我正在尝试在发布模式下在Qt上编译简单代码CUDA。我的.pro
TEMPLATE = app
CONFIG += console
QT += core
CONFIG -= app_bundle
QT -= gui
# Define output directories
DESTDIR = release
OBJECTS_DIR = obj
CUDA_OBJECTS_DIR = OBJECTS_DIR/cuda
SOURCES += main.cpp
# This makes the .cu files appear in your project
OTHER_FILES += vectorAddition.cu
# CUDA settings <-- may change depending on your system
CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/CUDA Samples/v5.0" # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v5.0" # Path to cuda toolkit install
SYSTEM_NAME = Win32 # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32 # '32' or '64', depending on your system
CUDA_ARCH += sm_20 # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math
NVCCFLAGS = --compiler-options -fno-strict-aliasing -use_fast_math --ptxas-options=-v
# include paths
INCLUDEPATH += $$CUDA_DIR/include \
$$CUDA_SDK/common/inc
# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME \
$$CUDA_SDK/common/lib/$$SYSTEM_NAME
# Add the necessary libraries
LIBS += -lcuda -lcudart
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
# debug mode
cuda.input =vectorAddition.cu
cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
cuda.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG -m32 -g -G -c $$NVCCFLAGS $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT}${QMAKE_FILE_NAME}
cuda.dependency_type = TYPE_C
QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
# Release mode
cuda.input = vectorAddition.cu
cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -c -o ${QMAKE_FILE_OUT}${QMAKE_FILE_NAME}
cuda.dependency_type = TYPE_C
QMAKE_EXTRA_COMPILERS += cuda
}
vectorAddition.cu
extern "C"
__global__ void vectorAdditionCUDA(const float* a, const float* b, float* c, int n)
{
int ii = blockDim.x * blockIdx.x + threadIdx.x;
if (ii < n)
c[ii] = a[ii] + b[ii];
}
void vectorAddition(const float* a, const float* b, float* c, int n) {
float *a_cuda, *b_cuda, *c_cuda;
unsigned int nBytes = sizeof(float) * n;
int threadsPerBlock = 256;
int blocksPerGrid = (n + threadsPerBlock - 1) / threadsPerBlock;
// allocate and copy memory into the device
cudaMalloc((void **)& a_cuda, nBytes);
cudaMalloc((void **)& b_cuda, nBytes);
cudaMalloc((void **)& c_cuda, nBytes);
cudaMemcpy(a_cuda, a, nBytes, cudaMemcpyHostToDevice);
cudaMemcpy(b_cuda, b, nBytes, cudaMemcpyHostToDevice);
vectorAdditionCUDA<<<blocksPerGrid, threadsPerBlock>>>(a_cuda, b_cuda, c_cuda, n);
// load the answer back into the host
cudaMemcpy(c, c_cuda, nBytes, cudaMemcpyDeviceToHost);
cudaFree(a_cuda);
cudaFree(b_cuda);
cudaFree(c_cuda);
}
Main.cpp
#include <iostream>
#include <QtCore/QCoreApplication>
#include <QDebug>
#include <cuda.h>
using namespace std;
extern"C" void vectorAddition(const float* a, const float* b, float* c, int n);
void printArray(const float* a, const unsigned int n) {
QString s = "(";
unsigned int ii;
for (ii = 0; ii < n - 1; ++ii)
s.append(QString::number(a[ii])).append(", ");
s.append(QString::number(a[ii])).append(")");
qDebug() << s;
}
int main()
{
cout << "Hello World!:" <<endl;
int deviceCount = 0;
int cudaDevice = 0;
char cudaDeviceName [100];
unsigned int N = 50;
float *a, *b, *c;
cuInit(0);
cuDeviceGetCount(&deviceCount);
cuDeviceGet(&cudaDevice, 0);
cuDeviceGetName(cudaDeviceName, 100, cudaDevice);
qDebug() << "Number of devices: " << deviceCount;
qDebug() << "Device name:" << cudaDeviceName;
a = new float [N]; b = new float [N]; c = new float [N];
for (unsigned int ii = 0; ii < N; ++ii) {
a[ii] = qrand();
b[ii] = qrand();
}
// This is the function call in which the kernel is called
vectorAddition(a,b,c,N);
qDebug() << "input a:"; printArray(a, N);
qDebug() << "input b:"; printArray(b, N);
qDebug() << "output c:"; printArray(c, N);
if (a) delete a;
if (b) delete b;
if (c) delete c;
return 0;
}
当我尝试编译时,我得到一个“对'vectorAddition'的未定义引用”错误。我认为问题是Qt Creator没有将vectorAddition.cu
文件添加到项目树中,即使我将其添加到OTHER_FILES
。
答案 0 :(得分:1)
我认为您错过了CUDA_SOURCES += vectorAddition.cu
,它指定了NVCC的cu文件
这是我的.pro文件,适用于我(Qt 5.2。+ MSVC2012)
#-------------------------------------------------
# Project created by QtCreator
#-------------------------------------------------
TEMPLATE = app
CONFIG += console
QT += core
CONFIG -= app_bundle
QT -= gui
SOURCES += main.cpp\
INCLUDEPATH += $$PWD/
DEPENDPATH += $$PWD/
DESTDIR = debug
OBJECTS_DIR = debug/obj # directory where .obj files will be saved
CUDA_OBJECTS_DIR = debug/obj # directory where .obj of cuda file will be saved
# This makes the .cu files appear in your project
OTHER_FILES += vectorAddition.cu # this is your cu file need to compile
# CUDA settings <-- may change depending on your system (i think you missed this)
CUDA_SOURCES += vectorAddition.cu # let NVCC know which file you want to compile CUDA NVCC
CUDA_SDK = "C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C" # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v6.5"
SYSTEM_NAME = Win32 # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32 # '32' or '64', depending on your system
CUDA_ARCH = sm_20 # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS += --use_fast_math # default setting
# include paths
INCLUDEPATH += $$CUDA_DIR/include\
$$CUDA_SDK/common/inc\
$$CUDA_SDK/../shared/inc\
# library directories
QMAKE_LIBDIR += $$join(CUDA_DIR,'" -I"','-I"','"')/lib/$$SYSTEM_NAME\
$$join(CUDA_SDK,'" -I"','-I"','"')/common/lib/$$SYSTEM_NAME\
$$join(CUDA_SDK,'" -I"','-I"','"')/../shared/lib/$$SYSTEM_NAME
# Add the necessary libraries
CUDA_LIBS= -lcuda -lcudart
#add quotation for those directories contain space (Windows required)
CUDA_INC +=$$join(INCLUDEPATH,'" -I"','-I"','"')
LIBS += $$CUDA_LIBS
#nvcc config
# MSVCRT link option (static or dynamic, it must be the same with your Qt SDK link option)
MSVCRT_LINK_FLAG_DEBUG = "/MDd"
MSVCRT_LINK_FLAG_RELEASE = "/MD"
CONFIG(debug, debug|release) {
#Debug settings
# Debug mode
cuda_d.input = CUDA_SOURCES
cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
--machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
--compile -cudart static -g -DWIN32 -D_MBCS \
-Xcompiler "/wd4819,/EHsc,/W3,/nologo,/Od,/Zi,/RTC1" \
-Xcompiler $$MSVCRT_LINK_FLAG_DEBUG \
-c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
cuda_d.dependency_type = TYPE_C
QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
# Release settings
cuda.input = CUDA_SOURCES
cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.obj
cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS \
--machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH \
--compile -cudart static -DWIN32 -D_MBCS \
-Xcompiler "/wd4819,/EHsc,/W3,/nologo,/O2,/Zi" \
-Xcompiler $$MSVCRT_LINK_FLAG_RELEASE \
-c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
cuda.dependency_type = TYPE_C
QMAKE_EXTRA_COMPILERS += cuda
}