我正在尝试在我的应用程序中实现嵌入式Youtube视频。 我设法做到这一点的唯一方法是使用LBYouTubeView或HCYotubeParser等框架。根据我的阅读,他们反对Youtube TOS,因为他们基本上剥离了http的视频链接this。
这确实可以在MPMoviePlayerController中播放而没有任何问题(并且不会离开应用程序)。
从我搜索的内容中有两个应用程序设法执行此操作Vodio和Frequency所以我想知道是否有一个特殊的sdk开发人员或我可能错过的联盟计划
从我也读过的内容Youtube工程师如果用youtube-api标记了这些问题,我希望你能清楚这一点。
我已经阅读过关于UIWebView实现的内容,但该场景实际上打开了一个我无法控制的外部视频播放器。
答案 0 :(得分:0)
我环顾了一会儿,这就是我想出来的: 它涉及使用以下代码将youtube.html文件添加到项目中:
<html>
<head><style>body{margin:0px 0px 0px 0px;}</style></head>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubePlayerAPIReady()
{
player = new YT.Player('player',
{
width: '640',
height: '360',
videoId: '%@',
playerVars: {'autoplay' : 1, 'controls' : 0 , 'vq' : 'hd720', 'playsinline' : 1, 'showinfo' : 0, 'rel' : 0, 'enablejsapi' : 1, 'modestbranding' : 1},
events:
{
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event)
{
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event)
{
if (event.data == YT.PlayerState.ENDED)
{
window.location = "callback:anything";
};
}
function stopVideo()
{
player.stopVideo();
window.location = "callback:anything";
}
function getTime()
{
return player.getCurrentTime();
}
function getDuration()
{
return player.getDuration();
}
function pause()
{
player.pauseVideo();
}
function play()
{
player.playVideo();
}
</script>
</body>
</html>
此外,您还必须创建一个UiWebView子类,它也是UIWebViewDelegate的委托
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self == nil) return nil;
self.mediaPlaybackRequiresUserAction = NO;
self.delegate = self;
self.allowsInlineMediaPlayback = TRUE;
self.userInteractionEnabled = FALSE;
return self;
}
- (void)loadVideo:(NSString *)videoId
{
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"YouTube" ofType:@"html"];
// if (filePath == nil)
NSError *error;
NSString *string = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:&error];
// TODO: error check
string = [NSString stringWithFormat:string, videoId];
NSData *htmlData = [string dataUsingEncoding:NSUTF8StringEncoding];
// if (htmlData == nil)
NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *targetPath = [documentsDirectoryPath stringByAppendingPathComponent:@"youtube2.html"];
[htmlData writeToFile:targetPath atomically:YES];
[self loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:targetPath]]];
File = 0;
}
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType
{
if ([[[request URL] scheme] isEqualToString:@"callback"])
{
Playing = FALSE;
NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *targetPath = [documentsDirectoryPath stringByAppendingPathComponent:@"youtube2.html"];
NSError *error;
[[NSFileManager defaultManager] removeItemAtPath:targetPath error:&error];
}
return YES;
}
基本上它会创建一个UIWebView并加载youtube.html文件中的代码。因为youtube.html是静态的,我需要加载某个id我在文件夹youtube2.html中动态创建一个副本,我在其中添加了字符串id。
整个事情是[self loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:targetPath]]];但是工作但是从字符串加载NSUrlRequest不会。
您在html文件中看到的Javascript函数用于控制视频。如果您需要访问时间或完整的持续时间,您可以这样得到它们:
float VideoDuration = [[YT_WebView stringByEvaluatingJavaScriptFromString:@"getDuration()"] floatValue];
float VideoTime = [[YT_WebView stringByEvaluatingJavaScriptFromString:@"getTime()"] floatValue];