我正在尝试制作一个在每个场景中显示所有时间分数的评分系统,当用户完成一个场景时,该场景的分数会被添加到所有时间分数中。
我在编译器中遇到1个错误:尝试在字段“score”上执行“算术”
来自主lua的代码:不包含错误,但不确定是否正确。
-- 1 Clue 1 Word
display.setStatusBar (display.HiddenStatusBar)
local storyboard = require ( "storyboard" )
storyboard.gotoScene("menu")
storyboard.state = {}
storyboard.state.score = 0
storyboard.state.score = display.newText(storyboard.state.score, 250, 20, "ARIAL", 16)
<code>
The error appears in the line: storyboard.state.score = storyboard.state.score + 1
display.setStatusBar (display.HiddenStatusBar)
local storyboard = require ( "storyboard" )
storyboard.gotoScene("menu")
storyboard.state = {}
storyboard.state.score = 0
storyboard.state.score = display.newText(storyboard.state.score, 250, 20, "ARIAL", 16)
<code>
端
答案 0 :(得分:1)
为什么storyboard.state.score
分配了两次?
storyboard.state.score = 0
storyboard.state.score = display.newText(storyboard.state.score, 250, 20, "ARIAL", 16)
UPD:
storyboard.state = {score = 0}
score = display.newText(storyboard.state.score, 250, 20, "ARIAL", 16)
storyboard.gotoScene( "scene2", "slideLeft", 500)
storyboard.state.score = storyboard.state.score + 1
storyboard.removeScene( "scene1" )