我正在创建一个游戏并将我的图像存储在Map
中,其中也包含TreeMap
。我正在尝试使用getImage
方法检查地图并查看是否存储了图像的特定键。如果是,请尽早加载图像,如果没有加载资源包中的图像并将密钥存储到Map中,以便下次调用getImage
方法时,它会提前加载该图像,因为密钥已经存在地图。
问题是,Map放入后不会保存密钥。我专门调用相同的图像,因此当它引用Map的图像键时,我应该收到Image Loaded.
的控制台输出。这是带有我设置的测试的控制台输出的类,以显示它没有保存。
package game;
import java.awt.Image;
import java.io.IOException;
import java.io.InputStream;
import java.util.Map;
import java.util.Scanner;
import java.util.TreeMap;
import javax.imageio.ImageIO;
public class ImageLoader {
public Image loadedImage;
private Map<String, Image> images;
public ImageLoader(){
TreeMap<String, Image> map = new TreeMap<String, Image>();
images = map;
}
public Image getImage(String s){
System.out.println(images);
try
{
if(images.containsKey(s)){
System.out.println("Loaded image.");
return images.get(s);
}
else
{
System.out.println("Not loaded.");
ClassLoader myLoader = this.getClass().getClassLoader();
InputStream imageStream = myLoader.getResourceAsStream(s);
loadedImage = ImageIO.read(imageStream);
images.put(s, loadedImage);
System.out.println(images);
return images.get(s);
}
}
catch (IOException e)
{
System.out.println ("Could not load: " + e);
}
return null;
}
}
以下是运行时的控制台输出:
{}
Not loaded.
{resources/Asteroid.jpg=BufferedImage@1632847: type = 5 ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@e95a56 transparency = 1 has alpha = false isAlphaPre = false ByteInterleavedRaster: width = 600 height = 600 #numDataElements 3 dataOff[0] = 2}
{}
Not loaded.
{resources/Asteroid.jpg=BufferedImage@1fc6e42: type = 5 ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@e95a56 transparency = 1 has alpha = false isAlphaPre = false ByteInterleavedRaster: width = 600 height = 600 #numDataElements 3 dataOff[0] = 2}
{}
Not loaded.
{resources/Asteroid.jpg=BufferedImage@8ee016: type = 5 ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@e95a56 transparency = 1 has alpha = false isAlphaPre = false ByteInterleavedRaster: width = 600 height = 600 #numDataElements 3 dataOff[0] = 2}
{}
Not loaded.
{resources/Alien-Ship.png=BufferedImage@1fe1feb: type = 6 ColorModel: #pixelBits = 32 numComponents = 4 color space = java.awt.color.ICC_ColorSpace@e95a56 transparency = 3 has alpha = true isAlphaPre = false ByteInterleavedRaster: width = 45 height = 45 #numDataElements 4 dataOff[0] = 3}
有没有办法可以保存它并正确引用Map?
答案 0 :(得分:0)
我怀疑你每次都会得到一个新的ImageLoader
。