我正在尝试使用XAudio2音频系统异步播放循环声音。它起作用,但是当卸载DLL时(此处的代码在另一个程序加载的DLL中),我在父应用程序中得到访问冲突异常。
我注意到在我将混音母语添加到混音中之前我没有收到任何错误,但我不知道我可能做错了什么。
代码如下:
在soundengine.h
#include <Windows.h>
#include <xaudio2.h>
#include <fstream>
#define SAFE_DELETE(p) if(p) {delete p; p = NULL;}
#define SAFE_DELETE_ARRAY(p) if(p) {delete[] p; p = NULL;}
#define DXTRACE_ERR(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str, FALSE)
using namespace std;
#define XA2SE_PLAY_LOOP 1
#define XA2SE_PLAY_STD 0
#define XA2SE_ERROR_NOTPLAYING -1
#define XA2SE_ERROR_COULD_NOT_OPEN_FILE -2
#define XA2SE_ERROR_NOT_WAVE_FILE -3
#define XA2SE_ERROR_COULD_NOT_SEEK -4
#define XA2SE_ERROR_COULD_NOT_DESCEND -5
#define XA2SE_ERROR_COULD_NOT_RESET -6
#define XA2SE_ERROR_RIFF_ERROR -7
#define XA2SE_ERROR_SIZE_ERROR -8
#define XA2SE_ERROR_COULD_NOT_READ -9
#define XA2SE_ERROR_UNEXPECTED_NULL_VALUE -10
#define XA2SE_ERROR_COULD_NOT_ASCEND -11
#define XA2SE_ERROR_COULD_NOT_GET_INFO -12
#define XA2SE_ERROR_COULD_NOT_ADVANCE -13
#define XA2SE_ERROR_COULD_NOT_READEND -14
#define XA2SE_ERROR_COULD_NOT_SET_INFO -15
#define XA2SE_ERROR_COULD_NOT_CREATE_VOICE -16
#define XA2SE_COULD_NOT_SUBMIT_BUFFER -17
#define WAVEFILE_READ 0x001
class XA2SoundEngine {
public:
IXAudio2MasteringVoice* mv;
IXAudio2SourceVoice* sv;
IXAudio2* pXA2;
XA2SoundEngine();
~XA2SoundEngine();
BOOL Play(LPWSTR file, int mode);
};
class WaveFile {
public:
WAVEFORMATEX* m_pwfx; // Pointer to WAVEFORMATEX structure
HMMIO m_hmmio; // MM I/O handle for the WAVE
MMCKINFO m_ck; // Multimedia RIFF chunk
MMCKINFO m_ckRiff; // Use in opening a WAVE file
DWORD m_dwSize; // The size of the wave file
MMIOINFO m_mmioinfoOut;
BYTE* m_pbData;
BYTE* m_pbDataCur;
ULONG m_ulDataSize;
CHAR* m_pResourceBuffer;
protected:
HRESULT ReadMMIO();
HRESULT WriteMMIO( WAVEFORMATEX* pwfxDest );
public:
WaveFile();
~WaveFile();
HRESULT Open( LPWSTR strFileName);
HRESULT Close();
HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );
HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );
DWORD GetSize();
HRESULT ResetFile();
WAVEFORMATEX* GetFormat() {
return m_pwfx;
};
};
extern XA2SoundEngine* soundengine;
在soundengine.cpp
#include "soundengine.h"
struct async_play_params {
LPWSTR file;
int mode;
};
DWORD _stdcall async_play_routine(void* param);
XA2SoundEngine::XA2SoundEngine() {
HRESULT hr;
CoInitializeEx(NULL,COINIT_MULTITHREADED);
pXA2 = NULL;
sv = NULL;
if(FAILED(hr = XAudio2Create(&pXA2))) {
MessageBoxW(NULL,L"The TFDi 737 Extreme Sound system failed to initialize the XAudio2 engine.\r\n\r\nError: FAILED(hr = XAudio2Create(&pXA2, flags))",L"TFDi 737XS Sound Error",MB_OK + MB_ICONERROR);
return;
}
if(FAILED(hr = pXA2->CreateMasteringVoice(&mv))) {
MessageBoxW(NULL,L"The TFDi 737 Extreme Sound system failed to initialize the XAudio2 mastering voice.\r\n\r\nError: FAILED(hr = pXA2->CreateMasteringVoice(&mv))",L"TFDi 737XS Sound Error",MB_OK + MB_ICONERROR);
return;
}
}
XA2SoundEngine::~XA2SoundEngine() {
if(sv)
sv->DestroyVoice();
if(mv)
mv->DestroyVoice();
if(pXA2)
pXA2->Release();
CoUninitialize();
}
BOOL XA2SoundEngine::Play(LPWSTR file, int mode) {
HRESULT hr;
WaveFile wf;
if(FAILED(hr = wf.Open(file)))
return XA2SE_ERROR_COULD_NOT_OPEN_FILE;
WAVEFORMATEX* pwfx = wf.GetFormat();
DWORD wavesize = wf.GetSize();
BYTE* wavedata = new BYTE[wavesize];
if(FAILED(hr = wf.Read(wavedata, wavesize, &wavesize)))
return XA2SE_ERROR_COULD_NOT_READ;
if(soundengine->sv != NULL) {
soundengine->sv->FlushSourceBuffers();
soundengine->sv->DestroyVoice();
}
if(FAILED(hr = soundengine->pXA2->CreateSourceVoice(&soundengine->sv,pwfx))) {
SAFE_DELETE(wavedata);
return XA2SE_ERROR_COULD_NOT_CREATE_VOICE;
}
XAUDIO2_BUFFER buffer = {0};
buffer.pAudioData = wavedata;
buffer.Flags = XAUDIO2_END_OF_STREAM;
buffer.AudioBytes = wavesize;
buffer.LoopBegin = 0;
double nos = (double)wavesize / ((pwfx->wBitsPerSample * pwfx->nChannels) / pwfx->nSamplesPerSec);
buffer.LoopLength = (unsigned int)nos;
buffer.LoopLength = 0;
buffer.LoopCount = (mode == XA2SE_PLAY_LOOP ? XAUDIO2_LOOP_INFINITE : 0);
if(FAILED(hr = soundengine->sv->SubmitSourceBuffer(&buffer))) {
SAFE_DELETE_ARRAY(wavedata);
return XA2SE_COULD_NOT_SUBMIT_BUFFER;
}
hr = soundengine->sv->Start(0);
//SAFE_DELETE_ARRAY(wavedata);
return TRUE;
}
WaveFile::WaveFile() {
m_pwfx = NULL;
m_hmmio = NULL;
m_pResourceBuffer = NULL;
m_dwSize = 0;
}
WaveFile::~WaveFile() {
Close();
SAFE_DELETE_ARRAY(m_pwfx);
}
HRESULT WaveFile::Open( LPWSTR strFileName)
{
HRESULT hr;
if( strFileName == NULL )
return E_INVALIDARG;
SAFE_DELETE_ARRAY(m_pwfx);
m_hmmio = mmioOpenW( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READ );
if( NULL == m_hmmio ) {
return XA2SE_ERROR_COULD_NOT_OPEN_FILE;
}
if(FAILED(hr = ReadMMIO())) {
// ReadMMIO will fail if its an not a wave file
mmioClose( m_hmmio, 0 );
return XA2SE_ERROR_NOT_WAVE_FILE;
}
if( FAILED( hr = ResetFile() ) )
return XA2SE_ERROR_COULD_NOT_RESET;
// After the reset, the size of the wav file is m_ck.cksize so store it now
m_dwSize = m_ck.cksize;
return hr;
}
HRESULT WaveFile::ReadMMIO()
{
MMCKINFO ckIn; // chunk info. for general use.
PCMWAVEFORMAT pcmWaveFormat; // Temp PCM structure to load in.
memset( &ckIn, 0, sizeof(ckIn) );
m_pwfx = NULL;
if((0 != mmioDescend(m_hmmio,&m_ckRiff,NULL,0)))
return XA2SE_ERROR_COULD_NOT_DESCEND;
// Check to make sure this is a valid wave file
if((m_ckRiff.ckid != FOURCC_RIFF) || (m_ckRiff.fccType != mmioFOURCC('W','A','V','E')))
return XA2SE_ERROR_RIFF_ERROR;
// Search the input file for for the 'fmt ' chunk.
ckIn.ckid = mmioFOURCC( 'f', 'm', 't', ' ' );
if( 0 != mmioDescend( m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK ) )
return XA2SE_ERROR_COULD_NOT_DESCEND;
// Expect the 'fmt' chunk to be at least as large as <PCMWAVEFORMAT>;
// if there are extra parameters at the end, we'll ignore them
if( ckIn.cksize < ( LONG )sizeof( PCMWAVEFORMAT ) )
return XA2SE_ERROR_SIZE_ERROR;
// Read the 'fmt ' chunk into <pcmWaveFormat>.
if( mmioRead( m_hmmio, ( HPSTR )&pcmWaveFormat,
sizeof( pcmWaveFormat ) ) != sizeof( pcmWaveFormat ) )
return XA2SE_ERROR_COULD_NOT_READ;
// Allocate the waveformatex, but if its not pcm format, read the next
// word, and thats how many extra bytes to allocate.
if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM )
{
m_pwfx = ( WAVEFORMATEX* )new CHAR[ sizeof( WAVEFORMATEX ) ];
if( NULL == m_pwfx )
return XA2SE_ERROR_UNEXPECTED_NULL_VALUE;
// Copy the bytes from the pcm structure to the waveformatex structure
memcpy( m_pwfx, &pcmWaveFormat, sizeof( pcmWaveFormat ) );
m_pwfx->cbSize = 0;
}
else
{
// Read in length of extra bytes.
WORD cbExtraBytes = 0L;
if( mmioRead( m_hmmio, ( CHAR* )&cbExtraBytes, sizeof( WORD ) ) != sizeof( WORD ) )
return XA2SE_ERROR_COULD_NOT_READ;
m_pwfx = ( WAVEFORMATEX* )new CHAR[ sizeof( WAVEFORMATEX ) + cbExtraBytes ];
if( NULL == m_pwfx )
return XA2SE_ERROR_UNEXPECTED_NULL_VALUE;
// Copy the bytes from the pcm structure to the waveformatex structure
memcpy( m_pwfx, &pcmWaveFormat, sizeof( pcmWaveFormat ) );
m_pwfx->cbSize = cbExtraBytes;
// Now, read those extra bytes into the structure, if cbExtraAlloc != 0.
if( mmioRead( m_hmmio, ( CHAR* )( ( ( BYTE* )&( m_pwfx->cbSize ) ) + sizeof( WORD ) ),
cbExtraBytes ) != cbExtraBytes )
{
SAFE_DELETE( m_pwfx );
return XA2SE_ERROR_COULD_NOT_READ;
}
}
// Ascend the input file out of the 'fmt ' chunk.
if( 0 != mmioAscend( m_hmmio, &ckIn, 0 ) )
{
SAFE_DELETE( m_pwfx );
return XA2SE_ERROR_COULD_NOT_ASCEND;
}
return S_OK;
}
DWORD WaveFile::GetSize() {
return m_dwSize;
}
HRESULT WaveFile::ResetFile() {
if( m_hmmio == NULL )
return CO_E_NOTINITIALIZED;
// Seek to the data
if( -1 == mmioSeek( m_hmmio, m_ckRiff.dwDataOffset + sizeof( FOURCC ),
SEEK_SET ) )
return XA2SE_ERROR_COULD_NOT_SEEK;
// Search the input file for the 'data' chunk.
m_ck.ckid = mmioFOURCC( 'd', 'a', 't', 'a' );
if( 0 != mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) )
return XA2SE_ERROR_COULD_NOT_DESCEND;
return S_OK;
}
HRESULT WaveFile::Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead ) {
MMIOINFO mmioinfoIn; // current status of m_hmmio
if( m_hmmio == NULL )
return CO_E_NOTINITIALIZED;
if( pBuffer == NULL || pdwSizeRead == NULL )
return E_INVALIDARG;
*pdwSizeRead = 0;
if( 0 != mmioGetInfo( m_hmmio, &mmioinfoIn, 0 ) )
return XA2SE_ERROR_COULD_NOT_GET_INFO;
UINT cbDataIn = dwSizeToRead;
if( cbDataIn > m_ck.cksize )
cbDataIn = m_ck.cksize;
m_ck.cksize -= cbDataIn;
for( DWORD cT = 0; cT < cbDataIn; cT++ )
{
// Copy the bytes from the io to the buffer.
if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
{
if( 0 != mmioAdvance( m_hmmio, &mmioinfoIn, MMIO_READ ) )
return XA2SE_ERROR_COULD_NOT_ADVANCE;
if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
return XA2SE_ERROR_COULD_NOT_READEND;
}
// Actual copy.
*( ( BYTE* )pBuffer + cT ) = *( ( BYTE* )mmioinfoIn.pchNext );
mmioinfoIn.pchNext++;
}
if( 0 != mmioSetInfo( m_hmmio, &mmioinfoIn, 0 ) )
return XA2SE_ERROR_COULD_NOT_SET_INFO;
*pdwSizeRead = cbDataIn;
return S_OK;
}
HRESULT WaveFile::Close() {
if ( m_hmmio != NULL ) {
mmioClose( m_hmmio, 0 );
m_hmmio = NULL;
}
SAFE_DELETE_ARRAY( m_pResourceBuffer );
return S_OK;
}
答案 0 :(得分:0)
我碰巧在某些事情上使用XAudio,我检查了我的代码。奇怪的是,我有一条评论说不要在AudioDevice析构函数本身中使用CoUninitialize();
,我记得原因:
您正在使用CoInitializeEx( NULL, COINIT_MULTITHREADED );
初始化COM。这意味着除了您的应用程序之外还有其他线程(特别是其他XAudio线程)在您的控制之外运行。当你在XA2SoundEngine的析构函数中使用CoUninitialize()时,该线程可能没有退出或完成清理其资源。从本质上讲,你要求COM做一些杀戮,它可能还没准备好(这是我最好的猜测,因为我自己一直在获取Access Violations)。
我修复它的方式只是不有CoUninitialize()
。微软,在更新版本的XAudio2中,意识到当它正在使用的线程产生或死亡时没有告诉你是多么愚蠢,所以XAudio2(2.8,我相信,在Windows 8上)做CoInitializeEx
和{ {1}}对你而言。如果你在那个环境中,你不应该首先调用这些方法。
如果碰巧在DLL中,当你的DLL附加自己时,你可以安全地调用你的CoUninitialize和CoInitializeEx。它将无误地运行:
CoUninitialize
也许COM专家可以告诉我,如果我做错了,但到目前为止,上述内容一直在为我工作。
祝你好运!答案 1 :(得分:0)
问题最终成了很多东西,包括我在基于DirectX9的环境中使用Windows 8版本的XAudio2,我滥用CoInitialize()函数,以及我从未明确调用'删除的事实soundengine”。我已经修改了这个类,因为它现在很漂亮。
谢谢你们!
答案 2 :(得分:0)
遇到相同的问题(或者至少是一个惊人的相似的问题),我的解决方案是在关机过程中最后释放我的两个IXAudio2*
实例,就像这样:
SafeRelease(&m_musicEngine);
SafeRelease(&m_soundEffectEngine);
其中SafeRelease
是此实用程序:
template <class T> void SafeRelease(T **ppT)
{
if (*ppT)
{
(*ppT)->Release();
*ppT = NULL;
}
}
仅以错误的顺序delete m_musicEngine;
,我的游戏不断在XAudio_N.dll中抛出访问冲突异常-这是在Windows 10平台SDK版本10.0.17134.0上
现在它干净地退出了。 值得注意的是,MS本身在其官方SDK示例中包含DirectX音频的异常处理程序,如下所示:
void _stdcall AudioEngineCallbacks::OnCriticalError(HRESULT Error)
,并给出以下说明:
// This [...] used to tell when the audio system
// is experiencing critial errors.
// XAudio2 gives a critical error when the user unplugs
// the headphones and a new speaker configuration is generated.
因此,即使正确维护了音频引擎的使用寿命,也显然可以预料到这种错误。