(32);
}
<强>测试强>
PBKDF2DeriveBytes类已经过测试
它还经历了Reset()
的简单测试以及对GetBytes()
的多次调用。
一些初步的性能测试表明它与SHA-1的.NET实现相同,1000次运行1000次迭代,“pass”/“saltSALT”转换为ASCII编码的字节GetBytes(200)
。有时比内置的实现快一点,有时慢一点 - 我们在古老的计算机上谈论84和83秒之类的东西。所有这些都是使用PBKDF2DeriveBytes
的调试版本完成的(因为大部分工作显然是在HMAC中完成的,我们需要更多的迭代或运行来测量实际差异)。
免责声明:
我不是加密天才。如上所示,这尚未经过严重测试。我不保证。但也许,与其他答案和实施一起,它可以帮助理解方法。
答案 5 :(得分:0)
最近的替代方案是Microsoft.AspNetCore.Cryptography.KeyDerivation NuGet包,它允许将PBKDF2与SHA-256和SHA-512哈希函数一起使用,这些函数比内置于Rfc2898DeriveBytes
的SHA-1强。在其他答案中提到的优于第三方库的优势在于它是由Microsoft实现的,因此一旦您已经依赖.NET平台,就不需要对它进行安全审计。文档可在docs.microsoft.com获得。