当我希望雨滴沿着屏幕向下移动直到它们到达底部然后再次进行时,一切仍然存在。我使用了implements runnable并且有一个重新绘制它的run方法。谁知道我错过了什么?
import javax.swing.*;
import java.awt.*;
import java.util.*;
public class Screensaver extends JPanel implements Runnable{
private final static int FRAME_HEIGHT = 600;
private final static int FRAME_WIDTH = 600;
int rainY = 100;
int rainGo = 1;
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(FRAME_WIDTH,FRAME_HEIGHT);
frame.add(new Screensaver());
frame.setVisible(true);
}
public Screensaver(){
Color background;
background = new Color(212,202,115);
setBackground(background);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Color tree;
Color leaves;
Color cloud;
Color rain;
rain = new Color(0,128,255);
cloud = new Color(160,160,160);
leaves = new Color(0,204,0);
tree = new Color(102,0,0);
g.setColor(tree);
//g.drawLine(400, 375, 360, 340);
g.fillRect(400, 250,80, 320 );
g.setColor(leaves);
g.fillOval(340,150 , 200, 160);
g.setColor(cloud);
g.fillOval(10,5,550,100);
Random random = new Random();
int rainX1 = random.nextInt(500) + 40;
int rainW1 = random.nextInt(30) + 10;
int rainX2 = random.nextInt(500) + 40;
int rainW2 = random.nextInt(30) + 10;
int rainX3 = random.nextInt(500) + 40;
int rainW3 = random.nextInt(30) + 10;
int rainX4 = random.nextInt(500) + 40;
int rainW4 = random.nextInt(30) + 10;
g.setColor(rain);
g.fillOval(rainX1, rainY + rainGo, rainW1, rainW1);
g.fillOval(rainX2, rainY+ rainGo, rainW2, rainW2);
g.fillOval(rainX3, rainY+ rainGo, rainW3, rainW3);
g.fillOval(rainX4, rainY+ rainGo, rainW4, rainW4);
}
public void run(){
while(true){
changeRain();
repaint();
}
}
public void changeRain(){
if(rainY+rainGo< FRAME_HEIGHT){
rainGo++;
}
else{
rainGo = 1;
}
}
}
答案 0 :(得分:3)
简短回答:你没有开始Thread
开始动画。
完整答案:使用Swings并发机制之一(如Swing Timer)进行动画制作。 Swing Timers旨在与Swing组件正确交互。
答案 1 :(得分:1)
我没有在您的代码中看到您创建后台线程并启动它的任何位置。线程不是简单地开始自己。如果你选择了这条路线,可以考虑在你的run方法中加一个Thread.sleep(...)
来给while循环稍微停顿一下。最好使用Swing Timer作为动画。