我正在尝试使用if语句转到Director游戏项目中的两个不同的帧但是尽管我已经转到第32帧的一个集合并转到第31帧而另一个,它们都将转到同一帧31。我究竟做错了什么?我无法弄清楚。 (参见此处的代码示例:)
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on timeOut
if the timer >= 360 and sprite(16).visible = 1 then
member ("tellIt").text = "TIME UP"
_movie.go(32)
end if
if the timer >= 360 and sprite(15).visible = 1 then
member ("tellIt").text = "TIME UP"
_movie.go(32)
end if
if the timer >= 360 and sprite(14).visible = 1 then
member ("tellIt").text = "TIME UP"
_movie.go(32)
end if
if the timer >= 360 and sprite(13).visible = 1 then
member ("tellIt").text = "TIME UP"
_movie.go(32
end if
if the timer > 350 and sprite(16).visible = 0 then
_movie.go(31)
member ("endIt").text = "LUNCH IS FOR THE BIRDS"
member ("tellIt").text = "TIME FLIES"
end if
if the timer > 350 and sprite(15).visible = 0 then
_movie.go(31)
member ("endIt").text = "LUNCH IS FOR THE BIRDS"
member ("tellIt").text = "TIME FLIES"
end if
if the timer > 350 and sprite(14).visible = 0 then
_movie.go(31)
member ("endIt").text = "LUNCH IS FOR THE BIRDS"
member ("tellIt").text = "TIME FLIES"
end if
if the timer > 350 and sprite(13).visible = 0 then
_movie.go(31)
member ("endIt").text = "LUNCH IS FOR THE BIRDS"
member ("tellIt").text = "TIME FLIES"
end if
if the timer > 350 and sprite(12).visible = 0 then
_movie.go(31)
member ("endIt").text = "LUNCH IS FOR THE BIRDS"
member ("tellIt").text = "TIME FLIES"
end if
--
此代码写在电影脚本上。
我真的希望你能引导我朝着正确的方向前进,因为我不知道为什么它不会进入我要求它的框架。游戏中的其他所有内容似乎都运行良好。
答案 0 :(得分:1)
你拥有它的方式,首先检查的数量是多少都无关紧要,如果后面的任何一项检查都是真的,那么你最终会在第31帧结束。
如果在每个if语句中放置一个'exit',那么将确保不执行后面的检查。像:
if the timer >= 360 and sprite(16).visible = 1 then
member ("tellIt").text = "TIME UP"
_movie.go(32)
exit
end if