所以这是我的Game1课程:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GameName2
{
public class Game1 : Game
{
GraphicsDeviceManager _graphics;
SpriteBatch _spriteBatch;
Texture2D _bg;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
_spriteBatch = new SpriteBatch(GraphicsDevice);
_bg = Content.Load<Texture2D>(@"Loading");
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Draw(_bg,
new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
null,
Color.White,
0,
Vector2.Zero,
SpriteEffects.None,
0);
base.Draw(gameTime);
}
}
}
我在项目中创建了一个“Content”文件夹,并将Loading.xnb添加为现有项目。然后,我将Loading.xnb的Build Action更改为“Content”,将Copy to Output更改为“始终复制”。
但是当我编译它时,此部分抛出System.InvalidOperationException
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Draw(_bg,
new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
null,
Color.White,
0,
Vector2.Zero,
SpriteEffects.None,
0);
base.Draw(gameTime);
}
特别是在_spriteBatch.Draw(.......)方法中。有人能帮助我吗?感谢。
答案 0 :(得分:1)
查看一些示例程序。必须在_spriteBatch.Begin和_spriteBatch.End之间调用_spriteBatch.Draw。
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Begin();
_spriteBatch.Draw(_bg,
new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
null,
Color.White,
0,
Vector2.Zero,
SpriteEffects.None,
0);
_spriteBatch.End();
base.Draw(gameTime);